Shaders Fix Config Memory Leak
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@ -1515,11 +1515,9 @@ bool override_shader_values(config_file_t *override_conf, struct video_shader *s
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bool return_val = false;
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bool return_val = false;
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unsigned i;
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unsigned i;
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struct config_entry_list *entry = NULL;
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struct config_entry_list *entry = NULL;
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char *override_tex_path = (char*)malloc(PATH_MAX_LENGTH);
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override_tex_path[0] = '\0';
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if (shader == NULL || override_conf == NULL)
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return 0;
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if (shader == NULL || override_conf == NULL) return 0;
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/* If the shader has parameters */
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/* If the shader has parameters */
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if (shader->num_parameters)
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if (shader->num_parameters)
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@ -1558,6 +1556,10 @@ bool override_shader_values(config_file_t *override_conf, struct video_shader *s
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/* If the shader has textures */
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/* If the shader has textures */
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if (shader->luts)
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if (shader->luts)
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{
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{
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char *override_tex_path = (char*)malloc(PATH_MAX_LENGTH);
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override_tex_path[0] = '\0';
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/* Step through the textures in the shader and see if there is an entry
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/* Step through the textures in the shader and see if there is an entry
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* for each in the override config */
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* for each in the override config */
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for (i = 0; i < shader->luts; i++)
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for (i = 0; i < shader->luts; i++)
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@ -1666,6 +1668,7 @@ bool video_shader_load_preset_into_shader(const char *path, struct video_shader
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RARCH_LOG("[ Shaders ]: #reference = %s \n", reference_preset_path);
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RARCH_LOG("[ Shaders ]: #reference = %s \n", reference_preset_path);
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/* Create a new config from this reference level */
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/* Create a new config from this reference level */
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config_file_free(conf);
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conf = config_file_new_from_path_to_string(reference_preset_path);
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conf = config_file_new_from_path_to_string(reference_preset_path);
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free(reference_preset_path);
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free(reference_preset_path);
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