diff --git a/xdk/xdk_d3d.cpp b/xdk/xdk_d3d.cpp index 74fd5c1b7e..dbafe78d47 100644 --- a/xdk/xdk_d3d.cpp +++ b/xdk/xdk_d3d.cpp @@ -420,17 +420,6 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); - // use an orthogonal matrix for the projection matrix - D3DXMATRIX mat; - D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f); - - d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); - - // use an identity matrix for the world and view matrices - D3DXMatrixIdentity(&mat); - d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); - d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); - d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5, 0, &d3d->lpTexture); D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0); @@ -440,23 +429,6 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide d3d->last_width = d3d->tex_w; d3d->last_height = d3d->tex_h; - d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), - D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); - - const DrawVerticeFormats init_verts[] = { - { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, - { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, - { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, - { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, - }; - - BYTE *verts_ptr; - d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); - memcpy(verts_ptr, init_verts, sizeof(init_verts)); - d3d->vertex_buf->Unlock(); - - d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1); - d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); @@ -512,30 +484,6 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide d3d->last_width = d3d->tex_w; d3d->last_height = d3d->tex_h; - - d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), - 0, 0, 0, &d3d->vertex_buf, NULL); - - static const DrawVerticeFormats init_verts[] = { - { -1.0f, -1.0f, 0.0f, 1.0f }, - { 1.0f, -1.0f, 1.0f, 1.0f }, - { -1.0f, 1.0f, 0.0f, 0.0f }, - { 1.0f, 1.0f, 1.0f, 0.0f }, - }; - - void *verts_ptr; - d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); - memcpy(verts_ptr, init_verts, sizeof(init_verts)); - d3d->vertex_buf->Unlock(); - - static const D3DVERTEXELEMENT VertexElements[] = - { - { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, - { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, - D3DDECL_END() - }; - - d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); @@ -591,10 +539,64 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu xdk_d3d_init_textures(d3d, video); +#if defined(_XBOX1) + // use an orthogonal matrix for the projection matrix + D3DXMATRIX mat; + D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f); + + d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); + + // use an identity matrix for the world and view matrices + D3DXMatrixIdentity(&mat); + d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); + d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); + + d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), + D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); + + const DrawVerticeFormats init_verts[] = { + { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, + { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, + { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, + { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, + }; + + BYTE *verts_ptr; + d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); + memcpy(verts_ptr, init_verts, sizeof(init_verts)); + d3d->vertex_buf->Unlock(); + + d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1); +#elif defined(_XBOX360) + d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), + 0, 0, 0, &d3d->vertex_buf, NULL); + + static const DrawVerticeFormats init_verts[] = { + { -1.0f, -1.0f, 0.0f, 1.0f }, + { 1.0f, -1.0f, 1.0f, 1.0f }, + { -1.0f, 1.0f, 0.0f, 0.0f }, + { 1.0f, 1.0f, 1.0f, 0.0f }, + }; + + void *verts_ptr; + d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); + memcpy(verts_ptr, init_verts, sizeof(init_verts)); + d3d->vertex_buf->Unlock(); + + static const D3DVERTEXELEMENT VertexElements[] = + { + { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, + { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, + D3DDECL_END() + }; + + d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl); +#endif + d3d->ctx_driver->get_video_size(&d3d->full_x, &d3d->full_y); RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->full_x, d3d->full_y); - gfx_ctx_xdk_set_swap_interval(d3d->vsync ? 1 : 0); + d3d->ctx_driver->swap_interval(d3d->vsync ? 1 : 0); #ifdef HAVE_HLSL if (!hlsl_shader_init())