(MFI_joypad) Cleanups
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@ -75,8 +75,8 @@ static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
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// Use the paused controller handler for iOS versions below 13
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// Use the paused controller handler for iOS versions below 13
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pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
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pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
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select = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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select = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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l3 = *buttons & ( 1 << RETRO_DEVICE_ID_JOYPAD_L3 );
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l3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_L3);
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r3 = *buttons & ( 1 << RETRO_DEVICE_ID_JOYPAD_R3 );
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r3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_R3);
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*buttons = 0 | pause | select | l3 | r3;
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*buttons = 0 | pause | select | l3 | r3;
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}
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}
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memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
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memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
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@ -98,7 +98,8 @@ static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
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*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 120100 || __TV_OS_VERSION_MAX_ALLOWED >= 120100
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#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 120100 || __TV_OS_VERSION_MAX_ALLOWED >= 120100
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if (@available(iOS 12.1, *)) {
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if (@available(iOS 12.1, *))
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{
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*buttons |= gp.leftThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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*buttons |= gp.leftThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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*buttons |= gp.rightThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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*buttons |= gp.rightThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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}
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}
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@ -115,16 +116,16 @@ static void apple_gamecontroller_joypad_poll_internal(GCController *controller)
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// LS + Menu => Select
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// LS + Menu => Select
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// LT + Menu => L3
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// LT + Menu => L3
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// RT + Menu => R3
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// RT + Menu => R3
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if ( gp.buttonMenu.pressed ) {
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if (gp.buttonMenu.pressed )
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if ( gp.leftShoulder.pressed ) {
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{
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if (gp.leftShoulder.pressed)
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_SELECT;
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_SELECT;
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} else if ( gp.leftTrigger.pressed ) {
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else if (gp.leftTrigger.pressed)
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_L3;
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_L3;
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} else if ( gp.rightTrigger.pressed ) {
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else if (gp.rightTrigger.pressed)
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_R3;
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_R3;
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} else {
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else
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_START;
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_START;
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}
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}
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}
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}
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}
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#endif
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#endif
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@ -168,56 +169,68 @@ static void apple_gamecontroller_joypad_register(GCGamepad *gamepad)
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apple_gamecontroller_joypad_poll_internal(updateGamepad.controller);
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apple_gamecontroller_joypad_poll_internal(updateGamepad.controller);
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};
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};
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if (@available(iOS 13, *)) {
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if (@available(iOS 13, *))
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// controllerPausedHandler is deprecated in favor of being able to deal with the menu
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{
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// button as any other button
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// controllerPausedHandler is deprecated in favor of being able to deal with the menu
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return;
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// button as any other button
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} else {
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return;
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}
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else
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{
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gamepad.controller.controllerPausedHandler = ^(GCController *controller)
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gamepad.controller.controllerPausedHandler = ^(GCController *controller)
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{
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{
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uint32_t slot = (uint32_t)controller.playerIndex;
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uint32_t slot = (uint32_t)controller.playerIndex;
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// Support buttons that aren't supported by the mFi controller via "hotkey" combinations:
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/* Support buttons that aren't supported by the mFi
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//
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* controller via "hotkey" combinations:
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// LS + Menu => Select
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*
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// LT + Menu => L3
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* LS + Menu => Select
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// RT + Menu => R3
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* LT + Menu => L3
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// Note that these are just button presses, and it does not simulate holding down the button
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* RT + Menu => R3
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if ( controller.gamepad.leftShoulder.pressed || controller.extendedGamepad.leftShoulder.pressed ) {
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* Note that these are just button presses, and it
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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* does not simulate holding down the button
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L);
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*/
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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if ( controller.gamepad.leftShoulder.pressed
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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|| controller.extendedGamepad.leftShoulder.pressed )
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{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L);
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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});
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});
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return;
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return;
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}
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}
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if ( controller.extendedGamepad.leftTrigger.pressed ) {
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L2);
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if (controller.extendedGamepad.leftTrigger.pressed )
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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{
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_L3);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L2);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_L3);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L3);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L3);
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});
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});
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return;
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return;
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}
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}
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if ( controller.extendedGamepad.rightTrigger.pressed ) {
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R2);
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if (controller.extendedGamepad.rightTrigger.pressed )
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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{
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_R3);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R2);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_R3);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R3);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R3);
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});
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});
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return;
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return;
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}
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}
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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});
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});
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}
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};
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}
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}
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}
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}
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@ -233,9 +246,9 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
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? desired_index : 0;
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? desired_index : 0;
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/* prevent same controller getting set twice */
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/* prevent same controller getting set twice */
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if ( [mfiControllers containsObject:controller] ) {
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if ([mfiControllers containsObject:controller])
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return;
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return;
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}
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if (mfi_controllers[desired_index] != (uint32_t)controller.hash)
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if (mfi_controllers[desired_index] != (uint32_t)controller.hash)
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{
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{
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/* desired slot is unused, take it */
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/* desired slot is unused, take it */
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@ -262,24 +275,28 @@ static void apple_gamecontroller_joypad_connect(GCController *controller)
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[mfiControllers addObject:controller];
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[mfiControllers addObject:controller];
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// move any non-game controllers (like the siri remote) to the end
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// move any non-game controllers (like the siri remote) to the end
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if ( mfiControllers.count > 1 ) {
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if (mfiControllers.count > 1)
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NSInteger connectedNonGameControllerIndex = NSNotFound;
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{
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NSUInteger index = 0;
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int newPlayerIndex = 0;
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for (GCController *connectedController in mfiControllers) {
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NSInteger connectedNonGameControllerIndex = NSNotFound;
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if ( connectedController.gamepad == nil && connectedController.extendedGamepad == nil ) {
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NSUInteger index = 0;
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connectedNonGameControllerIndex = index;
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}
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for (GCController *connectedController in mfiControllers)
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index++;
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{
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}
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if ( connectedController.gamepad == nil
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if ( connectedNonGameControllerIndex != NSNotFound ) {
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&& connectedController.extendedGamepad == nil )
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GCController *nonGameController = [mfiControllers objectAtIndex:connectedNonGameControllerIndex];
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connectedNonGameControllerIndex = index;
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[mfiControllers removeObjectAtIndex:connectedNonGameControllerIndex];
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index++;
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[mfiControllers addObject:nonGameController];
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}
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}
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int newPlayerIndex = 0;
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if (connectedNonGameControllerIndex != NSNotFound)
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for (GCController *gc in mfiControllers) {
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{
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gc.playerIndex = newPlayerIndex++;
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GCController *nonGameController = [mfiControllers objectAtIndex:connectedNonGameControllerIndex];
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}
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[mfiControllers removeObjectAtIndex:connectedNonGameControllerIndex];
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[mfiControllers addObject:nonGameController];
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}
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for (GCController *gc in mfiControllers)
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gc.playerIndex = newPlayerIndex++;
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}
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}
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apple_gamecontroller_joypad_register(controller.gamepad);
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apple_gamecontroller_joypad_register(controller.gamepad);
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@ -295,7 +312,7 @@ static void apple_gamecontroller_joypad_disconnect(GCController* controller)
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return;
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return;
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mfi_controllers[pad] = 0;
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mfi_controllers[pad] = 0;
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if ( [mfiControllers containsObject:controller] )
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if ([mfiControllers containsObject:controller])
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{
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{
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[mfiControllers removeObject:controller];
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[mfiControllers removeObject:controller];
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input_autoconfigure_disconnect(pad, mfi_joypad.ident);
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input_autoconfigure_disconnect(pad, mfi_joypad.ident);
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