(PS3) Replace PS3-specific defines
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bfb045066d
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99bdfc6713
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@ -34,6 +34,18 @@ enum
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DPAD_EMULATION_RSTICK
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};
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enum
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{
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RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT = RARCH_FIRST_ANALOG_BIND,
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RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT,
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RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP,
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RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN,
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RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT,
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RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT,
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RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP,
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RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN,
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};
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extern uint64_t rarch_default_keybind_lut[RARCH_FIRST_META_KEY];
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extern char rarch_default_libretro_keybind_name_lut[RARCH_FIRST_META_KEY][256];
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@ -1676,42 +1676,42 @@ static void ingame_menu_resize(item *items, menu *current_menu, uint64_t input)
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g_console.aspect_ratio_index = ASPECT_RATIO_CUSTOM;
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gfx_ctx_set_aspect_ratio(NULL, g_console.aspect_ratio_index);
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if(input & PS3_GAMEPAD_LSTICK_LEFT_MASK)
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if(input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT))
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g_console.viewports.custom_vp.x -= 4;
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else if(input & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT))
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g_console.viewports.custom_vp.x -= 1;
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if(input & PS3_GAMEPAD_LSTICK_RIGHT_MASK)
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if(input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT))
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g_console.viewports.custom_vp.x += 4;
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else if(input & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT))
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g_console.viewports.custom_vp.x += 1;
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if(input & PS3_GAMEPAD_LSTICK_UP_MASK)
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if(input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP))
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g_console.viewports.custom_vp.y += 4;
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else if(input & (1 << RETRO_DEVICE_ID_JOYPAD_UP))
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g_console.viewports.custom_vp.y += 1;
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if(input & PS3_GAMEPAD_LSTICK_DOWN_MASK)
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if(input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN))
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g_console.viewports.custom_vp.y -= 4;
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else if(input & (1 << RETRO_DEVICE_ID_JOYPAD_DOWN))
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g_console.viewports.custom_vp.y -= 1;
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if(input & PS3_GAMEPAD_RSTICK_LEFT_MASK)
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if(input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT))
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g_console.viewports.custom_vp.width -= 4;
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else if(input & (1 << RETRO_DEVICE_ID_JOYPAD_L))
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g_console.viewports.custom_vp.width -= 1;
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if (input & PS3_GAMEPAD_RSTICK_RIGHT_MASK)
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if (input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT))
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g_console.viewports.custom_vp.width += 4;
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else if(input & (1 << RETRO_DEVICE_ID_JOYPAD_R))
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g_console.viewports.custom_vp.width += 1;
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if(input & PS3_GAMEPAD_RSTICK_UP_MASK)
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if(input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP))
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g_console.viewports.custom_vp.height += 4;
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else if(input & (1 << RETRO_DEVICE_ID_JOYPAD_L2))
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g_console.viewports.custom_vp.height += 1;
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if(input & PS3_GAMEPAD_RSTICK_DOWN_MASK)
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if(input & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN))
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g_console.viewports.custom_vp.height -= 4;
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else if (input & (1 << RETRO_DEVICE_ID_JOYPAD_R2))
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g_console.viewports.custom_vp.height -= 1;
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@ -2079,14 +2079,14 @@ void menu_loop(void)
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};
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static const struct retro_keybind _analog_binds[] = {
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_LSTICK_LEFT_MASK, 0 },
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_LSTICK_RIGHT_MASK, 0 },
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_LSTICK_UP_MASK, 0 },
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_LSTICK_DOWN_MASK, 0 },
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_RSTICK_LEFT_MASK, 0 },
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_RSTICK_RIGHT_MASK, 0 },
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_RSTICK_UP_MASK, 0 },
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{ 0, 0, (enum retro_key)0, PS3_GAMEPAD_RSTICK_DOWN_MASK, 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT), 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT), 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP), 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN), 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT), 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT), 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP), 0 },
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{ 0, 0, (enum retro_key)0, (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN), 0 },
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};
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const struct retro_keybind *analog_binds[] = {
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@ -2100,22 +2100,22 @@ void menu_loop(void)
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}
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 0) ? PS3_GAMEPAD_LSTICK_LEFT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 0) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 1) ? PS3_GAMEPAD_LSTICK_RIGHT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 1) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 2) ? PS3_GAMEPAD_LSTICK_UP_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 2) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 3) ? PS3_GAMEPAD_LSTICK_DOWN_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 3) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 4) ? PS3_GAMEPAD_RSTICK_LEFT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 4) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 5) ? PS3_GAMEPAD_RSTICK_RIGHT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 5) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 6) ? PS3_GAMEPAD_RSTICK_UP_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 6) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 7) ? PS3_GAMEPAD_RSTICK_DOWN_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 7) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN) : 0;
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uint64_t trig_state = input_state & ~old_state; //set first button input frame as trigger
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input_state_first_frame = input_state; //hold onto first button input frame
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@ -2132,24 +2132,24 @@ void menu_loop(void)
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}
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 0) ? PS3_GAMEPAD_LSTICK_LEFT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 0) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 1) ? PS3_GAMEPAD_LSTICK_RIGHT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 1) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 2) ? PS3_GAMEPAD_LSTICK_UP_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 2) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 3) ? PS3_GAMEPAD_LSTICK_DOWN_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 3) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 4) ? PS3_GAMEPAD_RSTICK_LEFT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 4) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 5) ? PS3_GAMEPAD_RSTICK_RIGHT_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 5) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 6) ? PS3_GAMEPAD_RSTICK_UP_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 6) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP) : 0;
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input_state |= input_ps3.input_state(NULL, analog_binds, false,
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RETRO_DEVICE_JOYPAD, 0, 7) ? PS3_GAMEPAD_RSTICK_DOWN_MASK : 0;
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RETRO_DEVICE_JOYPAD, 0, 7) ? (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN) : 0;
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bool analog_sticks_pressed = (input_state & PS3_GAMEPAD_LSTICK_LEFT_MASK) || (input_state & PS3_GAMEPAD_LSTICK_RIGHT_MASK) || (input_state & PS3_GAMEPAD_LSTICK_UP_MASK) || (input_state & PS3_GAMEPAD_LSTICK_DOWN_MASK) || (input_state & PS3_GAMEPAD_RSTICK_LEFT_MASK) || (input_state & PS3_GAMEPAD_RSTICK_RIGHT_MASK) || (input_state & PS3_GAMEPAD_RSTICK_UP_MASK) || (input_state & PS3_GAMEPAD_RSTICK_DOWN_MASK);
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bool analog_sticks_pressed = (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_RIGHT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_UP)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_LEFT_DPAD_DOWN)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_LEFT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_RIGHT)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_UP)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_ANALOG_RIGHT_DPAD_DOWN));
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bool shoulder_buttons_pressed = ((input_state & (1 << RETRO_DEVICE_ID_JOYPAD_L2)) || (input_state & (1 << RETRO_DEVICE_ID_JOYPAD_R2))) && current_menu->category_id != CATEGORY_SETTINGS;
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bool do_held = analog_sticks_pressed || shoulder_buttons_pressed;
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