From 9aab31504538c844a66fb167030ebe1ab42f3fcf Mon Sep 17 00:00:00 2001 From: Themaister Date: Tue, 16 Apr 2013 22:22:26 +0200 Subject: [PATCH] Save lut paths correctly in shader_parse. --- gfx/shader_parse.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/gfx/shader_parse.c b/gfx/shader_parse.c index b2ddb01c13..4ac92499ea 100644 --- a/gfx/shader_parse.c +++ b/gfx/shader_parse.c @@ -1024,6 +1024,8 @@ void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *sha { char key[64]; + config_set_string(conf, shader->lut[i].id, shader->lut[i].path); + if (shader->lut[i].filter != RARCH_FILTER_UNSPEC) { print_buf(key, "%s_linear", shader->lut[i].id);