Avoid needless branch.
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@ -559,9 +559,7 @@ static void find_uniforms(unsigned pass, GLuint prog, struct shader_uniforms *un
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find_uniforms_frame(prog, &uni->orig, frame_base);
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}
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if (pass)
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{
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for (i = 0; i < pass - 1; i++)
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for (i = 0; i + 1 < pass; i++)
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{
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snprintf(frame_base, sizeof(frame_base), "Pass%u", i + 1);
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clear_uniforms_frame(&uni->pass[i]);
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@ -578,7 +576,6 @@ static void find_uniforms(unsigned pass, GLuint prog, struct shader_uniforms *un
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clear_uniforms_frame(&uni->prev[i]);
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find_uniforms_frame(prog, &uni->prev[i], frame_base);
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}
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}
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glUseProgram(0);
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}
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