(gl.c) Indenting nits

This commit is contained in:
twinaphex 2016-03-24 03:32:00 +01:00
parent 60681195f8
commit 870bce981d
1 changed files with 57 additions and 53 deletions

View File

@ -482,7 +482,6 @@ static void gl_create_fbo_texture(gl_t *gl, unsigned i, GLuint texture)
}
mag_filter = min_filter_to_mag(min_filter);
wrap.idx = i + 2;
video_shader_driver_ctl(SHADER_CTL_WRAP_TYPE, &wrap);
@ -780,8 +779,10 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
{
GLenum status;
unsigned i;
bool depth = false, stencil = false;
GLint max_fbo_size = 0, max_renderbuffer_size = 0;
bool depth = false;
bool stencil = false;
GLint max_fbo_size = 0;
GLint max_renderbuffer_size = 0;
struct retro_hw_render_callback *hwr = NULL;
video_driver_ctl(RARCH_DISPLAY_CTL_HW_CONTEXT_GET, &hwr);
@ -896,7 +897,8 @@ static void gl_set_viewport(void *data, unsigned viewport_width,
{
gfx_ctx_aspect_t aspect_data;
unsigned width, height;
int x = 0, y = 0;
int x = 0;
int y = 0;
float device_aspect = (float)viewport_width / viewport_height;
struct gfx_ortho ortho = {0, 1, 0, 1, -1, 1};
settings_t *settings = config_get_ptr();
@ -1413,6 +1415,7 @@ static INLINE void gl_convert_frame_argb8888_abgr8888(gl_t *gl,
static void gl_init_textures_data(gl_t *gl)
{
unsigned i;
for (i = 0; i < gl->textures; i++)
{
gl->last_width[i] = gl->tex_w;
@ -2195,7 +2198,7 @@ static void gl_free(void *data)
static void gl_set_nonblock_state(void *data, bool state)
{
unsigned interval;
unsigned interval = 0;
gl_t *gl = (gl_t*)data;
settings_t *settings = config_get_ptr();
@ -2206,7 +2209,8 @@ static void gl_set_nonblock_state(void *data, bool state)
context_bind_hw_render(gl, false);
interval = state ? 0 : settings->video.swap_interval;
if (!state)
interval = settings->video.swap_interval;
gfx_ctx_ctl(GFX_CTL_SWAP_INTERVAL, &interval);
context_bind_hw_render(gl, true);