From 8a49321648700c5743056703c2a0ecf8e96d0e42 Mon Sep 17 00:00:00 2001 From: Themaister Date: Sat, 7 Jan 2012 15:03:09 +0100 Subject: [PATCH] Rename shader vars again. :D --- 360/xdk360_video.cpp | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/360/xdk360_video.cpp b/360/xdk360_video.cpp index 62034ccb4b..9e5c0fd914 100644 --- a/360/xdk360_video.cpp +++ b/360/xdk360_video.cpp @@ -38,26 +38,26 @@ static const char* g_strPixelShaderProgram = " } "; static const char* g_strVertexShaderProgram = - " struct VS_IN " - " " - " { " - " float2 pos : POSITION; " - " float2 coord : TEXCOORD0; " - " }; " - " " - " struct VS_OUT " - " { " - " float4 pos : POSITION; " - " float2 coord : TEXCOORD0; " - " }; " - " " - " VS_OUT main(VS_IN input) " - " { " - " VS_OUT out; " - " out.pos = float4(input.pos, 0.0, 1.0); " - " out.coord = input.coord; " - " return out; " - " } "; + " struct VS_IN " + " " + " { " + " float2 pos : POSITION; " + " float2 coord : TEXCOORD0; " + " }; " + " " + " struct VS_OUT " + " { " + " float4 pos : POSITION; " + " float2 coord : TEXCOORD0; " + " }; " + " " + " VS_OUT main(VS_IN input) " + " { " + " VS_OUT output; " + " output.pos = float4(input.pos, 0.0, 1.0); " + " output.coord = input.coord; " + " return output; " + " } "; typedef struct DrawVerticeFormats {