(Lakka) Shut valgrind up
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@ -667,7 +667,7 @@ static GLuint png_texture_load(const char * file_name)
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texture_image_load(&ti, file_name);
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/* Generate the OpenGL texture object */
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GLuint texture;
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GLuint texture = 0;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ti.width, ti.height, 0,
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