diff --git a/gfx/d3d9/d3d_wrapper.c b/gfx/d3d9/d3d_wrapper.c index 073bfa3c57..8ba46f4338 100644 --- a/gfx/d3d9/d3d_wrapper.c +++ b/gfx/d3d9/d3d_wrapper.c @@ -178,7 +178,7 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler, D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS) + fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS) + fetchConstant); - D3DDevice_SetTexture(dev, sampler, tex, pendingMask3) + D3DDevice_SetTexture(dev, sampler, tex, pendingMask3); #else dev->SetTexture(0, tex); #endif diff --git a/gfx/d3d9/render_chain_xdk.h b/gfx/d3d9/render_chain_xdk.h index 2cd061184d..a52cd63767 100644 --- a/gfx/d3d9/render_chain_xdk.h +++ b/gfx/d3d9/render_chain_xdk.h @@ -134,9 +134,6 @@ static void renderchain_render_pass(void *data, const void *frame, unsigned widt #if defined(_XBOX1) d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index); d3dr->SetSoftDisplayFilter(g_extern.console.softfilter_enable); -#elif defined(_XBOX360) - DWORD fetchConstant; - UINT64 pendingMask3; #endif renderchain_blit_to_texture(d3d, frame, width, height, pitch); diff --git a/gfx/fonts/xdk360_fonts.cpp b/gfx/fonts/xdk360_fonts.cpp index e3c4896057..fcb3010668 100644 --- a/gfx/fonts/xdk360_fonts.cpp +++ b/gfx/fonts/xdk360_fonts.cpp @@ -16,7 +16,7 @@ #include #include "d3d_font.h" -#include "../d3d.hpp" +#include "../d3d9/d3d.hpp" #include "../gfx_common.h" #include "../../general.h" #include "../../xdk/xdk_resources.h"