(Menu) Refactor load_menu_game_prepare
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@ -112,14 +112,7 @@ void load_menu_game_prepare(void)
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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}
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}
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#ifdef RARCH_CONSOLE
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menu_content_history_push_current();
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if (g_extern.system.no_game || *g_extern.fullpath)
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#endif
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if (driver.menu && g_extern.history)
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content_history_push(g_extern.history,
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*g_extern.fullpath ? g_extern.fullpath : NULL,
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g_settings.libretro,
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driver.menu->info.library_name ? driver.menu->info.library_name : "");
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}
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}
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// redraw menu frame
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// redraw menu frame
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