diff --git a/configuration.c b/configuration.c index c168c456dd..a27f06a523 100644 --- a/configuration.c +++ b/configuration.c @@ -3588,14 +3588,14 @@ bool config_load_shader_preset(void) settings->paths.directory_video_shader, "presets", path_size); - RARCH_LOG("Shaders: preset directory: %s\n", shader_directory); + RARCH_LOG("[Shaders]: preset directory: %s\n", shader_directory); for (idx = FILE_PATH_CGP_EXTENSION; idx <= FILE_PATH_SLANGP_EXTENSION; idx++) { if (!check_shader_compatibility((enum file_path_enum)(idx))) continue; - /* Concatenate strings into full paths for core_path, game_path */ + /* Concatenate strings into full paths */ fill_pathname_join_special_ext(core_path, shader_directory, core_name, core_name, @@ -3608,18 +3608,18 @@ bool config_load_shader_preset(void) file_path_str((enum file_path_enum)(idx)), path_size); - /* Create a new config file from game_path */ + /* Create a new config file */ new_conf = config_file_read(game_path); if (!new_conf) { - RARCH_LOG("Shaders: no game-specific preset found at %s.\n", + RARCH_LOG("[Shaders]: no game-specific preset found at %s.\n", game_path); continue; } - /* Game shader preset exists, load it. */ - RARCH_LOG("Shaders: game-specific shader preset found at %s.\n", + /* Shader preset exists, load it. */ + RARCH_LOG("[Shaders]: game-specific shader preset found at %s.\n", game_path); retroarch_set_shader_preset(game_path); goto success; @@ -3629,25 +3629,25 @@ bool config_load_shader_preset(void) { if (!check_shader_compatibility((enum file_path_enum)(idx))) continue; - /* Concatenate strings into full paths for core_path, parent path */ + /* Concatenate strings into full paths */ fill_pathname_join_special_ext(content_path, shader_directory, core_name, content_dir_name, file_path_str((enum file_path_enum)(idx)), path_size); - /* Create a new config file from parent path */ + /* Create a new config file */ new_conf = config_file_read(content_path); if (!new_conf) { - RARCH_LOG("Shaders: no content-dir-specific preset found at %s.\n", + RARCH_LOG("[Shaders]: no content-dir-specific preset found at %s.\n", content_path); continue; } - /* Parent-dir shader preset exists, load it. */ - RARCH_LOG("Shaders: content-dir-specific shader preset found at %s.\n", + /* Shader preset exists, load it. */ + RARCH_LOG("[Shaders]: content-dir-specific shader preset found at %s.\n", content_path); retroarch_set_shader_preset(content_path); goto success; @@ -3657,25 +3657,25 @@ bool config_load_shader_preset(void) { if (!check_shader_compatibility((enum file_path_enum)(idx))) continue; - /* Concatenate strings into full paths for core_path, game_path */ + /* Concatenate strings into full paths */ fill_pathname_join_special_ext(core_path, shader_directory, core_name, core_name, file_path_str((enum file_path_enum)(idx)), path_size); - /* Create a new config file from core_path */ + /* Create a new config file */ new_conf = config_file_read(core_path); if (!new_conf) { - RARCH_LOG("Shaders: no core-specific preset found at %s.\n", + RARCH_LOG("[Shaders]: no core-specific preset found at %s.\n", core_path); continue; } - /* Core shader preset exists, load it. */ - RARCH_LOG("Shaders: core-specific shader preset found at %s.\n", + /* Shader preset exists, load it. */ + RARCH_LOG("[Shaders]: core-specific shader preset found at %s.\n", core_path); retroarch_set_shader_preset(core_path); goto success;