diff --git a/input/drivers_joypad/mfi_joypad.m b/input/drivers_joypad/mfi_joypad.m
new file mode 100644
index 0000000000..d318b17552
--- /dev/null
+++ b/input/drivers_joypad/mfi_joypad.m
@@ -0,0 +1,293 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2015 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+#include
+#include
+#include
+#include
+#include
+
+#include
+
+#include
+#import
+
+#include "mfi_hid.h"
+#include "../drivers/cocoa_input.h"
+#include "../connect/joypad_connection.h"
+
+joypad_connection_t *slots;
+
+enum
+{
+ GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
+};
+
+static bool apple_gamecontroller_available(void)
+{
+ int major, minor;
+ get_ios_version(&major, &minor);
+
+ if (major <= 6)
+ return false;
+
+ return true;
+}
+
+static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
+{
+ uint32_t slot, pause;
+ uint32_t *buttons;
+ driver_t *driver = driver_get_ptr();
+ cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
+ if (!apple || !controller)
+ return;
+
+ slot = (uint32_t)controller.playerIndex;
+ /* retain the start (pause) value */
+ pause = apple->mfi_buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
+
+ apple->mfi_buttons[slot] = 0;
+ memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
+
+ apple->mfi_buttons[slot] |= pause;
+
+ buttons = &apple->mfi_buttons[slot];
+
+ if (controller.extendedGamepad)
+ {
+ GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
+
+ *buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
+ *buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
+ *buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
+ *buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
+ *buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
+ *buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
+ *buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
+ *buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
+ *buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
+ *buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
+ *buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
+ *buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
+ apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
+ apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
+ apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
+ apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
+ apple->axes[slot][4] = gp.rightThumbstick.yAxis.value * 32767.0f;
+ apple->axes[slot][5] = gp.rightThumbstick.yAxis.value * 32767.0f;
+
+ }
+ else if (controller.gamepad)
+ {
+ GCGamepad *gp = (GCGamepad *)controller.gamepad;
+
+ *buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
+ *buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
+ *buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
+ *buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
+ *buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
+ *buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
+ *buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
+ *buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
+ *buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
+ *buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
+ }
+}
+
+static void apple_gamecontroller_joypad_poll(void)
+{
+ if (!apple_gamecontroller_available())
+ return;
+
+ for (GCController *controller in [GCController controllers])
+ apple_gamecontroller_joypad_poll_internal(controller);
+}
+
+static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
+{
+ driver_t *driver = driver_get_ptr();
+ cocoa_input_data_t *apple = (cocoa_input_data_t*)driver->input_data;
+ gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
+ apple_gamecontroller_poll(updateGamepad.controller);
+ };
+
+ gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
+
+ uint32_t slot = (uint32_t)controller.playerIndex;
+
+ apple->mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
+
+ dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
+ apple->mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
+ });
+
+ };
+}
+
+static int32_t apple_gamecontroller_joypad_connect_gcapi(joypad_connection_t *joyconn)
+{
+ int pad = pad_connection_find_vacant_pad(joyconn);
+
+ if (pad >= 0 && pad < MAX_USERS)
+ {
+ joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
+
+ if (s)
+ s->connected = true;
+ }
+
+ return pad;
+}
+
+static void apple_gamecontroller_joypad_connect(GCController *controller)
+{
+ int32_t slot = apple_gamecontroller_joypad_connect_gcapi(slots);
+
+ controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
+
+ if (controller.playerIndex == GCControllerPlayerIndexUnset)
+ return;
+
+ apple_gamecontroller_joypad_register(controller.gamepad);
+}
+
+static void apple_gamecontroller_joypad_disconnect(GCController* controller)
+{
+ unsigned pad = (uint32_t)controller.playerIndex;
+ if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
+ return;
+
+ pad_connection_pad_deinit(&slots[pad], pad);
+}
+
+static bool linuxraw_joypad_init(void *data)
+{
+ if (!apple_gamecontroller_available())
+ return false;
+
+#ifdef __IPHONE_7_0
+ [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
+ object:nil
+ queue:[NSOperationQueue mainQueue]
+ usingBlock:^(NSNotification *note) {
+ apple_gamecontroller_joypad_connect([note object]);
+ }];
+
+ [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
+ object:nil
+ queue:[NSOperationQueue mainQueue]
+ usingBlock:^(NSNotification *note) {
+ apple_gamecontroller_joypad_disconnect([note object]);
+ } ];
+#endif
+
+ return true;
+}
+
+static void linuxraw_joypad_destroy(void)
+{
+ unsigned i;
+
+ for (i = 0; i < MAX_USERS; i++)
+ {
+ if (linuxraw_pads[i].fd >= 0)
+ close(linuxraw_pads[i].fd);
+ }
+
+ memset(linuxraw_pads, 0, sizeof(linuxraw_pads));
+
+ for (i = 0; i < MAX_USERS; i++)
+ linuxraw_pads[i].fd = -1;
+
+ if (g_notify >= 0)
+ close(g_notify);
+ g_notify = -1;
+
+ if (g_epoll >= 0)
+ close(g_epoll);
+ g_epoll = -1;
+
+ g_hotplug = false;
+}
+
+static bool linuxraw_joypad_button(unsigned port, uint16_t joykey)
+{
+ const struct linuxraw_joypad *pad = (const struct linuxraw_joypad*)&linuxraw_pads[port];
+ if (!pad)
+ return false;
+ return joykey < NUM_BUTTONS && BIT64_GET(pad->buttons, joykey);
+}
+
+static uint64_t linuxraw_joypad_get_buttons(unsigned port)
+{
+ const struct linuxraw_joypad *pad = (const struct linuxraw_joypad*)&linuxraw_pads[port];
+ if (!pad)
+ return 0;
+ return pad->buttons;
+}
+
+static int16_t linuxraw_joypad_axis(unsigned port, uint32_t joyaxis)
+{
+ int16_t val = 0;
+ const struct linuxraw_joypad *pad = NULL;
+
+ if (joyaxis == AXIS_NONE)
+ return 0;
+
+ pad = (const struct linuxraw_joypad*)&linuxraw_pads[port];
+
+ if (AXIS_NEG_GET(joyaxis) < NUM_AXES)
+ {
+ val = pad->axes[AXIS_NEG_GET(joyaxis)];
+ if (val > 0)
+ val = 0;
+ /* Kernel returns values in range [-0x7fff, 0x7fff]. */
+ }
+ else if (AXIS_POS_GET(joyaxis) < NUM_AXES)
+ {
+ val = pad->axes[AXIS_POS_GET(joyaxis)];
+ if (val < 0)
+ val = 0;
+ }
+
+ return val;
+}
+
+static bool linuxraw_joypad_query_pad(unsigned pad)
+{
+ return pad < MAX_USERS && linuxraw_pads[pad].fd >= 0;
+}
+
+static const char *linuxraw_joypad_name(unsigned pad)
+{
+ if (pad >= MAX_USERS)
+ return NULL;
+
+ return *linuxraw_pads[pad].ident ? linuxraw_pads[pad].ident : NULL;
+}
+
+input_device_driver_t linuxraw_mfi = {
+ linuxraw_joypad_init,
+ linuxraw_joypad_query_pad,
+ linuxraw_joypad_destroy,
+ linuxraw_joypad_button,
+ linuxraw_joypad_get_buttons,
+ linuxraw_joypad_axis,
+ apple_gamecontroller_joypad_poll,
+ NULL,
+ linuxraw_joypad_name,
+ "mfi",
+};