diff --git a/gfx/d3d9/xdk_d3d.cpp b/gfx/d3d9/xdk_d3d.cpp
deleted file mode 100644
index 0e09c1625f..0000000000
--- a/gfx/d3d9/xdk_d3d.cpp
+++ /dev/null
@@ -1,417 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2014 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#ifdef _XBOX
-#include
-#include
-#endif
-
-#include "../../driver.h"
-#include "xdk_d3d.h"
-
-#ifdef HAVE_HLSL
-#include "../../gfx/shader_hlsl.h"
-#endif
-
-#include "./../../gfx/gfx_context.h"
-#include "../../general.h"
-#include "../../message_queue.h"
-
-#include "../../xdk/xdk_resources.h"
-
-#include "render_chain_xdk.h"
-
-static bool d3d_set_shader(void *data,
- enum rarch_shader_type type, const char *path)
-{
- /* TODO - stub */
- d3d_video_t *d3d = (d3d_video_t*)data;
-
- switch (type)
- {
- case RARCH_SHADER_CG:
-#ifdef HAVE_HLSL
- d3d->shader = &hlsl_backend;
- break;
-#endif
- default:
- d3d->shader = NULL;
- break;
- }
-
- if (!d3d->shader)
- {
- RARCH_ERR("[D3D]: Cannot find shader core for path: %s.\n", path);
- return false;
- }
-
- return true;
-}
-
-static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *info)
-{
- d3d_video_t *link_info = (d3d_video_t*)d3d;
- LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
- link_info->tex_w = link_info->tex_h = RARCH_SCALE_BASE * info->input_scale;
-
- d3d_deinit_chain(d3d);
-#ifndef _XBOX
- d3d->chain = new renderchain_t();
- if (!d3d->chain)
- return false;
-
- if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx,
- &d3d->final_viewport, &link_info,
- d3d->video_info.rgb32 ? ARGB : RGB565))
- {
- RARCH_ERR("[D3D]: Failed to init render chain.\n");
- return false;
- }
-
- unsigned current_width = link_info.tex_w;
- unsigned current_height = link_info.tex_h;
- unsigned out_width = 0;
- unsigned out_height = 0;
-
- for (unsigned i = 1; i < d3d->shader.passes; i++)
- {
- renderchain_convert_geometry(d3d->chain, &link_info,
- out_width, out_height,
- current_width, current_height, &d3d->final_viewport);
-
- link_info.pass = &d3d->shader.pass[i];
- link_info.tex_w = next_pow2(out_width);
- link_info.tex_h = next_pow2(out_height);
-
- current_width = out_width;
- current_height = out_height;
-
- if (!renderchain_add_pass(d3d->chain, &link_info))
- {
- RARCH_ERR("[D3D]: Failed to add pass.\n");
- return false;
- }
- }
-#else
- if (!renderchain_init(d3d, info))
- {
- RARCH_ERR("[D3D]: Failed to init render chain.\n");
- return false;
- }
-#endif
-
-#ifndef _XBOX
-#ifndef DONT_HAVE_STATE_TRACKER
- if (!d3d_init_imports(d3d))
- {
- RARCH_ERR("[D3D]: Failed to init imports.\n");
- return false;
- }
-#endif
-#endif
-
- return true;
-}
-
-static void d3d_reinit_renderchain(void *data,
- const video_info_t *video)
-{
- d3d_video_t *d3d = (d3d_video_t*)data;
-
- d3d->pixel_size = video->rgb32 ?
- sizeof(uint32_t) : sizeof(uint16_t);
- d3d->tex_w = d3d->tex_h =
- RARCH_SCALE_BASE * video->input_scale;
-
- RARCH_LOG(
- "Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n",
- d3d->tex_w, d3d->tex_h, d3d->pixel_size * CHAR_BIT);
-
- d3d_deinit_chain(d3d);
- d3d_init_chain(d3d, video);
-}
-
-#ifdef _XBOX
-#ifdef HAVE_RMENU
-extern struct texture_image *menu_texture;
-#endif
-
-#ifdef _XBOX1
-static bool texture_image_render(void *data,
- struct texture_image *out_img,
- int x, int y, int w, int h, bool force_fullscreen)
-{
- d3d_video_t *d3d = (d3d_video_t*)data;
- LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
-
- if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
- return false;
-
- float fX = static_cast(x);
- float fY = static_cast(y);
-
- // create the new vertices
- Vertex newVerts[] =
- {
- // x, y, z, color, u ,v
- {fX, fY, 0.0f, 0, 0, 0},
- {fX + w, fY, 0.0f, 0, 1, 0},
- {fX + w, fY + h, 0.0f, 0, 1, 1},
- {fX, fY + h, 0.0f, 0, 0, 1}
- };
-
- // load the existing vertices
- Vertex *pCurVerts;
-
- HRESULT ret = out_img->vertex_buf->Lock(0, 0,
- (unsigned char**)&pCurVerts, 0);
-
- if (FAILED(ret))
- return false;
-
- // copy the new verts over the old verts
- memcpy(pCurVerts, newVerts, 4 * sizeof(Vertex));
- out_img->vertex_buf->Unlock();
-
- d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
- d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
-
- /* Also blend the texture with the set alpha value. */
- d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
- d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
- d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
-
- /* Draw the quad. */
- d3dr->SetTexture(0, out_img->pixels);
- d3d_set_stream_source(d3dr, 0,
- out_img->vertex_buf, 0, sizeof(Vertex));
- d3dr->SetVertexShader(D3DFVF_CUSTOMVERTEX);
-
- if (force_fullscreen)
- {
- D3DVIEWPORT vp = {0};
- vp.Width = w;
- vp.Height = h;
- vp.X = 0;
- vp.Y = 0;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- d3dr->SetViewport(&vp);
- }
- d3d_draw_primitive(d3dr, D3DPT_QUADLIST, 0, 1);
-
- return true;
-}
-#endif
-
-#ifdef HAVE_MENU
-static void d3d_draw_texture(void *data)
-{
- d3d_video_t *d3d = (d3d_video_t*)data;
-#if defined(HAVE_RMENU)
- menu_texture->x = 0;
- menu_texture->y = 0;
-
- if (d3d->menu_texture_enable)
- {
- d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
- d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
- texture_image_render(d3d, menu_texture,
- menu_texture->x, menu_texture->y,
- d3d->screen_width, d3d->screen_height, true);
- d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
- }
-#endif
-}
-#endif
-#endif
-
-static bool d3d_frame(void *data, const void *frame,
- unsigned width, unsigned height, unsigned pitch,
- const char *msg)
-{
- D3DVIEWPORT screen_vp;
- d3d_video_t *d3d = (d3d_video_t*)data;
- LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
-
- if (!frame)
- return true;
-
- RARCH_PERFORMANCE_INIT(d3d_frame);
- RARCH_PERFORMANCE_START(d3d_frame);
-
-#ifndef _XBOX
- /* We cannot recover in fullscreen. */
- if (d3d->needs_restore && IsIconic(d3d->hWnd))
- return true;
-#endif
- if (d3d->needs_restore && !d3d_restore(d3d))
- {
- RARCH_ERR("[D3D]: Failed to restore.\n");
- return false;
- }
-
- if (d3d->should_resize)
- {
- d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
- d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
-#ifndef _XBOX
- renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
- d3d_recompute_pass_sizes(d3d);
-#endif
-
- d3d->should_resize = false;
- }
-
- /* render_chain() only clears out viewport,
- * clear out everything. */
- screen_vp.X = 0;
- screen_vp.Y = 0;
- screen_vp.MinZ = 0;
- screen_vp.MaxZ = 1;
- screen_vp.Width = d3d->screen_width;
- screen_vp.Height = d3d->screen_height;
- d3dr->SetViewport(&screen_vp);
- d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
-
- /* Insert black frame first, so we can screenshot, etc. */
- if (g_settings.video.black_frame_insertion)
- {
- d3d_swap(d3d, d3dr);
- if (d3d->needs_restore)
- return true;
- d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
- }
-
-#ifdef _XBOX
- renderchain_render_pass(d3d, frame, width, height,
- pitch, d3d->dev_rotation);
-#else
- if (!renderchain_render(d3d->chain, frame, width, height,
- pitch, d3d->dev_rotation))
- {
- RARCH_ERR("[D3D]: Failed to render scene.\n");
- return false;
- }
-#endif
-
- if (d3d->font_ctx && d3d->font_ctx->render_msg && msg)
- {
-#if defined(_XBOX1)
- float msg_width = 60;
- float msg_height = 365;
-#elif defined(_XBOX360)
- float msg_width = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
- float msg_height = 90;
-#endif
- struct font_params font_parms = {0};
- font_parms.x = msg_width;
- font_parms.y = msg_height;
- font_parms.scale = 21;
- d3d->font_ctx->render_msg(d3d, msg, &font_parms);
- }
-
-#ifdef HAVE_MENU
- if (g_extern.lifecycle_state & (1ULL << MODE_MENU)
- && driver.menu_ctx && driver.menu_ctx->frame)
- driver.menu_ctx->frame();
-
- if (d3d && d3d->menu_texture_enable)
- d3d_draw_texture(d3d);
-#endif
-
- RARCH_PERFORMANCE_STOP(d3d_frame);
-
- if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
- d3d->ctx_driver->update_window_title(d3d);
-
- if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers)
- d3d->ctx_driver->swap_buffers(d3d);
-
- return true;
-}
-
-#ifdef HAVE_MENU
-static void d3d_set_texture_frame(void *data,
- const void *frame, bool rgb32, unsigned width, unsigned height,
- float alpha)
-{
- (void)frame;
- (void)rgb32;
- (void)width;
- (void)height;
- (void)alpha;
-}
-
-static void d3d_set_texture_enable(void *data, bool state, bool full_screen)
-{
- d3d_video_t *d3d = (d3d_video_t*)data;
- d3d->menu_texture_enable = state;
- d3d->menu_texture_full_screen = full_screen;
-}
-#endif
-
-static const video_poke_interface_t d3d_poke_interface = {
- NULL,
-#ifdef HAVE_FBO
- NULL,
- NULL,
-#endif
- d3d_set_aspect_ratio,
- d3d_apply_state_changes,
-#ifdef HAVE_MENU
- d3d_set_texture_frame,
- d3d_set_texture_enable,
-#endif
- d3d_set_osd_msg,
-
- d3d_show_mouse,
-};
-
-static void d3d_get_poke_interface(void *data,
- const video_poke_interface_t **iface)
-{
- (void)data;
- *iface = &d3d_poke_interface;
-}
-
-static bool d3d_read_viewport(void *data, uint8_t *buffer)
-{
- (void)data;
- (void)buffer;
-
- return false;
-}
-
-video_driver_t video_d3d = {
- d3d_init,
- d3d_frame,
- d3d_set_nonblock_state,
- d3d_alive,
- d3d_focus,
- d3d_set_shader,
- d3d_free,
- "d3d",
- d3d_set_rotation,
- d3d_viewport_info,
- d3d_read_viewport,
-#ifdef HAVE_OVERLAY
- NULL, /* overlay_interface */
-#endif
- d3d_get_poke_interface,
-};
diff --git a/gfx/d3d9/xdk_d3d.h b/gfx/d3d9/xdk_d3d.h
deleted file mode 100644
index 3df33eb601..0000000000
--- a/gfx/d3d9/xdk_d3d.h
+++ /dev/null
@@ -1,22 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2014 - Daniel De Matteis
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#ifndef _XDK_D3D_VIDEO_H
-#define _XDK_D3D_VIDEO_H
-
-#include
-
-#endif
diff --git a/gfx/shader_hlsl.c b/gfx/shader_hlsl.c
index a5dd63ede7..762acb7a7f 100644
--- a/gfx/shader_hlsl.c
+++ b/gfx/shader_hlsl.c
@@ -16,10 +16,7 @@
#include "shader_hlsl.h"
#include "shader_parse.h"
-#ifdef _XBOX
-#include
-#include "d3d9/xdk_d3d.h"
-#endif
+#include "d3d9/d3d.hpp"
static const char *stock_hlsl_program =
"void main_vertex\n"