(PS3) Fix at exit/deiniting of context - don't do glFinish -
calls on jsValidateStates one more time when fragment/vertex shaders have been debinded/deinited
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@ -710,7 +710,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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static void psgl_deinit(gl_t *gl)
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{
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glFinish();
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cellDbgFontExit();
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psglDestroyContext(gl->gl_context);
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