CLeanups
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@ -135,10 +135,10 @@ static void d3d11_font_render_line(
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int x = roundf(pos_x * width);
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int x = roundf(pos_x * width);
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int y = roundf((1.0 - pos_y) * height);
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int y = roundf((1.0 - pos_y) * height);
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if (!d3d11->sprites.enabled || msg_len > d3d11->sprites.capacity)
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if (!d3d11->sprites.enabled || msg_len > (unsigned)d3d11->sprites.capacity)
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return;
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return;
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if (d3d11->sprites.offset + msg_len > d3d11->sprites.capacity)
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if (d3d11->sprites.offset + msg_len > (unsigned)d3d11->sprites.capacity)
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d3d11->sprites.offset = 0;
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d3d11->sprites.offset = 0;
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switch (text_align)
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switch (text_align)
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