(PS3) Works just fine using standard texture formats
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@ -1065,8 +1065,8 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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else
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gl->tex_filter = video->smooth ? GL_LINEAR : GL_NEAREST;
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gl->texture_type = GL_BGRA;
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gl->texture_fmt = video->rgb32 ? GL_ARGB_SCE : GL_RGB5_A1;
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gl->texture_type = RARCH_GL_TEXTURE_TYPE;
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gl->texture_fmt = video->rgb32 ? RARCH_GL_FORMAT32 : RARCH_GL_FORMAT16;
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gl->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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glEnable(GL_TEXTURE_2D);
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