(GL) Namespace cleanups
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@ -141,14 +141,14 @@ static void gl_overlay_tex_geom(void *data,
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coords[7] = yamt
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#if defined(HAVE_EGL) && defined(HAVE_OPENGLES2)
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static bool check_eglimage_proc(void)
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static bool gl_check_eglimage_proc(void)
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{
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return glEGLImageTargetTexture2DOES != NULL;
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}
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#endif
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#ifdef HAVE_GL_SYNC
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static bool check_sync_proc(gl_t *gl)
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static bool gl_check_sync_proc(gl_t *gl)
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{
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if (!gl_query_extension(gl, "ARB_sync"))
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return false;
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@ -158,7 +158,7 @@ static bool check_sync_proc(gl_t *gl)
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#endif
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#ifndef HAVE_OPENGLES
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static bool init_vao(gl_t *gl)
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static bool gl_init_vao(gl_t *gl)
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{
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if (!gl->core_context && !gl_query_extension(gl, "ARB_vertex_array_object"))
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return false;
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@ -183,9 +183,9 @@ static bool init_vao(gl_t *gl)
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#define glFramebufferRenderbuffer glFramebufferRenderbufferOES
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#define glRenderbufferStorage glRenderbufferStorageOES
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#define glDeleteRenderbuffers glDeleteRenderbuffersOES
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#define check_fbo_proc(gl) (true)
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#define gl_check_fbo_proc(gl) (true)
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#elif !defined(HAVE_OPENGLES2)
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static bool check_fbo_proc(gl_t *gl)
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static bool gl_check_fbo_proc(gl_t *gl)
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{
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if (!gl->core_context && !gl_query_extension(gl, "ARB_framebuffer_object"))
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return false;
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@ -197,7 +197,7 @@ static bool check_fbo_proc(gl_t *gl)
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glDeleteRenderbuffers;
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}
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#else
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#define check_fbo_proc(gl) (true)
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#define gl_check_fbo_proc(gl) (true)
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#endif
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#endif
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@ -421,7 +421,6 @@ static void gl_compute_fbo_geometry(gl_t *gl, unsigned width, unsigned height,
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}
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}
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static void gl_create_fbo_textures(gl_t *gl)
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{
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int i;
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@ -587,7 +586,7 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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if (gl->shader->num_shaders() == 1 && !scale.valid)
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return;
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if (!check_fbo_proc(gl))
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if (!gl_check_fbo_proc(gl))
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{
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RARCH_ERR("Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
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return;
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@ -674,7 +673,7 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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RARCH_LOG("[GL]: Max texture size: %d px, renderbuffer size: %u px.\n",
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max_fbo_size, max_renderbuffer_size);
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if (!check_fbo_proc(gl))
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if (!gl_check_fbo_proc(gl))
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return false;
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -1196,7 +1195,7 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
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unsigned i;
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#if defined(HAVE_EGL) && defined(HAVE_OPENGLES2)
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// Use regular textures if we use HW render.
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gl->egl_images = !gl->hw_render_use && check_eglimage_proc() &&
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gl->egl_images = !gl->hw_render_use && gl_check_eglimage_proc() &&
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gl->ctx_driver->init_egl_image_buffer
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&& gl->ctx_driver->init_egl_image_buffer(gl, video);
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#else
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@ -1837,7 +1836,7 @@ static bool resolve_extensions(gl_t *gl)
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if (gl->core_context)
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{
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RARCH_LOG("[GL]: Using Core GL context.\n");
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if (!init_vao(gl))
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if (!gl_init_vao(gl))
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{
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RARCH_ERR("[GL]: Failed to initialize VAOs.\n");
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return false;
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@ -1861,7 +1860,7 @@ static bool resolve_extensions(gl_t *gl)
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#endif
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#ifdef HAVE_GL_SYNC
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gl->have_sync = check_sync_proc(gl);
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gl->have_sync = gl_check_sync_proc(gl);
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if (gl->have_sync && settings->video.hard_sync)
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RARCH_LOG("[GL]: Using ARB_sync to reduce latency.\n");
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#endif
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