From 7eb9f6b49bd4c34e5c2264d22384868e9da8e04a Mon Sep 17 00:00:00 2001 From: libretroadmin Date: Tue, 17 May 2022 14:22:51 +0200 Subject: [PATCH] (D3D8) Set suppress_screensaver depending on preprocessor define --- gfx/drivers/d3d8.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/gfx/drivers/d3d8.c b/gfx/drivers/d3d8.c index d689189498..579dc26d1f 100644 --- a/gfx/drivers/d3d8.c +++ b/gfx/drivers/d3d8.c @@ -1051,14 +1051,12 @@ static bool d3d8_alive(void *data) return ret; } +#ifdef _XBOX static bool d3d8_suppress_screensaver(void *data, bool enable) { -#ifdef _XBOX return true; -#else - return win32_suppress_screensaver(data, enable); -#endif } +#endif static void d3d8_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { @@ -1832,7 +1830,11 @@ video_driver_t video_d3d8 = { d3d8_set_nonblock_state, d3d8_alive, NULL, /* focus */ +#ifdef _XBOX d3d8_suppress_screensaver, +#else + win32_suppress_screensaver, +#endif d3d8_has_windowed, d3d8_set_shader, d3d8_free,