(RGL PS3) Get rid of GCM_FUNC macros and useless constants
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c4da45783e
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7e619fa758
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@ -10,39 +10,8 @@
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#endif
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#endif
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#define FRAGMENT_PROFILE_INDEX 1
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#define FRAGMENT_PROFILE_INDEX 1
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#define RGLP_MAX_TEXTURE_SIZE 4096
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#define RGLP_MAX_TEXTURE_SIZE 4096
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// GCM RESERVE and no RGLGCM post fifo SKID Check
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#define GCM_RESERVE_NO_SKID
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#ifdef GCM_RESERVE_NO_SKID
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#define GCM_FUNC_RESERVE( count )\
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CELL_GCM_RESERVE(count);
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#define GCM_FUNC_SAFE( GCM_FUNCTION, ...) \
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{ \
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GCM_FUNCTION( (CellGcmContextData*)&rglGcmState_i.fifo, __VA_ARGS__ ); \
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}
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#define GCM_FUNC_SAFE_NO_ARGS( GCM_FUNCTION, ...) \
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{ \
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GCM_FUNCTION( (CellGcmContextData*)&rglGcmState_i.fifo ); \
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}
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#define GCM_FUNC( GCM_FUNCTION, ...) \
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{ \
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GCM_FUNCTION ## Inline( (CellGcmContextData*)&rglGcmState_i.fifo, __VA_ARGS__ ); \
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}
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#define GCM_FUNC_NO_ARGS( GCM_FUNCTION ) \
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{ \
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GCM_FUNCTION ## Inline( (CellGcmContextData*)&rglGcmState_i.fifo ); \
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}
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#endif
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typedef enum rglGcmEnum
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typedef enum rglGcmEnum
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{
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{
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// gleSetRenderTarget
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// gleSetRenderTarget
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@ -264,12 +233,8 @@ typedef enum rglGcmEnum
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// for the corresponding RGLGCM routines, using a semaphore instead of the
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// for the corresponding RGLGCM routines, using a semaphore instead of the
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// fence mechanism (so IncFence uses the 3D class).
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// fence mechanism (so IncFence uses the 3D class).
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#define RGLGCM_FALSE 0
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#define RGLGCM_MAX_COLOR_SURFACES 4
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#define RGLGCM_MAX_COLOR_SURFACES 4
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#define RGLGCM_TRUE 1
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// allocation unit for buffer objects
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// allocation unit for buffer objects
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// Each buffer object is allocated to a multiple of this block size. This
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// Each buffer object is allocated to a multiple of this block size. This
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// must be at least 64 so that nv_glTransferDataVidToVid() can be used to
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// must be at least 64 so that nv_glTransferDataVidToVid() can be used to
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@ -336,15 +301,9 @@ enum
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};
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};
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// For quick float->int conversions
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// For quick float->int conversions
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#define RGLGCM_F0_DOT_0 12582912.0f
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#define RGLGCM_F0_DOT_0 12582912.0f
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// some other useful push buf defines/commands
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// some other useful push buf defines/commands
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#define RGLGCM_NON_INCREMENT (0x40000000)
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#define RGLGCM_NOP() (0x00000000)
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#define RGLGCM_JUMP(addr) (0x20000000 | (addr))
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#define RGLGCM_CALL(addr) (0x00000002 | (addr))
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#define RGLGCM_RETURN() (0x00020000)
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#define RGLGCM_MAX_METHOD_COUNT (2047)
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#define RGLGCM_COUNT_SHIFT (18)
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#define RGLGCM_COUNT_SHIFT (18)
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#define RGLGCM_SUBCHANNEL_SHIFT (13)
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#define RGLGCM_SUBCHANNEL_SHIFT (13)
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#define RGLGCM_METHOD_SHIFT (0)
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#define RGLGCM_METHOD_SHIFT (0)
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@ -382,15 +341,6 @@ enum {
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#define RGLGCM_DEVICE_SYNC_FENCE 1
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#define RGLGCM_DEVICE_SYNC_FENCE 1
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#define RGLGCM_DEVICE_SYNC_COND 2
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#define RGLGCM_DEVICE_SYNC_COND 2
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// max surface/scissor/viewport dimension
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#define RGLGCM_MAX_RT_DIMENSION (CELL_GCM_MAX_RT_DIMENSION)
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// a few texture consts
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#define RGLGCM_MAX_SHADER_TEXCOORD_COUNT (CELL_GCM_MAX_SHADER_TEXCOORD_COUNT)
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#define RGLGCM_MAX_TEXIMAGE_COUNT (CELL_GCM_MAX_TEXIMAGE_COUNT)
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#define RGLGCM_MAX_LOD_COUNT (CELL_GCM_MAX_LOD_COUNT)
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#define RGLGCM_MAX_TEX_DIMENSION (CELL_GCM_MAX_TEX_DIMENSION)
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// max attrib count
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// max attrib count
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#define RGLGCM_ATTRIB_COUNT 16
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#define RGLGCM_ATTRIB_COUNT 16
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@ -433,17 +383,10 @@ enum {
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#define RGLGCM_SUBPIXEL_ADJUST (0.5/(1<<12))
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#define RGLGCM_SUBPIXEL_ADJUST (0.5/(1<<12))
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#define RGLGCM_VIEWPORT_EPSILON 0.0f
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#define RGLGCM_VIEWPORT_EPSILON 0.0f
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// max vertex program constant slots
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#define RGLGCM_VTXPRG_MAX_CONST (CELL_GCM_VTXPRG_MAX_CONST)
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#define RGLGCM_VTXPRG_MAX_INST (CELL_GCM_VTXPRG_MAX_INST)
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#define RGLGCM_HAS_INVALIDATE_TILE
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#define RGLGCM_HAS_INVALIDATE_TILE
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#define RGLGCM_TILED_BUFFER_ALIGNMENT 0x10000 // 64KB
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#define RGLGCM_TILED_BUFFER_ALIGNMENT 0x10000 // 64KB
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#define RGLGCM_TILED_BUFFER_HEIGHT_ALIGNMENT 64
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#define RGLGCM_TILED_BUFFER_HEIGHT_ALIGNMENT 64
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#define RGLGCM_MAX_TILED_REGIONS 15
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#define RGLGCM_MAX_TILED_REGIONS 15
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#define RGLP_BUFFER_OBJECT_SIZE() (sizeof(rglGcmBufferObject))
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#endif
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#endif
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@ -712,11 +712,11 @@ static inline void rglGcmFifoGlViewport(void *data, GLclampf zNear, GLclampf zFa
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if (clipY0 < 0)
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if (clipY0 < 0)
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clipY0 = 0;
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clipY0 = 0;
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if (clipX1 >= RGLGCM_MAX_RT_DIMENSION)
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if (clipX1 >= CELL_GCM_MAX_RT_DIMENSION)
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clipX1 = RGLGCM_MAX_RT_DIMENSION;
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clipX1 = CELL_GCM_MAX_RT_DIMENSION;
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if (clipY1 >= RGLGCM_MAX_RT_DIMENSION)
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if (clipY1 >= CELL_GCM_MAX_RT_DIMENSION)
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clipY1 = RGLGCM_MAX_RT_DIMENSION;
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clipY1 = CELL_GCM_MAX_RT_DIMENSION;
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if ((clipX1 <= clipX0) || (clipY1 <= clipY0))
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if ((clipX1 <= clipX0) || (clipY1 <= clipY0))
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clipX0 = clipY0 = clipX1 = clipY1 = 0;
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clipX0 = clipY0 = clipX1 = clipY1 = 0;
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@ -1557,17 +1557,17 @@ GLboolean rglGcmInitFromRM( rglGcmResource *rmResource )
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rglGcmSetBlendEquation(gCellGcmCurrentContext, RGLGCM_FUNC_ADD, RGLGCM_FUNC_ADD );
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rglGcmSetBlendEquation(gCellGcmCurrentContext, RGLGCM_FUNC_ADD, RGLGCM_FUNC_ADD );
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rglGcmSetBlendFunc(gCellGcmCurrentContext, RGLGCM_ONE, RGLGCM_ZERO, RGLGCM_ONE, RGLGCM_ZERO );
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rglGcmSetBlendFunc(gCellGcmCurrentContext, RGLGCM_ONE, RGLGCM_ZERO, RGLGCM_ONE, RGLGCM_ZERO );
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rglGcmSetClearColor(gCellGcmCurrentContext, 0 );
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rglGcmSetClearColor(gCellGcmCurrentContext, 0 );
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rglGcmSetBlendEnable(gCellGcmCurrentContext, RGLGCM_FALSE );
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rglGcmSetBlendEnable(gCellGcmCurrentContext, false );
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rglGcmSetBlendEnableMrt(gCellGcmCurrentContext, RGLGCM_FALSE, RGLGCM_FALSE, RGLGCM_FALSE );
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rglGcmSetBlendEnableMrt(gCellGcmCurrentContext, false, false, false );
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for ( i = 0; i < RGLGCM_ATTRIB_COUNT; i++ )
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for ( i = 0; i < RGLGCM_ATTRIB_COUNT; i++ )
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{
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{
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rglGcmSetVertexDataArray(gCellGcmCurrentContext, i, 0, 0, 0, CELL_GCM_VERTEX_F, CELL_GCM_LOCATION_LOCAL, 0);
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rglGcmSetVertexDataArray(gCellGcmCurrentContext, i, 0, 0, 0, CELL_GCM_VERTEX_F, CELL_GCM_LOCATION_LOCAL, 0);
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}
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}
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rglGcmSetDitherEnable(gCellGcmCurrentContext, RGLGCM_TRUE );
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rglGcmSetDitherEnable(gCellGcmCurrentContext, true );
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for ( i = 0; i < RGLGCM_MAX_TEXIMAGE_COUNT; i++ )
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for ( i = 0; i < CELL_GCM_MAX_TEXIMAGE_COUNT; i++ )
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{
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{
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static const GLuint borderColor = 0;
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static const GLuint borderColor = 0;
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@ -1589,8 +1589,8 @@ GLboolean rglGcmInitFromRM( rglGcmResource *rmResource )
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rglGcmViewportState *v = &rglGcmState_i.state.viewport;
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rglGcmViewportState *v = &rglGcmState_i.state.viewport;
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v->x = 0;
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v->x = 0;
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v->y = 0;
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v->y = 0;
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v->w = RGLGCM_MAX_RT_DIMENSION;
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v->w = CELL_GCM_MAX_RT_DIMENSION;
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v->h = RGLGCM_MAX_RT_DIMENSION;
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v->h = CELL_GCM_MAX_RT_DIMENSION;
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rglGcmFifoGlViewport(v, 0.0f, 1.0f );
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rglGcmFifoGlViewport(v, 0.0f, 1.0f );
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// wait for setup to complete
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// wait for setup to complete
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@ -2473,7 +2473,7 @@ static void rescInit( const RGLdeviceParameters* params, rglGcmDevice *gcmDevice
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GLuint colorBuffersPitch;
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GLuint colorBuffersPitch;
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uint32_t numColorBuffers = cellRescGetNumColorBuffers( dstBufferMode, ( CellRescPalTemporalMode )conf.palTemporalMode, 0 );
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uint32_t numColorBuffers = cellRescGetNumColorBuffers( dstBufferMode, ( CellRescPalTemporalMode )conf.palTemporalMode, 0 );
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result = rglGcmAllocateColorSurface(params->width, params->height * numColorBuffers,
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result = rglGcmAllocateColorSurface(params->width, params->height * numColorBuffers,
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4*8, RGLGCM_TRUE, 1, &(gcmDevice->RescColorBuffersId), &colorBuffersPitch, &size );
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4*8, true, 1, &(gcmDevice->RescColorBuffersId), &colorBuffersPitch, &size );
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// set the destination buffer format and pitch
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// set the destination buffer format and pitch
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CellRescDsts dsts = { CELL_RESC_SURFACE_A8R8G8B8, colorBuffersPitch, 1 };
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CellRescDsts dsts = { CELL_RESC_SURFACE_A8R8G8B8, colorBuffersPitch, 1 };
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@ -2670,7 +2670,7 @@ int rglPlatformCreateDevice (void *data)
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result = rglGcmAllocateColorSurface(
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result = rglGcmAllocateColorSurface(
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width, height, // dimensions
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width, height, // dimensions
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gcmDevice->color[i].bpp*8, // bits per sample
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gcmDevice->color[i].bpp*8, // bits per sample
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RGLGCM_TRUE, // scan out enable
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true, // scan out enable
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antiAliasingMode, // antiAliasing
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antiAliasingMode, // antiAliasing
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&gcmDevice->color[i].dataId, // returned buffer
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&gcmDevice->color[i].dataId, // returned buffer
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&gcmDevice->color[i].pitch,
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&gcmDevice->color[i].pitch,
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@ -2963,7 +2963,7 @@ GLAPI void RGL_EXPORT psglSwap (void)
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thisContext->current[0] = (((33) << (18)) | CELL_GCM_NV4097_SET_TRANSFORM_CONSTANT_LOAD);
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thisContext->current[0] = (((33) << (18)) | CELL_GCM_NV4097_SET_TRANSFORM_CONSTANT_LOAD);
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thisContext->current[1] = 0;
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thisContext->current[1] = 0;
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rglGcmSetDitherEnable(thisContext, RGLGCM_TRUE );
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rglGcmSetDitherEnable(thisContext, true );
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RGLcontext *context = (RGLcontext*)_CurrentContext;
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RGLcontext *context = (RGLcontext*)_CurrentContext;
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context->needValidate = RGL_VALIDATE_ALL;
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context->needValidate = RGL_VALIDATE_ALL;
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@ -3708,13 +3708,10 @@ GLAPI GLenum APIENTRY glGetError(void)
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{
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{
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if (!_CurrentContext )
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if (!_CurrentContext )
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return GL_INVALID_OPERATION;
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return GL_INVALID_OPERATION;
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else
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{
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GLenum error = _CurrentContext->error;
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_CurrentContext->error = GL_NO_ERROR;
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GLenum error = _CurrentContext->error;
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return error;
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_CurrentContext->error = GL_NO_ERROR;
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}
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return error;
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}
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}
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GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint* params)
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GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint* params)
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@ -1177,8 +1177,8 @@ void rglPlatformFramebuffer::validate (void *data)
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if (!complete)
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if (!complete)
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return;
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return;
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GLuint width = RGLGCM_MAX_RT_DIMENSION;
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GLuint width = CELL_GCM_MAX_RT_DIMENSION;
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GLuint height = RGLGCM_MAX_RT_DIMENSION;
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GLuint height = CELL_GCM_MAX_RT_DIMENSION;
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// color
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// color
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rt.colorBufferCount = 0;
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rt.colorBufferCount = 0;
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rt.width = width;
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rt.width = width;
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rt.height = height;
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rt.height = height;
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rt.yInverted = RGLGCM_FALSE;
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rt.yInverted = false;
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rt.xOffset = 0;
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rt.xOffset = 0;
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rt.yOffset = 0;
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rt.yOffset = 0;
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needValidate = GL_FALSE;
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needValidate = GL_FALSE;
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@ -1271,7 +1271,7 @@ void *rglPlatformRasterInit (void)
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rglGcmDriver *driver = (rglGcmDriver*)malloc(sizeof(rglGcmDriver));
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rglGcmDriver *driver = (rglGcmDriver*)malloc(sizeof(rglGcmDriver));
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memset(driver, 0, sizeof(rglGcmDriver));
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memset(driver, 0, sizeof(rglGcmDriver));
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driver->rt.yInverted = RGLGCM_TRUE;
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driver->rt.yInverted = true;
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driver->invalidateVertexCache = GL_FALSE;
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driver->invalidateVertexCache = GL_FALSE;
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driver->flushBufferCount = 0;
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driver->flushBufferCount = 0;
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@ -1620,7 +1620,7 @@ GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count)
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rglGcmSetFragmentProgramLoad(thisContext, &conf, CELL_GCM_LOCATION_LOCAL);
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rglGcmSetFragmentProgramLoad(thisContext, &conf, CELL_GCM_LOCATION_LOCAL);
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rglGcmSetZMinMaxControl(thisContext, ( program->header.fragmentProgram.flags & CGF_DEPTHREPLACE ) ? RGLGCM_FALSE : RGLGCM_TRUE, RGLGCM_FALSE, RGLGCM_FALSE );
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rglGcmSetZMinMaxControl(thisContext, ( program->header.fragmentProgram.flags & CGF_DEPTHREPLACE ) ? false : true, false, false );
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driver->fpLoadProgramId = program->loadProgramId;
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driver->fpLoadProgramId = program->loadProgramId;
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driver->fpLoadProgramOffset = program->loadProgramOffset;
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driver->fpLoadProgramOffset = program->loadProgramOffset;
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