Another cleanup
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0de7e7bf46
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@ -851,10 +851,11 @@ static bool d3d9_cg_renderchain_add_lut(void *data,
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}
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static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
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CGprogram vprg,
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void *data, /* stock vertex program */
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unsigned vp_width, unsigned vp_height,
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unsigned rotation)
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{
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struct d3d_matrix proj, ortho, rot, matrix;
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d3d_matrix_ortho_off_center_lh(&ortho, 0, vp_width, 0, vp_height, 0, 1);
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@ -864,7 +865,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
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d3d_matrix_multiply(&proj, &ortho, &rot);
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d3d_matrix_transpose(&matrix, &proj);
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d3d9_cg_set_param_matrix(vprg, NULL, "modelViewProj", (const void*)&matrix);
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d3d9_cg_set_param_matrix(data, NULL, "modelViewProj", (const void*)&matrix);
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}
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static void cg_d3d9_renderchain_set_vertices(
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