(MSVC) Add CC resampler to MSVC solution as well
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@ -100,7 +100,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;HAVE_CC_RESAMPLER;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_RGUI;HAVE_GL_SYNC;HAVE_MENU</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\rzlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -142,7 +142,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;RARCH_INTERNAL;HAVE_WIN32_D3D9;HAVE_CG;HAVE_GLSL;HAVE_FBO;HAVE_ZLIB;WANT_MINIZ;HAVE_CC_RESAMPLER;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_BUILTIN_AUTOCONFIG;HAVE_DINPUT;HAVE_WINXINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;__SSE__;__i686__;HAVE_OVERLAY;HAVE_MENU;HAVE_RGUI;HAVE_GL_SYNC</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);$(MSBuildProjectDirectory)\..\..\deps\rzlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -183,6 +183,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\audio\cc_resampler.c" />
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<ClCompile Include="..\..\audio\dsound.c">
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</ClCompile>
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<ClCompile Include="..\..\audio\resampler.c" />
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@ -334,4 +335,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -232,6 +232,9 @@
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<ClCompile Include="..\..\gfx\filter.c">
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<Filter>gfx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\audio\cc_resampler.c">
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<Filter>audio</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h" />
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@ -298,4 +301,4 @@
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<UniqueIdentifier>{bc290b55-620e-4351-b3b8-4d7a0a3b8792}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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</Project>
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