(shader_glsl.c) Fix memory leak
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@ -715,6 +715,8 @@ static void gl_glsl_deinit(void *data)
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return;
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return;
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gl_glsl_destroy_resources(glsl);
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gl_glsl_destroy_resources(glsl);
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free(glsl);
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}
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}
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static void *gl_glsl_init(void *data, const char *path)
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static void *gl_glsl_init(void *data, const char *path)
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