diff --git a/gfx/common/d3d9_common.c b/gfx/common/d3d9_common.c index a6251e4b53..88f81729e4 100644 --- a/gfx/common/d3d9_common.c +++ b/gfx/common/d3d9_common.c @@ -13,6 +13,8 @@ * If not, see . */ +#define CINTERFACE + /* For Xbox we will just link statically * to Direct3D libraries instead. */ @@ -249,15 +251,6 @@ bool d3d9_check_device_type(void *_d3d, LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d; if (!d3d) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (FAILED(d3d->CheckDeviceType( - 0, - D3DDEVTYPE_HAL, - (D3DFORMAT)disp_format, - (D3DFORMAT)backbuffer_format, - windowed_mode))) - return false; -#else if (FAILED(IDirect3D9_CheckDeviceType(d3d, 0, D3DDEVTYPE_HAL, @@ -265,7 +258,6 @@ bool d3d9_check_device_type(void *_d3d, (D3DFORMAT)backbuffer_format, windowed_mode))) return false; -#endif return true; } @@ -280,9 +272,6 @@ bool d3d9_get_adapter_display_mode( return false; #ifdef _XBOX return true; -#elif defined(__cplusplus) && !defined(CINTERFACE) - if (FAILED(d3d->GetAdapterDisplayMode(idx, (D3DDISPLAYMODE*)display_mode))) - return false; #else if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode))) return false; @@ -294,21 +283,12 @@ bool d3d9_get_adapter_display_mode( bool d3d9_swap(void *data, void *_dev) { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#if defined(__cplusplus) && !defined(CINTERFACE) -#ifdef _XBOX - dev->Present(NULL, NULL, NULL, NULL); -#else - if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK) - return false; -#endif -#else #ifdef _XBOX IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL); #else if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) return false; -#endif #endif return true; } @@ -320,29 +300,20 @@ void d3d9_set_transform(void *_dev, CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix; /* XBox 360 D3D9 does not support fixed-function pipeline. */ LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetTransform((D3DTRANSFORMSTATETYPE)state, matrix); -#else IDirect3DDevice9_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix); #endif -#endif } bool d3d9_texture_get_level_desc(void *_tex, unsigned idx, void *_ppsurface_level) { LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(tex->GetLevelDesc(idx, (D3DSURFACE_DESC*)_ppsurface_level))) - return true; -#else #if defined(_XBOX) D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level); return true; #else if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level))) return true; -#endif #endif return false; @@ -354,13 +325,8 @@ bool d3d9_texture_get_surface_level(void *_tex, LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex; if (!tex) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(tex->GetSurfaceLevel(idx, (IDirect3DSurface9**)_ppsurface_level))) - return true; -#else if (SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(tex, idx, (IDirect3DSurface9**)_ppsurface_level))) return true; -#endif return false; } @@ -417,19 +383,11 @@ void *d3d9_texture_new(void *_dev, if (want_mipmap) usage |= D3DUSAGE_AUTOGENMIPMAP; #endif -#if defined(__cplusplus) && !defined(CINTERFACE) - hr = dev->CreateTexture( - width, height, miplevels, usage, - (D3DFORMAT)format, - (D3DPOOL)pool, - (struct IDirect3DTexture9**)&buf, NULL); -#else hr = IDirect3DDevice9_CreateTexture(dev, width, height, miplevels, usage, (D3DFORMAT)format, (D3DPOOL)pool, (struct IDirect3DTexture9**)&buf, NULL); -#endif } if (FAILED(hr)) @@ -443,11 +401,7 @@ void d3d9_texture_free(void *_tex) LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex; if (!tex) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - tex->Release(); -#else IDirect3DTexture9_Release(tex); -#endif } bool d3d9_surface_lock_rect(void *data, void *data2) @@ -455,16 +409,11 @@ bool d3d9_surface_lock_rect(void *data, void *data2) LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data; if (!surf) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (FAILED(surf->LockRect((D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY))) - return false; -#else #if defined(_XBOX) IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY); #else if (FAILED(IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY))) return false; -#endif #endif return true; @@ -475,11 +424,7 @@ void d3d9_surface_unlock_rect(void *data) LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data; if (!surf) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - surf->UnlockRect(); -#else IDirect3DSurface9_UnlockRect(surf); -#endif } void d3d9_surface_free(void *data) @@ -487,11 +432,7 @@ void d3d9_surface_free(void *data) LPDIRECT3DSURFACE9 surf = (LPDIRECT3DSURFACE9)data; if (!surf) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - surf->Release(); -#else IDirect3DSurface9_Release(surf); -#endif } void d3d9_vertex_declaration_free(void *data) @@ -499,16 +440,7 @@ void d3d9_vertex_declaration_free(void *data) if (!data) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - { - LPDIRECT3DVERTEXDECLARATION9 vertex_decl = - (LPDIRECT3DVERTEXDECLARATION9)data; - if (vertex_decl) - vertex_decl->Release(); - } -#else IDirect3DVertexDeclaration9_Release((LPDIRECT3DVERTEXDECLARATION9)data); -#endif } bool d3d9_vertex_declaration_new(void *_dev, @@ -518,15 +450,9 @@ bool d3d9_vertex_declaration_new(void *_dev, const D3DVERTEXELEMENT9 *vertex_elements = (const D3DVERTEXELEMENT9*)vertex_data; LPDIRECT3DVERTEXDECLARATION9 **vertex_decl = (LPDIRECT3DVERTEXDECLARATION9**)decl_data; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(dev->CreateVertexDeclaration(vertex_elements, - (IDirect3DVertexDeclaration9**)vertex_decl))) - return true; -#else if (SUCCEEDED(IDirect3DDevice9_CreateVertexDeclaration(dev, vertex_elements, (IDirect3DVertexDeclaration9**)vertex_decl))) return true; -#endif return false; } @@ -539,28 +465,17 @@ void *d3d9_vertex_buffer_new(void *_dev, void *buf = NULL; LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; +#ifndef _XBOX if (usage == 0) { -#ifndef _XBOX -#if defined(__cplusplus) && !defined(CINTERFACE) - if (dev->GetSoftwareVertexProcessing()) - usage = D3DUSAGE_SOFTWAREPROCESSING; -#else if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev)) usage = D3DUSAGE_SOFTWAREPROCESSING; -#endif -#endif } +#endif -#if defined(__cplusplus) && !defined(CINTERFACE) - hr = dev->CreateVertexBuffer(length, usage, fvf, - (D3DPOOL)pool, - (LPDIRECT3DVERTEXBUFFER9*)&buf, NULL); -#else hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf, (D3DPOOL)pool, (LPDIRECT3DVERTEXBUFFER9*)&buf, NULL); -#endif if (FAILED(hr)) return NULL; @@ -574,11 +489,7 @@ void d3d9_vertex_buffer_unlock(void *vertbuf_ptr) if (!vertbuf) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - vertbuf->Unlock(); -#else IDirect3DVertexBuffer9_Unlock(vertbuf); -#endif } void *d3d9_vertex_buffer_lock(void *vertbuf_ptr) @@ -587,11 +498,7 @@ void *d3d9_vertex_buffer_lock(void *vertbuf_ptr) LPDIRECT3DVERTEXBUFFER9 vertbuf = (LPDIRECT3DVERTEXBUFFER9)vertbuf_ptr; if (!vertbuf) return NULL; -#if defined(__cplusplus) && !defined(CINTERFACE) - vertbuf->Lock(0, 0, &buf, 0); -#else IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0); -#endif if (!buf) return NULL; @@ -604,11 +511,7 @@ void d3d9_vertex_buffer_free(void *vertex_data, void *vertex_declaration) if (vertex_data) { LPDIRECT3DVERTEXBUFFER9 buf = (LPDIRECT3DVERTEXBUFFER9)vertex_data; -#if defined(__cplusplus) && !defined(CINTERFACE) - buf->Release(); -#else IDirect3DVertexBuffer9_Release(buf); -#endif buf = NULL; } @@ -628,13 +531,9 @@ void d3d9_set_stream_source(void *_dev, unsigned stream_no, LPDIRECT3DVERTEXBUFFER9 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER9)stream_vertbuf_ptr; if (!stream_vertbuf) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride); -#else IDirect3DDevice9_SetStreamSource(dev, stream_no, stream_vertbuf, offset_bytes, stride); -#endif } bool d3d9_device_create_offscreen_plain_surface( @@ -648,20 +547,12 @@ bool d3d9_device_create_offscreen_plain_surface( { #ifndef _XBOX LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(dev->CreateOffscreenPlainSurface(width, height, - (D3DFORMAT)format, (D3DPOOL)pool, - (LPDIRECT3DSURFACE9*)surf_data, - (HANDLE*)data))) - return true; -#else if (SUCCEEDED(IDirect3DDevice9_CreateOffscreenPlainSurface(dev, width, height, (D3DFORMAT)format, (D3DPOOL)pool, (LPDIRECT3DSURFACE9*)surf_data, (HANDLE*)data))) return true; -#endif #endif return false; @@ -673,36 +564,23 @@ static void d3d9_set_texture_stage_state(void *_dev, #ifndef _XBOX /* XBox 360 has no fixed-function pipeline. */ LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (dev->SetTextureStageState(sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK) - RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type); -#else if (IDirect3DDevice9_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK) RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type); #endif -#endif } void d3d9_set_sampler_address_u(void *_dev, unsigned sampler, unsigned value) { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value); -#else IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value); -#endif } void d3d9_set_sampler_address_v(void *_dev, unsigned sampler, unsigned value) { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value); -#else IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value); -#endif } void d3d9_set_sampler_minfilter(void *_dev, @@ -711,11 +589,7 @@ void d3d9_set_sampler_minfilter(void *_dev, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value); -#else IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value); -#endif } void d3d9_set_sampler_magfilter(void *_dev, @@ -724,11 +598,7 @@ void d3d9_set_sampler_magfilter(void *_dev, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value); -#else IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value); -#endif } void d3d9_set_sampler_mipfilter(void *_dev, @@ -746,16 +616,11 @@ bool d3d9_begin_scene(void *_dev) LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (FAILED(dev->BeginScene())) - return false; -#else #if defined(_XBOX) IDirect3DDevice9_BeginScene(dev); #else if (FAILED(IDirect3DDevice9_BeginScene(dev))) return false; -#endif #endif return true; @@ -766,11 +631,7 @@ void d3d9_end_scene(void *_dev) LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->EndScene(); -#else IDirect3DDevice9_EndScene(dev); -#endif } static void d3d9_draw_primitive_internal(void *_dev, @@ -779,11 +640,7 @@ static void d3d9_draw_primitive_internal(void *_dev, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->DrawPrimitive(type, start, count); -#else IDirect3DDevice9_DrawPrimitive(dev, type, start, count); -#endif } void d3d9_draw_primitive(void *dev, @@ -803,12 +660,8 @@ void d3d9_clear(void *_dev, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->Clear(count, (const D3DRECT*)rects, flags, color, z, stencil); -#else IDirect3DDevice9_Clear(dev, count, (const D3DRECT*)rects, flags, color, z, stencil); -#endif } bool d3d9_device_get_render_target_data(void *_dev, @@ -820,14 +673,9 @@ bool d3d9_device_get_render_target_data(void *_dev, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(dev->GetRenderTargetData(src, dst))) - return true; -#else if (SUCCEEDED(IDirect3DDevice9_GetRenderTargetData( dev, src, dst))) return true; -#endif #endif return false; @@ -839,15 +687,9 @@ bool d3d9_device_get_render_target(void *_dev, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(dev->GetRenderTarget(idx, - (LPDIRECT3DSURFACE9*)data))) - return true; -#else if (SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev, idx, (LPDIRECT3DSURFACE9*)data))) return true; -#endif return false; } @@ -861,16 +703,11 @@ bool d3d9_lock_rectangle(void *_tex, LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex; if (!tex) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (FAILED(tex->LockRect(level, lr, rect, flags))) - return false; -#else #ifdef _XBOX IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags); #else if (IDirect3DTexture9_LockRect(tex, level, lr, (const RECT*)rect, flags) != D3D_OK) return false; -#endif #endif return true; @@ -881,11 +718,7 @@ void d3d9_unlock_rectangle(void *_tex) LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex; if (!tex) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - tex->UnlockRect(0); -#else IDirect3DTexture9_UnlockRect(tex, 0); -#endif } void d3d9_lock_rectangle_clear(void *tex, @@ -906,11 +739,7 @@ void d3d9_set_viewports(void *_dev, void *_vp) D3DVIEWPORT9 *vp = (D3DVIEWPORT9*)_vp; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetViewport(vp); -#else IDirect3DDevice9_SetViewport(dev, vp); -#endif } void d3d9_set_texture(void *_dev, unsigned sampler, @@ -920,12 +749,8 @@ void d3d9_set_texture(void *_dev, unsigned sampler, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev || !tex) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetTexture(sampler, tex); -#else IDirect3DDevice9_SetTexture(dev, sampler, (IDirect3DBaseTexture9*)tex); -#endif } void d3d9_free_vertex_shader(void *_dev, void *data) @@ -934,11 +759,7 @@ void d3d9_free_vertex_shader(void *_dev, void *data) IDirect3DVertexShader9 *vs = (IDirect3DVertexShader9*)data; if (!dev || !vs) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - vs->Release(); -#else IDirect3DVertexShader9_Release(vs); -#endif } void d3d9_free_pixel_shader(void *_dev, void *data) @@ -947,11 +768,7 @@ void d3d9_free_pixel_shader(void *_dev, void *data) IDirect3DPixelShader9 *ps = (IDirect3DPixelShader9*)data; if (!dev || !ps) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - ps->Release(); -#else IDirect3DPixelShader9_Release(ps); -#endif } bool d3d9_create_vertex_shader(void *_dev, const DWORD *a, void **b) @@ -960,14 +777,9 @@ bool d3d9_create_vertex_shader(void *_dev, const DWORD *a, void **b) if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (dev->CreateVertexShader(a, (IDirect3DVertexShader9**)b) == D3D_OK) - return true; -#else if (IDirect3DDevice9_CreateVertexShader(dev, a, (LPDIRECT3DVERTEXSHADER9*)b) == D3D_OK) return true; -#endif return false; } @@ -978,14 +790,9 @@ bool d3d9_create_pixel_shader(void *_dev, const DWORD *a, void **b) if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (dev->CreatePixelShader(a, (IDirect3DPixelShader9**)b) == D3D_OK) - return true; -#else if (IDirect3DDevice9_CreatePixelShader(dev, a, (LPDIRECT3DPIXELSHADER9*)b) == D3D_OK) return true; -#endif return false; } @@ -996,10 +803,7 @@ bool d3d9_set_pixel_shader(void *_dev, void *data) LPDIRECT3DPIXELSHADER9 d3dps = (LPDIRECT3DPIXELSHADER9)data; if (!dev || !d3dps) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (dev->SetPixelShader(d3dps) == D3D_OK) - return true; -#else + #ifdef _XBOX /* Returns void on Xbox */ IDirect3DDevice9_SetPixelShader(dev, d3dps); @@ -1007,7 +811,6 @@ bool d3d9_set_pixel_shader(void *_dev, void *data) #else if (IDirect3DDevice9_SetPixelShader(dev, d3dps) == D3D_OK) return true; -#endif #endif return false; @@ -1018,16 +821,12 @@ bool d3d9_set_vertex_shader(void *_dev, unsigned index, { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; LPDIRECT3DVERTEXSHADER9 shader = (LPDIRECT3DVERTEXSHADER9)data; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (dev->SetVertexShader(shader) != D3D_OK) - return false; -#else + #ifdef _XBOX IDirect3DDevice9_SetVertexShader(dev, shader); #else if (IDirect3DDevice9_SetVertexShader(dev, shader) != D3D_OK) return false; -#endif #endif return true; @@ -1038,16 +837,7 @@ bool d3d9_set_vertex_shader_constantf(void *_dev, unsigned vector4f_count) { LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#if defined(__cplusplus) && !defined(CINTERFACE) -#ifdef _XBOX - dev->SetVertexShaderConstantF( - start_register, constant_data, vector4f_count); -#else - if (dev->SetVertexShaderConstantF( - start_register, constant_data, vector4f_count) == D3D_OK) - return true; -#endif -#else + #ifdef _XBOX IDirect3DDevice9_SetVertexShaderConstantF(dev, start_register, constant_data, vector4f_count); @@ -1056,7 +846,6 @@ bool d3d9_set_vertex_shader_constantf(void *_dev, if (IDirect3DDevice9_SetVertexShaderConstantF(dev, start_register, constant_data, vector4f_count) == D3D_OK) return true; -#endif #endif return false; @@ -1083,20 +872,15 @@ bool d3d9_get_render_state(void *data, INT32 state, DWORD *value) LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (dev->GetRenderState((D3DRENDERSTATETYPE)state, value) == D3D_OK) - return true; -#else + #ifdef _XBOX IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value); return true; #else if (IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK) return true; -#endif -#endif - return false; +#endif } void d3d9_set_render_state(void *data, INT32 state, DWORD value) @@ -1104,11 +888,7 @@ void d3d9_set_render_state(void *data, INT32 state, DWORD value) LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetRenderState((D3DRENDERSTATETYPE)state, value); -#else IDirect3DDevice9_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value); -#endif } void d3d9_enable_blend_func(void *data) @@ -1128,11 +908,7 @@ void d3d9_device_set_render_target(void *_dev, unsigned idx, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetRenderTarget(idx, surf); -#else IDirect3DDevice9_SetRenderTarget(dev, idx, surf); -#endif } void d3d9_enable_alpha_blend_texture_func(void *data) @@ -1153,11 +929,7 @@ void d3d9_set_vertex_declaration(void *data, void *vertex_data) LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (!dev) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->SetVertexDeclaration((LPDIRECT3DVERTEXDECLARATION9)vertex_data); -#else IDirect3DDevice9_SetVertexDeclaration(dev, (LPDIRECT3DVERTEXDECLARATION9)vertex_data); -#endif } static bool d3d9_reset_internal(void *data, @@ -1167,13 +939,8 @@ static bool d3d9_reset_internal(void *data, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if ((dev->Reset(d3dpp) == D3D_OK)) - return true; -#else if (IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK) return true; -#endif return false; } @@ -1186,12 +953,8 @@ static HRESULT d3d9_test_cooperative_level(void *data) LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (!dev) return E_FAIL; -#if defined(__cplusplus) && !defined(CINTERFACE) - return dev->TestCooperativeLevel(); -#else return IDirect3DDevice9_TestCooperativeLevel(dev); #endif -#endif } static bool d3d9_create_device_internal( @@ -1206,16 +969,6 @@ static bool d3d9_create_device_internal( LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data; if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(d3d->CreateDevice( - cur_mon_id, - D3DDEVTYPE_HAL, - focus_window, - behavior_flags, - d3dpp, - (IDirect3DDevice9**)dev))) - return true; -#else if (SUCCEEDED(IDirect3D9_CreateDevice(d3d, cur_mon_id, D3DDEVTYPE_HAL, @@ -1224,7 +977,6 @@ static bool d3d9_create_device_internal( d3dpp, (IDirect3DDevice9**)dev))) return true; -#endif return false; } @@ -1291,19 +1043,11 @@ bool d3d9_device_get_backbuffer(void *_dev, LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (!dev) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (SUCCEEDED(dev->GetBackBuffer( - swapchain_idx, idx, - (D3DBACKBUFFER_TYPE)backbuffer_type, - (LPDIRECT3DSURFACE9*)data))) - return true; -#else if (SUCCEEDED(IDirect3DDevice9_GetBackBuffer(dev, swapchain_idx, idx, (D3DBACKBUFFER_TYPE)backbuffer_type, (LPDIRECT3DSURFACE9*)data))) return true; -#endif return false; } @@ -1314,22 +1058,10 @@ void d3d9_device_free(void *_dev, void *_pd3d) LPDIRECT3D9 pd3d = (LPDIRECT3D9)_pd3d; LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; if (dev) - { -#if defined(__cplusplus) && !defined(CINTERFACE) - dev->Release(); -#else IDirect3DDevice9_Release(dev); -#endif - } if (pd3d) - { -#if defined(__cplusplus) && !defined(CINTERFACE) - pd3d->Release(); -#else IDirect3D9_Release(pd3d); -#endif - } } INT32 d3d9_translate_filter(unsigned type) @@ -1357,17 +1089,10 @@ bool d3d9x_create_font_indirect(void *_dev, { #ifdef HAVE_D3DX LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev; -#ifdef __cplusplus if (SUCCEEDED(D3D9CreateFontIndirect( dev, (D3DXFONT_DESC*)desc, (struct ID3DXFont**)font_data))) return true; -#else - if (SUCCEEDED(D3D9CreateFontIndirect( - dev, (D3DXFONT_DESC*)desc, - (struct ID3DXFont**)font_data))) - return true; -#endif #endif return false; @@ -1376,20 +1101,12 @@ bool d3d9x_create_font_indirect(void *_dev, void d3dxbuffer_release(void *data) { #ifdef HAVE_D3DX -#ifdef __cplusplus - ID3DXBuffer *p = (ID3DXBuffer*)data; -#else LPD3DXBUFFER p = (LPD3DXBUFFER)data; -#endif if (!p) return; -#if defined(__cplusplus) && !defined(CINTERFACE) - p->Release(); -#else p->lpVtbl->Release(p); #endif -#endif } bool d3d9x_compile_shader( @@ -1426,55 +1143,32 @@ void d3d9x_font_draw_text(void *data, void *sprite_data, void *string_data, unsigned count, void *rect_data, unsigned format, unsigned color) { #ifdef HAVE_D3DX -#if !defined(__cplusplus) || defined(CINTERFACE) ID3DXFont *font = (ID3DXFont*)data; if (!font) return; font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data, (LPCTSTR)string_data, count, (LPRECT)rect_data, (DWORD)format, (D3DCOLOR)color); -#else - LPD3DXFONT font = (LPD3DXFONT)data; - if (!font) - return; - font->DrawText((LPD3DXSPRITE)sprite_data, - (LPCTSTR)string_data, count, (LPRECT)rect_data, - (DWORD)format, (D3DCOLOR)color); -#endif #endif } void d3d9x_font_release(void *data) { #ifdef HAVE_D3DX -#if !defined(__cplusplus) || defined(CINTERFACE) ID3DXFont *font = (ID3DXFont*)data; if (!font) return; font->lpVtbl->Release(font); -#else - LPD3DXFONT font = (LPD3DXFONT)data; - if (!font) - return; - font->Release(); -#endif #endif } void d3d9x_font_get_text_metrics(void *data, void *metrics) { #ifdef HAVE_D3DX -#if !defined(__cplusplus) || defined(CINTERFACE) ID3DXFont *font = (ID3DXFont*)data; if (!font) return; font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics); -#else - LPD3DXFONT font = (LPD3DXFONT)data; - if (!font) - return; - font->GetTextMetricsA((TEXTMETRICA*)metrics); -#endif #endif } @@ -1537,16 +1231,10 @@ const void *d3d9x_get_buffer_ptr(void *data) { #if defined(HAVE_D3DX) ID3DXBuffer *listing = (ID3DXBuffer*)data; - if (!listing) - return NULL; -#if defined(__cplusplus) && !defined(CINTERFACE) - return listing->GetBufferPointer(); -#else - return listing->lpVtbl->GetBufferPointer(listing); + if (listing) + return listing->lpVtbl->GetBufferPointer(listing); #endif -#else return NULL; -#endif } const bool d3d9x_constant_table_set_float(void *p, @@ -1559,13 +1247,8 @@ const bool d3d9x_constant_table_set_float(void *p, LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p; if (!consttbl || !dev || !handle) return false; -#if defined(__cplusplus) && !defined(CINTERFACE) - if (consttbl->SetFloat(dev, handle, val) == D3D_OK) - return true; -#else if (consttbl->lpVtbl->SetFloat(consttbl, dev, handle, val) == D3D_OK) return true; -#endif #endif return false; }