(SDL2) Use SDL_INIT_GAMECONTROLLER
Signed-off-by: Higor Eurípedes <heuripedes@gmail.com>
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@ -32,6 +32,12 @@ typedef struct _sdl_joypad
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#endif
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#endif
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} sdl_joypad_t;
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} sdl_joypad_t;
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#ifdef HAVE_SDL2
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const int g_subsystem = SDL_INIT_GAMECONTROLLER;
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#else
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const int g_subsystem = SDL_INIT_JOYSTICK;
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#endif
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static sdl_joypad_t g_pads[MAX_PLAYERS];
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static sdl_joypad_t g_pads[MAX_PLAYERS];
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL2
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static bool g_has_haptic;
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static bool g_has_haptic;
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@ -117,27 +123,23 @@ static void sdl_joypad_destroy(void)
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for (i = 0; i < MAX_PLAYERS; i++)
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for (i = 0; i < MAX_PLAYERS; i++)
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sdl_joypad_disconnect(i);
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sdl_joypad_disconnect(i);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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SDL_QuitSubSystem(g_subsystem);
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memset(g_pads, 0, sizeof(g_pads));
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memset(g_pads, 0, sizeof(g_pads));
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}
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}
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static bool sdl_joypad_init(void)
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static bool sdl_joypad_init(void)
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{
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{
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unsigned i;
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unsigned i;
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if (SDL_WasInit(0) == 0)
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if (SDL_WasInit(0) == 0)
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{
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{
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
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if (SDL_Init(g_subsystem) < 0)
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return false;
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return false;
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}
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}
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else if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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else if (SDL_InitSubSystem(g_subsystem) < 0)
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return false;
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return false;
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#if HAVE_SDL2
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#if HAVE_SDL2
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// TODO: Add SDL_GameController support.
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//if (SDL_Init(SDL_INIT_GAMECONTROLLER) < 0)
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// RARCH_LOG("[SDL]: Failed to initialize game controller interface: %s\n",
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// SDL_GetError());
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g_has_haptic = false;
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g_has_haptic = false;
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
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RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n",
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RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n",
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