(D3D9 HLSL) Fix two warnings with cxx_BUILD
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@ -591,7 +591,7 @@ static bool hlsl_d3d9_renderchain_render(
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d3d9_texture_get_surface_level(to_pass->tex, 0, (void**)&target);
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d3d9_device_set_render_target(chain->chain.dev, 0, (void*)target);
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d3d9_device_set_render_target(chain->chain.dev, 0, target);
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d3d9_convert_geometry(&from_pass->info,
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&out_width, &out_height,
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@ -629,7 +629,7 @@ static bool hlsl_d3d9_renderchain_render(
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}
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/* Final pass */
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d3d9_device_set_render_target(chain->chain.dev, 0, (void*)back_buffer);
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d3d9_device_set_render_target(chain->chain.dev, 0, back_buffer);
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last_pass = (struct shader_pass*)&chain->chain.passes->
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data[chain->chain.passes->count - 1];
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