diff --git a/gfx/d3d/d3d_wrapper.cpp b/gfx/d3d/d3d_wrapper.cpp index 168d4c8c64..0de5a14b95 100644 --- a/gfx/d3d/d3d_wrapper.cpp +++ b/gfx/d3d/d3d_wrapper.cpp @@ -268,9 +268,9 @@ void d3d_lockrectangle_clear(void *data, unsigned rectangle_height, unsigned flags) { #if defined(_XBOX) - d3d_video_t *chain = (d3d_video_t*)data; + d3d_video_t *d3d = (d3d_video_t*)data; D3DTexture_LockRect(tex, level, lock_rect, rect, flags); - memset(lock_rect->pBits, 0, chain->tex_h * lock_rect->Pitch); + memset(lock_rect->pBits, 0, d3d->tex_h * lock_rect->Pitch); #else if (SUCCEEDED(tex->LockRect(level, lock_rect, rect, flags))) {