diff --git a/gx/gx_input.c b/gx/gx_input.c index 4cbadde846..ae1b888bee 100644 --- a/gx/gx_input.c +++ b/gx/gx_input.c @@ -280,6 +280,7 @@ static void gx_input_poll(void *data) { uint32_t down = 0; uint64_t *state_cur = &pad_state[port]; + bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE); #ifdef HW_RVL uint32_t type = 0; @@ -330,49 +331,46 @@ static void gx_input_poll(void *data) && (down & WPAD_CLASSIC_BUTTON_ZR)) *state_cur |= GX_QUIT_KEY; - float ljs_mag = exp->classic.ljs.mag; - float ljs_ang = exp->classic.ljs.ang; + if (dpad_emulation) + { + float ljs_mag = exp->classic.ljs.mag; + float ljs_ang = exp->classic.ljs.ang; - float rjs_mag = exp->classic.rjs.mag; - float rjs_ang = exp->classic.rjs.ang; + float rjs_mag = exp->classic.rjs.mag; + float rjs_ang = exp->classic.rjs.ang; - if (ljs_mag > 1.0f) - ljs_mag = 1.0f; - else if (ljs_mag < -1.0f) - ljs_mag = -1.0f; + if (ljs_mag > 1.0f) + ljs_mag = 1.0f; + else if (ljs_mag < -1.0f) + ljs_mag = -1.0f; - if (rjs_mag > 1.0f) - rjs_mag = 1.0f; - else if (rjs_mag < -1.0f) - rjs_mag = -1.0f; + if (rjs_mag > 1.0f) + rjs_mag = 1.0f; + else if (rjs_mag < -1.0f) + rjs_mag = -1.0f; - double ljs_val_x = -ljs_mag * sin(M_PI * ljs_ang / 180.0); - double ljs_val_y = -ljs_mag * cos(M_PI * ljs_ang / 180.0); + double ljs_val_x = -ljs_mag * sin(M_PI * ljs_ang / 180.0); + double ljs_val_y = -ljs_mag * cos(M_PI * ljs_ang / 180.0); - double rjs_val_x = -rjs_mag * sin(M_PI * rjs_ang / 180.0); - double rjs_val_y = -rjs_mag * cos(M_PI * rjs_ang / 180.0); + double rjs_val_x = -rjs_mag * sin(M_PI * rjs_ang / 180.0); + double rjs_val_y = -rjs_mag * cos(M_PI * rjs_ang / 180.0); - s8 ls_x = (s8)(ljs_val_x * 127.0f); - s8 ls_y = (s8)(ljs_val_y * 127.0f); + s8 ls_x = (s8)(ljs_val_x * 127.0f); + s8 ls_y = (s8)(ljs_val_y * 127.0f); - s8 rs_x = (s8)(rjs_val_x * 127.0f); - s8 rs_y = (s8)(rjs_val_y * 127.0f); -#if 0 - char str[128]; - snprintf(str, sizeof(str), "ls x: %d, ls y: %d, rs x: %d, rs y: %d", ls_x, ls_y, rs_x, rs_y); - msg_queue_clear(g_extern.msg_queue); - msg_queue_push(g_extern.msg_queue, str, 1, 48); -#endif + s8 rs_x = (s8)(rjs_val_x * 127.0f); + s8 rs_y = (s8)(rjs_val_y * 127.0f); - *state_cur |= (ls_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_RIGHT : 0; - *state_cur |= (ls_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_LEFT : 0; - *state_cur |= (ls_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_UP : 0; - *state_cur |= (ls_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_DOWN : 0; + *state_cur |= (ls_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_RIGHT : 0; + *state_cur |= (ls_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_LEFT : 0; + *state_cur |= (ls_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_UP : 0; + *state_cur |= (ls_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_DOWN : 0; - *state_cur |= (rs_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_RIGHT : 0; - *state_cur |= (rs_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_LEFT: 0; - *state_cur |= (rs_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_UP : 0; - *state_cur |= (rs_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_DOWN : 0; + *state_cur |= (rs_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_RIGHT : 0; + *state_cur |= (rs_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_LEFT: 0; + *state_cur |= (rs_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_UP : 0; + *state_cur |= (rs_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_DOWN : 0; + } } else if (type == WPAD_EXP_NUNCHUK) { @@ -385,24 +383,27 @@ static void gx_input_poll(void *data) *state_cur |= (down & WPAD_NUNCHUK_BUTTON_Z) ? GX_NUNCHUK_Z : 0; *state_cur |= (down & WPAD_NUNCHUK_BUTTON_C) ? GX_NUNCHUK_C : 0; - float js_mag = exp->nunchuk.js.mag; - float js_ang = exp->nunchuk.js.ang; + if (dpad_emulation) + { + float js_mag = exp->nunchuk.js.mag; + float js_ang = exp->nunchuk.js.ang; - if (js_mag > 1.0f) - js_mag = 1.0f; - else if (js_mag < -1.0f) - js_mag = -1.0f; + if (js_mag > 1.0f) + js_mag = 1.0f; + else if (js_mag < -1.0f) + js_mag = -1.0f; - double js_val_x = -js_mag * sin(M_PI * js_ang / 180.0); - double js_val_y = -js_mag * cos(M_PI * js_ang / 180.0); + double js_val_x = -js_mag * sin(M_PI * js_ang / 180.0); + double js_val_y = -js_mag * cos(M_PI * js_ang / 180.0); - s8 x = (s8)(js_val_x * 127.0f); - s8 y = (s8)(js_val_y * 127.0f); + s8 x = (s8)(js_val_x * 127.0f); + s8 y = (s8)(js_val_y * 127.0f); - *state_cur |= (x < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_RIGHT : 0; - *state_cur |= (x > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_LEFT : 0; - *state_cur |= (y < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_UP : 0; - *state_cur |= (y > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_DOWN : 0; + *state_cur |= (x < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_RIGHT : 0; + *state_cur |= (x > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_LEFT : 0; + *state_cur |= (y < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_UP : 0; + *state_cur |= (y > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_DOWN : 0; + } } } @@ -425,21 +426,24 @@ static void gx_input_poll(void *data) *state_cur |= ((down & PAD_TRIGGER_L) || PAD_TriggerL(port) > 127) ? GX_GC_L_TRIGGER : 0; *state_cur |= ((down & PAD_TRIGGER_R) || PAD_TriggerR(port) > 127) ? GX_GC_R_TRIGGER : 0; - s8 x = PAD_StickX(port); - s8 y = PAD_StickY(port); + if (dpad_emulation) + { + s8 x = PAD_StickX(port); + s8 y = PAD_StickY(port); - *state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_LEFT : 0; - *state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_RIGHT : 0; - *state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_DOWN : 0; - *state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_UP : 0; + *state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_LEFT : 0; + *state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_RIGHT : 0; + *state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_DOWN : 0; + *state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_UP : 0; - x = PAD_SubStickX(port); - y = PAD_SubStickY(port); + x = PAD_SubStickX(port); + y = PAD_SubStickY(port); - *state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_LEFT : 0; - *state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_RIGHT : 0; - *state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_DOWN : 0; - *state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_UP : 0; + *state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_LEFT : 0; + *state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_RIGHT : 0; + *state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_DOWN : 0; + *state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_UP : 0; + } if ((*state_cur & (GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER)) == (GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER)) *state_cur |= GX_QUIT_KEY; @@ -451,6 +455,7 @@ static void gx_input_poll(void *data) uint64_t *state_p1 = &pad_state[0]; uint64_t *lifecycle_state = &g_extern.lifecycle_state; + bool dpad_emulation = (g_settings.input.dpad_emulation[0] != DPAD_EMULATION_NONE); *lifecycle_state &= ~( (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | @@ -463,48 +468,51 @@ static void gx_input_poll(void *data) (1ULL << RARCH_MENU_TOGGLE) | (1ULL << RARCH_MENU_QUICKMENU_TOGGLE)); - if ( + if (dpad_emulation) + { + if ( #ifdef HW_RVL - ((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || + ((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || #endif - ((*state_p1 & GX_GC_RSTICK_DOWN) && !(*state_p1 & GX_GC_Z_TRIGGER)) + ((*state_p1 & GX_GC_RSTICK_DOWN) && !(*state_p1 & GX_GC_Z_TRIGGER)) ) - *lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY); - if ( + *lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY); + if ( #ifdef HW_RVL - ((*state_p1 & GX_CLASSIC_RSTICK_UP) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || + ((*state_p1 & GX_CLASSIC_RSTICK_UP) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || #endif - ((*state_p1 & GX_GC_RSTICK_UP) && (*state_p1 & GX_GC_Z_TRIGGER)) + ((*state_p1 & GX_GC_RSTICK_UP) && (*state_p1 & GX_GC_Z_TRIGGER)) ) - *lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY); - if ( + *lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY); + if ( #ifdef HW_RVL - ((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || + ((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || #endif - ((*state_p1 & GX_GC_RSTICK_DOWN) && (*state_p1 & GX_GC_Z_TRIGGER)) + ((*state_p1 & GX_GC_RSTICK_DOWN) && (*state_p1 & GX_GC_Z_TRIGGER)) ) - *lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY); - if ( + *lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY); + if ( #ifdef HW_RVL - ((*state_p1 & GX_CLASSIC_RSTICK_RIGHT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || + ((*state_p1 & GX_CLASSIC_RSTICK_RIGHT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || #endif - ((*state_p1 & GX_GC_RSTICK_RIGHT) && (*state_p1 & GX_GC_Z_TRIGGER)) + ((*state_p1 & GX_GC_RSTICK_RIGHT) && (*state_p1 & GX_GC_Z_TRIGGER)) ) - *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS); - if ( + *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS); + if ( #ifdef HW_RVL - ((*state_p1 & GX_CLASSIC_RSTICK_LEFT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || + ((*state_p1 & GX_CLASSIC_RSTICK_LEFT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || #endif - ((*state_p1 & GX_GC_RSTICK_LEFT) && (*state_p1 & GX_GC_Z_TRIGGER)) + ((*state_p1 & GX_GC_RSTICK_LEFT) && (*state_p1 & GX_GC_Z_TRIGGER)) ) - *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS); - if ( + *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS); + if ( #ifdef HW_RVL - ((*state_p1 & GX_CLASSIC_RSTICK_UP) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || + ((*state_p1 & GX_CLASSIC_RSTICK_UP) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) || #endif - ((*state_p1 & GX_GC_RSTICK_UP) && !(*state_p1 & GX_GC_Z_TRIGGER)) + ((*state_p1 & GX_GC_RSTICK_UP) && !(*state_p1 & GX_GC_Z_TRIGGER)) ) - *lifecycle_state |= (1ULL << RARCH_REWIND); + *lifecycle_state |= (1ULL << RARCH_REWIND); + } if (g_menu) { diff --git a/ps3/ps3_input.c b/ps3/ps3_input.c index 43f8638f75..a60203c014 100644 --- a/ps3/ps3_input.c +++ b/ps3/ps3_input.c @@ -125,6 +125,7 @@ static void ps3_input_poll(void *data) if (state_tmp.len != 0) { uint64_t *state_cur = &state[i]; + bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE); *state_cur = 0; #ifdef __PSL1GHT__ *state_cur |= (state_tmp.BTN_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; @@ -143,14 +144,18 @@ static void ps3_input_poll(void *data) *state_cur |= (state_tmp.BTN_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0; *state_cur |= (state_tmp.BTN_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0; *state_cur |= (state_tmp.BTN_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0; - *state_cur |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0; - *state_cur |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0; - *state_cur |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0; - *state_cur |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0; - *state_cur |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0; - *state_cur |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0; - *state_cur |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0; - *state_cur |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0; + + if (dpad_emulation) + { + *state_cur |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0; + *state_cur |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0; + *state_cur |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0; + *state_cur |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0; + *state_cur |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0; + *state_cur |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0; + *state_cur |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0; + *state_cur |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0; + } #else *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0; @@ -168,20 +173,24 @@ static void ps3_input_poll(void *data) *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0; *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0; *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0; - *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0; + if (dpad_emulation) + { + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0; + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0; + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0; + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0; + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0; + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0; + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0; + *state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0; + } #endif } } uint64_t *state_p1 = &state[0]; uint64_t *lifecycle_state = &g_extern.lifecycle_state; + bool dpad_emulation = (g_settings.input.dpad_emulation[0] != DPAD_EMULATION_NONE); *lifecycle_state &= ~( (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | @@ -194,18 +203,21 @@ static void ps3_input_poll(void *data) (1ULL << RARCH_MENU_TOGGLE) | (1ULL << RARCH_MENU_QUICKMENU_TOGGLE)); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_REWIND); + if (dpad_emulation) + { + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_REWIND); + } if (!(g_extern.frame_count < g_extern.delay_timer[0])) { diff --git a/xdk/xdk_xinput_input.c b/xdk/xdk_xinput_input.c index 9792e75a19..5d4d0b66a6 100644 --- a/xdk/xdk_xinput_input.c +++ b/xdk/xdk_xinput_input.c @@ -137,6 +137,7 @@ static void xdk_input_poll(void *data) continue; uint64_t *state_cur = &state[i]; + bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE); *state_cur = 0; *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); @@ -147,14 +148,17 @@ static void xdk_input_poll(void *data) *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT): 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0); + if (dpad_emulation) + { + *state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT): 0); + *state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0); + } *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); @@ -172,6 +176,7 @@ static void xdk_input_poll(void *data) pads_connected += (XInputGetState(i, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1; uint64_t *state_cur = &state[i]; + bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE); *state_cur = 0; *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); @@ -182,14 +187,18 @@ static void xdk_input_poll(void *data) *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0); - *state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0); + + if (dpad_emulation) + { + *state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0); + *state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0); + } *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0); *state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); @@ -203,6 +212,7 @@ static void xdk_input_poll(void *data) uint64_t *state_p1 = &state[0]; uint64_t *lifecycle_state = &g_extern.lifecycle_state; + bool dpad_emulation = (g_settings.input.dpad_emulation[0] != DPAD_EMULATION_NONE); *lifecycle_state &= ~( (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | @@ -215,18 +225,21 @@ static void xdk_input_poll(void *data) (1ULL << RARCH_MENU_TOGGLE) | (1ULL << RARCH_MENU_QUICKMENU_TOGGLE)); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS); - if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) - *lifecycle_state |= (1ULL << RARCH_REWIND); + if (dpad_emulation) + { + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS); + if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2))) + *lifecycle_state |= (1ULL << RARCH_REWIND); + } if (!(g_extern.frame_count < g_extern.delay_timer[0])) {