(D3D9) Uniquely name 'Pass' for cg renderchain; some more work on HLSL

This commit is contained in:
twinaphex 2018-05-14 03:12:09 +02:00
parent 1de6bf550b
commit 86c7e7c69f
2 changed files with 36 additions and 18 deletions

View File

@ -79,7 +79,7 @@ struct CGVertex
float r, g, b, a; float r, g, b, a;
}; };
struct Pass struct cg_pass
{ {
unsigned last_width, last_height; unsigned last_width, last_height;
struct LinkInfo info; struct LinkInfo info;
@ -91,7 +91,7 @@ struct Pass
struct unsigned_vector_list *attrib_map; struct unsigned_vector_list *attrib_map;
}; };
#define VECTOR_LIST_TYPE struct Pass #define VECTOR_LIST_TYPE struct cg_pass
#define VECTOR_LIST_NAME pass #define VECTOR_LIST_NAME pass
#include "../../libretro-common/lists/vector_list.c" #include "../../libretro-common/lists/vector_list.c"
#undef VECTOR_LIST_TYPE #undef VECTOR_LIST_TYPE
@ -257,7 +257,7 @@ error:
static void d3d9_cg_renderchain_set_shader_params( static void d3d9_cg_renderchain_set_shader_params(
cg_renderchain_t *chain, cg_renderchain_t *chain,
struct Pass *pass, struct cg_pass *pass,
unsigned video_w, unsigned video_h, unsigned video_w, unsigned video_h,
unsigned tex_w, unsigned tex_h, unsigned tex_w, unsigned tex_h,
unsigned viewport_w, unsigned viewport_h) unsigned viewport_w, unsigned viewport_h)
@ -306,7 +306,7 @@ static bool d3d9_cg_renderchain_init_shader_fvf(void *data, void *pass_data)
bool texcoord1_taken = false; bool texcoord1_taken = false;
bool stream_taken[4] = {false}; bool stream_taken[4] = {false};
cg_renderchain_t *chain = (cg_renderchain_t*)data; cg_renderchain_t *chain = (cg_renderchain_t*)data;
struct Pass *pass = (struct Pass*)pass_data; struct cg_pass *pass = (struct cg_pass*)pass_data;
static const D3DVERTEXELEMENT9 decl_end = D3DDECL_END(); static const D3DVERTEXELEMENT9 decl_end = D3DDECL_END();
D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] = {{0}}; D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH] = {{0}};
bool *indices = NULL; bool *indices = NULL;
@ -447,7 +447,7 @@ static void d3d9_cg_renderchain_bind_orig(cg_renderchain_t *chain,
CGparameter param; CGparameter param;
float video_size[2]; float video_size[2];
float texture_size[2]; float texture_size[2];
struct Pass *pass = (struct Pass*)pass_data; struct cg_pass *pass = (struct cg_pass*)pass_data;
video_size[0] = chain->passes->data[0].last_width; video_size[0] = chain->passes->data[0].last_width;
video_size[1] = chain->passes->data[0].last_height; video_size[1] = chain->passes->data[0].last_height;
texture_size[0] = chain->passes->data[0].info.tex_w; texture_size[0] = chain->passes->data[0].info.tex_w;
@ -494,7 +494,7 @@ static void d3d9_cg_renderchain_bind_prev(void *data, const void *pass_data)
char attr_tex_size[64] = {0}; char attr_tex_size[64] = {0};
char attr_coord[64] = {0}; char attr_coord[64] = {0};
cg_renderchain_t *chain = (cg_renderchain_t*)data; cg_renderchain_t *chain = (cg_renderchain_t*)data;
struct Pass *pass = (struct Pass*)pass_data; struct cg_pass *pass = (struct cg_pass*)pass_data;
static const char *prev_names[] = { static const char *prev_names[] = {
"PREV", "PREV",
"PREV1", "PREV1",
@ -581,7 +581,7 @@ static void d3d9_cg_renderchain_add_lut_internal(void *data,
static void d3d9_cg_renderchain_bind_pass( static void d3d9_cg_renderchain_bind_pass(
cg_renderchain_t *chain, cg_renderchain_t *chain,
struct Pass *pass, unsigned pass_index) struct cg_pass *pass, unsigned pass_index)
{ {
unsigned i, index; unsigned i, index;
@ -796,7 +796,7 @@ static bool d3d9_cg_renderchain_create_first_pass(
const struct LinkInfo *info, unsigned fmt) const struct LinkInfo *info, unsigned fmt)
{ {
unsigned i; unsigned i;
struct Pass pass; struct cg_pass pass;
D3DMATRIX ident; D3DMATRIX ident;
if (!chain) if (!chain)
@ -897,7 +897,7 @@ static bool d3d9_cg_renderchain_set_pass_size(
cg_renderchain_t *chain, cg_renderchain_t *chain,
unsigned pass_index, unsigned width, unsigned height) unsigned pass_index, unsigned width, unsigned height)
{ {
struct Pass *pass = (struct Pass*)&chain->passes->data[pass_index]; struct cg_pass *pass = (struct cg_pass*)&chain->passes->data[pass_index];
if (width != pass->info.tex_w || height != pass->info.tex_h) if (width != pass->info.tex_w || height != pass->info.tex_h)
{ {
@ -1034,7 +1034,7 @@ static bool d3d9_cg_renderchain_add_pass(
void *data, void *data,
const struct LinkInfo *info) const struct LinkInfo *info)
{ {
struct Pass pass; struct cg_pass pass;
cg_renderchain_t *chain = (cg_renderchain_t*)data; cg_renderchain_t *chain = (cg_renderchain_t*)data;
pass.info = *info; pass.info = *info;
@ -1174,7 +1174,7 @@ static void d3d9_cg_renderchain_calc_and_set_shader_mvp(
static void cg_d3d9_renderchain_set_vertices( static void cg_d3d9_renderchain_set_vertices(
cg_renderchain_t *chain, cg_renderchain_t *chain,
struct Pass *pass, struct cg_pass *pass,
unsigned width, unsigned height, unsigned width, unsigned height,
unsigned out_width, unsigned out_height, unsigned out_width, unsigned out_height,
unsigned vp_width, unsigned vp_height, unsigned vp_width, unsigned vp_height,
@ -1276,7 +1276,7 @@ static void cg_d3d9_renderchain_blit_to_texture(
unsigned pitch) unsigned pitch)
{ {
D3DLOCKED_RECT d3dlr = {0, NULL}; D3DLOCKED_RECT d3dlr = {0, NULL};
struct Pass *first = (struct Pass*)&chain->passes->data[0]; struct cg_pass *first = (struct cg_pass*)&chain->passes->data[0];
if ( if (
(first->last_width != width || first->last_height != height) (first->last_width != width || first->last_height != height)
@ -1330,7 +1330,7 @@ static void cg_d3d9_renderchain_unbind_all(cg_renderchain_t *chain)
static void cg_d3d9_renderchain_set_params( static void cg_d3d9_renderchain_set_params(
cg_renderchain_t *chain, cg_renderchain_t *chain,
struct Pass *pass, struct cg_pass *pass,
unsigned pass_index) unsigned pass_index)
{ {
unsigned i; unsigned i;
@ -1360,7 +1360,7 @@ static void cg_d3d9_renderchain_set_params(
static void cg_d3d9_renderchain_render_pass( static void cg_d3d9_renderchain_render_pass(
cg_renderchain_t *chain, cg_renderchain_t *chain,
struct Pass *pass, struct cg_pass *pass,
unsigned pass_index) unsigned pass_index)
{ {
unsigned i, index; unsigned i, index;
@ -1434,7 +1434,7 @@ static bool d3d9_cg_renderchain_render(
{ {
LPDIRECT3DSURFACE9 back_buffer, target; LPDIRECT3DSURFACE9 back_buffer, target;
unsigned i, current_width, current_height, out_width = 0, out_height = 0; unsigned i, current_width, current_height, out_width = 0, out_height = 0;
struct Pass *last_pass = NULL; struct cg_pass *last_pass = NULL;
cg_renderchain_t *chain = d3d ? (cg_renderchain_t*)d3d->renderchain_data : NULL; cg_renderchain_t *chain = d3d ? (cg_renderchain_t*)d3d->renderchain_data : NULL;
d3d9_cg_renderchain_start_render(chain); d3d9_cg_renderchain_start_render(chain);
@ -1455,8 +1455,8 @@ static bool d3d9_cg_renderchain_render(
for (i = 0; i < chain->passes->count - 1; i++) for (i = 0; i < chain->passes->count - 1; i++)
{ {
D3DVIEWPORT9 viewport = {0}; D3DVIEWPORT9 viewport = {0};
struct Pass *from_pass = (struct Pass*)&chain->passes->data[i]; struct cg_pass *from_pass = (struct cg_pass*)&chain->passes->data[i];
struct Pass *to_pass = (struct Pass*)&chain->passes->data[i + 1]; struct cg_pass *to_pass = (struct cg_pass*)&chain->passes->data[i + 1];
d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target); d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
@ -1496,7 +1496,7 @@ static bool d3d9_cg_renderchain_render(
/* Final pass */ /* Final pass */
d3d9_device_set_render_target(chain->dev, 0, (void*)back_buffer); d3d9_device_set_render_target(chain->dev, 0, (void*)back_buffer);
last_pass = (struct Pass*)&chain->passes-> last_pass = (struct cg_pass*)&chain->passes->
data[chain->passes->count - 1]; data[chain->passes->count - 1];
d3d9_cg_renderchain_convert_geometry(chain, &last_pass->info, d3d9_cg_renderchain_convert_geometry(chain, &last_pass->info,

View File

@ -33,10 +33,28 @@
#include "../../retroarch.h" #include "../../retroarch.h"
#include "../../verbosity.h" #include "../../verbosity.h"
struct hlsl_pass
{
unsigned last_width, last_height;
struct LinkInfo info;
D3DPOOL pool;
LPDIRECT3DTEXTURE9 tex;
LPDIRECT3DVERTEXBUFFER9 vertex_buf;
LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
};
typedef struct hlsl_d3d9_renderchain typedef struct hlsl_d3d9_renderchain
{ {
unsigned pixel_size; unsigned pixel_size;
uint64_t frame_count; uint64_t frame_count;
struct
{
LPDIRECT3DTEXTURE9 tex[TEXTURES];
LPDIRECT3DVERTEXBUFFER9 vertex_buf[TEXTURES];
unsigned ptr;
unsigned last_width[TEXTURES];
unsigned last_height[TEXTURES];
} prev;
unsigned last_width, last_height; unsigned last_width, last_height;
unsigned tex_w; unsigned tex_w;
unsigned tex_h; unsigned tex_h;