ios: Add ios/BUILDING to describe the simplest way to get libretro cores building for iOS devices.
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The following instructions will only work if building from OS X.
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In general, to build for iOS devices, copy the configuration for OSX, then at the end add the lines:
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sysroot = -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/
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CC = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -arch armv7 $(sysroot)
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CXX = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++ -arch armv7 $(sysroot)
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Here is how it would look in Makefile.libretro for vba-next:
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...
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else ifeq ($(platform), osx)
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TARGET := vba_next_libretro.dylib
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fpic := -fPIC
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SHARED := -dynamiclib
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ENDIANNESS_DEFINES = -DLSB_FIRST
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else ifeq ($(platform), ios)
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TARGET := vba_next_libretro.dylib
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fpic := -fPIC
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SHARED := -dynamiclib
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ENDIANNESS_DEFINES = -DLSB_FIRST
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sysroot = -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/
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CC = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -arch armv7 $(sysroot)
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CXX = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++ -arch armv7 $(sysroot)
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else ifeq ($(platform), ps3)
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...
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Other arm specific flags can be added if needed.
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