(GL) Namespace cleanups

This commit is contained in:
twinaphex 2015-04-03 04:25:46 +02:00
parent b89f97065a
commit 951547eb70
1 changed files with 11 additions and 12 deletions

View File

@ -141,14 +141,14 @@ static void gl_overlay_tex_geom(void *data,
coords[7] = yamt
#if defined(HAVE_EGL) && defined(HAVE_OPENGLES2)
static bool check_eglimage_proc(void)
static bool gl_check_eglimage_proc(void)
{
return glEGLImageTargetTexture2DOES != NULL;
}
#endif
#ifdef HAVE_GL_SYNC
static bool check_sync_proc(gl_t *gl)
static bool gl_check_sync_proc(gl_t *gl)
{
if (!gl_query_extension(gl, "ARB_sync"))
return false;
@ -158,7 +158,7 @@ static bool check_sync_proc(gl_t *gl)
#endif
#ifndef HAVE_OPENGLES
static bool init_vao(gl_t *gl)
static bool gl_init_vao(gl_t *gl)
{
if (!gl->core_context && !gl_query_extension(gl, "ARB_vertex_array_object"))
return false;
@ -183,9 +183,9 @@ static bool init_vao(gl_t *gl)
#define glFramebufferRenderbuffer glFramebufferRenderbufferOES
#define glRenderbufferStorage glRenderbufferStorageOES
#define glDeleteRenderbuffers glDeleteRenderbuffersOES
#define check_fbo_proc(gl) (true)
#define gl_check_fbo_proc(gl) (true)
#elif !defined(HAVE_OPENGLES2)
static bool check_fbo_proc(gl_t *gl)
static bool gl_check_fbo_proc(gl_t *gl)
{
if (!gl->core_context && !gl_query_extension(gl, "ARB_framebuffer_object"))
return false;
@ -197,7 +197,7 @@ static bool check_fbo_proc(gl_t *gl)
glDeleteRenderbuffers;
}
#else
#define check_fbo_proc(gl) (true)
#define gl_check_fbo_proc(gl) (true)
#endif
#endif
@ -421,7 +421,6 @@ static void gl_compute_fbo_geometry(gl_t *gl, unsigned width, unsigned height,
}
}
static void gl_create_fbo_textures(gl_t *gl)
{
int i;
@ -587,7 +586,7 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
if (gl->shader->num_shaders() == 1 && !scale.valid)
return;
if (!check_fbo_proc(gl))
if (!gl_check_fbo_proc(gl))
{
RARCH_ERR("Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
return;
@ -674,7 +673,7 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
RARCH_LOG("[GL]: Max texture size: %d px, renderbuffer size: %u px.\n",
max_fbo_size, max_renderbuffer_size);
if (!check_fbo_proc(gl))
if (!gl_check_fbo_proc(gl))
return false;
glBindTexture(GL_TEXTURE_2D, 0);
@ -1196,7 +1195,7 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
unsigned i;
#if defined(HAVE_EGL) && defined(HAVE_OPENGLES2)
// Use regular textures if we use HW render.
gl->egl_images = !gl->hw_render_use && check_eglimage_proc() &&
gl->egl_images = !gl->hw_render_use && gl_check_eglimage_proc() &&
gl->ctx_driver->init_egl_image_buffer
&& gl->ctx_driver->init_egl_image_buffer(gl, video);
#else
@ -1837,7 +1836,7 @@ static bool resolve_extensions(gl_t *gl)
if (gl->core_context)
{
RARCH_LOG("[GL]: Using Core GL context.\n");
if (!init_vao(gl))
if (!gl_init_vao(gl))
{
RARCH_ERR("[GL]: Failed to initialize VAOs.\n");
return false;
@ -1861,7 +1860,7 @@ static bool resolve_extensions(gl_t *gl)
#endif
#ifdef HAVE_GL_SYNC
gl->have_sync = check_sync_proc(gl);
gl->have_sync = gl_check_sync_proc(gl);
if (gl->have_sync && settings->video.hard_sync)
RARCH_LOG("[GL]: Using ARB_sync to reduce latency.\n");
#endif