(rewind.c) style/indent nits
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rewind.c
14
rewind.c
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@ -133,17 +133,21 @@ state_manager_t *state_manager_new(size_t state_size, size_t buffer_size)
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state->data = (uint8_t*)malloc(buffer_size);
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state->thisblock = (uint8_t*)calloc(state->blocksize + sizeof(uint16_t) * 4 + 16, 1);
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state->nextblock = (uint8_t*)calloc(state->blocksize + sizeof(uint16_t) * 4 + 16, 1);
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state->thisblock = (uint8_t*)
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calloc(state->blocksize + sizeof(uint16_t) * 4 + 16, 1);
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state->nextblock = (uint8_t*)
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calloc(state->blocksize + sizeof(uint16_t) * 4 + 16, 1);
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if (!state->data || !state->thisblock || !state->nextblock)
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goto error;
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/* Force in a different byte at the end, so we don't need to check
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* bounds in the innermost loop (it's expensive).
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*
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* There is also a large amount of data that's the same, to stop the other scan
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* There is also some padding at the end. This is so we don't read outside the
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* buffer end if we're reading in large blocks;
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* There is also a large amount of data that's the same, to stop
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* the other scan.
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*
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* There is also some padding at the end. This is so we don't
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* read outside the buffer end if we're reading in large blocks;
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*
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* It doesn't make any difference to us, but sacrificing 16 bytes to get
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* Valgrind happy is worth it. */
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