diff --git a/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h b/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h index ba7df06ab6..26c4081b44 100644 --- a/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h +++ b/gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h @@ -1,6 +1,6 @@ #include "shaders_common.h" -static const char *stock_fragment_xmb_simple = GLSL( +static const char *stock_fragment_xmb_ribbon_simple = GLSL( uniform float time; void main() diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index 9fcefa54c1..b406f12415 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -939,7 +939,7 @@ static void *gl_glsl_init(void *data, const char *path) #ifdef HAVE_SHADERPIPELINE #if defined(HAVE_OPENGLES) shader_prog_info.vertex = stock_vertex_xmb_ribbon_simple_legacy; - shader_prog_info.fragment = stock_fragment_xmb_simple; + shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple; #else shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_ribbon_modern : stock_vertex_xmb_ribbon_legacy; shader_prog_info.fragment = stock_fragment_xmb; @@ -955,7 +955,7 @@ static void *gl_glsl_init(void *data, const char *path) &glsl->uniforms[VIDEO_SHADER_MENU]); shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_simple_modern : stock_vertex_xmb_ribbon_simple_legacy; - shader_prog_info.fragment = stock_fragment_xmb_simple; + shader_prog_info.fragment = stock_fragment_xmb_ribbon_simple; gl_glsl_compile_program( glsl,