(GLUI) Add Subsystem support
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1938f00c76
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840e132408
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@ -56,6 +56,8 @@
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#include "../../file_path_special.h"
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#include "../../file_path_special.h"
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#include "../../dynamic.h"
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/* This struct holds the y position and the line height for each menu entry */
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/* This struct holds the y position and the line height for each menu entry */
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typedef struct
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typedef struct
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{
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{
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@ -1994,6 +1996,7 @@ static int materialui_list_push(void *data, void *userdata,
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int ret = -1;
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int ret = -1;
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core_info_list_t *list = NULL;
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core_info_list_t *list = NULL;
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menu_handle_t *menu = (menu_handle_t*)data;
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menu_handle_t *menu = (menu_handle_t*)data;
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const struct retro_subsystem_info* subsystem;
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(void)userdata;
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(void)userdata;
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@ -2076,6 +2079,15 @@ static int materialui_list_push(void *data, void *userdata,
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{
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{
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entry.enum_idx = MENU_ENUM_LABEL_LOAD_CONTENT_LIST;
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entry.enum_idx = MENU_ENUM_LABEL_LOAD_CONTENT_LIST;
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menu_displaylist_setting(&entry);
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menu_displaylist_setting(&entry);
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/* Core fully loaded, use the subsystem data */
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if (system->subsystem.data)
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subsystem = system->subsystem.data;
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/* Core not loaded completely, use the data we peeked on load core */
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else
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subsystem = subsystem_data;
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menu_subsystem_populate(subsystem, info);
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}
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}
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if (settings->bools.menu_content_show_history)
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if (settings->bools.menu_content_show_history)
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@ -2492,6 +2504,8 @@ static void materialui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_LOAD))
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)
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)
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{
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{
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node->texture_switch2_index = MUI_TEXTURE_START_CORE;
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node->texture_switch2_index = MUI_TEXTURE_START_CORE;
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@ -2554,7 +2568,10 @@ static void materialui_list_insert(void *userdata,
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node->texture_switch2_index = MUI_TEXTURE_CONFIGURATIONS;
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node->texture_switch2_index = MUI_TEXTURE_CONFIGURATIONS;
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node->texture_switch2_set = true;
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node->texture_switch2_set = true;
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}
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST)))
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST))
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SUBSYSTEM_ADD))
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)
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{
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{
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node->texture_switch2_index = MUI_TEXTURE_LOAD_CONTENT;
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node->texture_switch2_index = MUI_TEXTURE_LOAD_CONTENT;
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node->texture_switch2_set = true;
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node->texture_switch2_set = true;
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