diff --git a/console/griffin/hook.h b/console/griffin/hook.h index a8e041f05d..a87786506d 100644 --- a/console/griffin/hook.h +++ b/console/griffin/hook.h @@ -71,8 +71,6 @@ #define gfx_ctx_window_has_focus() (true) #define gfx_ctx_swap_buffers() (d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL)) -#if defined(_XBOX360) - #define input_init_func() xinput_input_init() #define input_poll_func() xinput_input_poll(driver.input_data) #define input_input_state_func(retro_keybinds, port, device, index, id) \ @@ -80,8 +78,6 @@ #define input_key_pressed_func(key) xinput_input_key_pressed(driver.input_data, key) #define input_free_func() xinput_input_free_input(driver.input_data) -#endif - /*============================================================ GAMECUBE / WII ============================================================ */ diff --git a/input/rarch_xinput2.h b/input/rarch_xinput2.h index fd90aaec3d..ba3e250a82 100644 --- a/input/rarch_xinput2.h +++ b/input/rarch_xinput2.h @@ -25,9 +25,12 @@ #define XINPUT_GAMEPAD_RSTICK_RIGHT_MASK (2097152) #define XINPUT_GAMEPAD_RSTICK_UP_MASK (4194304) #define XINPUT_GAMEPAD_RSTICK_DOWN_MASK (8388608) -#define XINPUT_GAMEPAD_LEFT_TRIGGER (16777216) + +#ifndef HAVE_XINPUT_XBOX1 +#define XINPUT_GAMEPAD_LEFT_TRIGGER (16777216) #define XINPUT_GAMEPAD_RIGHT_TRIGGER (33554432) -#define DEADZONE (16000) +#endif +#define DEADZONE (16000) #ifdef _XBOX extern void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id); diff --git a/input/xinput2_input.c b/input/xinput2_input.c index 381ee5af97..8561f649a6 100644 --- a/input/xinput2_input.c +++ b/input/xinput2_input.c @@ -27,6 +27,9 @@ #include "rarch_xinput2.h" static uint64_t state[4]; +#ifdef HAVE_XINPUT_XBOX1 +HANDLE gamepads[4]; +#endif static unsigned pads_connected; static void xinput_input_poll(void *data) @@ -38,19 +41,36 @@ static void xinput_input_poll(void *data) for (unsigned i = 0; i < 4; i++) { XINPUT_STATE state_tmp; - unsigned long retval = XInputGetState(i, &state_tmp); - pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1; - state[i] = state_tmp.Gamepad.wButtons; - state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16; - state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17; - state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18; - state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19; - state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20; - state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21; - state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22; - state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23; - state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24; - state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25; + unsigned long retval; +#ifdef HAVE_XINPUT_XBOX1 + gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL); + if(gamepads[i] != NULL) +#endif + { +#ifdef HAVE_XINPUT_XBOX1 + retval = XInputGetState(gamepads[i], &state_tmp); + pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1; +#else + retval = XInputGetState(i, &state_tmp); + pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1; +#endif + state[i] = state_tmp.Gamepad.wButtons; + state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16; + state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17; + state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18; + state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19; + state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20; + state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21; + state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22; + state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23; +#ifdef HAVE_XINPUT_XBOX1 + state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > 128 ? 1 : 0)) << 24; + state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 128 ? 1 : 0)) << 25; +#else + state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24; + state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25; +#endif + } } } @@ -70,7 +90,7 @@ static void xinput_input_free_input(void *data) (void)data; } -#ifdef _XBOX +#ifdef _XBOX360 #include "../console/retroarch_console.h" void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_id) @@ -101,10 +121,22 @@ void xdk360_input_map_dpad_to_stick(uint32_t map_dpad_enum, uint32_t controller_ static void* xinput_input_init(void) { -#ifdef _XBOX +#ifdef HAVE_XINPUT_XBOX1 + XDEVICE_PREALLOC_TYPE types[] = + { + {XDEVICE_TYPE_GAMEPAD, 4}, + {XDEVICE_TYPE_MEMORY_UNIT, 2} + }; + + XInitDevices(sizeof(types) / sizeof(XDEVICE_PREALLOC_TYPE), + types ); +#endif + +#ifdef _XBOX360 for(unsigned i = 0; i < 4; i++) xdk360_input_map_dpad_to_stick(g_settings.input.dpad_emulation[i], i); #endif + return (void*)-1; } @@ -112,7 +144,7 @@ static bool xinput_input_key_pressed(void *data, int key) { (void)data; bool retval = false; -#ifdef _XBOX +#ifdef _XBOX360 XINPUT_STATE state; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;