diff --git a/gfx/context/d3d_ctx.cpp b/gfx/context/d3d_ctx.cpp
index a37dfd3b11..7c8e6e9a61 100644
--- a/gfx/context/d3d_ctx.cpp
+++ b/gfx/context/d3d_ctx.cpp
@@ -44,7 +44,7 @@ static d3d_video_t *curD3D = NULL;
static bool d3d_quit = false;
static void *dinput;
-extern bool d3d_restore(void *data);
+extern bool d3d_restore(d3d_video_t *data);
static void d3d_resize(void *data, unsigned new_width, unsigned new_height)
{
diff --git a/gfx/d3d9/d3d.cpp b/gfx/d3d9/d3d.cpp
index 5106ae4968..605695e24c 100644
--- a/gfx/d3d9/d3d.cpp
+++ b/gfx/d3d9/d3d.cpp
@@ -49,9 +49,8 @@ static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT
}
// Multi-monitor support.
-RECT d3d_monitor_rect(void *data)
+static RECT d3d_monitor_rect(d3d_video_t *d3d)
{
- d3d_video_t *d3d = (d3d_video_t*)data;
Monitor::num_mons = 0;
EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0);
@@ -86,9 +85,8 @@ RECT d3d_monitor_rect(void *data)
}
#endif
-void d3d_recompute_pass_sizes(void *data)
+static void d3d_recompute_pass_sizes(d3d_video_t *d3d)
{
- d3d_video_t *d3d = (d3d_video_t*)data;
LinkInfo link_info = {0};
link_info.pass = &d3d->shader.pass[0];
link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE;
@@ -418,7 +416,7 @@ static bool d3d_init_base(void *data, const video_info_t *info)
return true;
}
-static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
+static void d3d_calculate_rect(d3d_video_t *d3d, unsigned width, unsigned height,
bool keep, float desired_aspect);
static bool d3d_initialize(void *data, const video_info_t *info)
@@ -497,9 +495,8 @@ static bool d3d_initialize(void *data, const video_info_t *info)
return true;
}
-bool d3d_restore(void *data)
+bool d3d_restore(d3d_video_t *d3d)
{
- d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX
d3d->needs_restore = false;
#else
@@ -517,9 +514,8 @@ bool d3d_restore(void *data)
#include "d3d_overlays.cpp"
#endif
-static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
+static void d3d_set_viewport(d3d_video_t *d3d, int x, int y, unsigned width, unsigned height)
{
- d3d_video_t *d3d = (d3d_video_t*)data;
D3DVIEWPORT viewport;
// D3D doesn't support negative X/Y viewports ...
@@ -540,11 +536,9 @@ static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned
d3d_set_font_rect(d3d, NULL);
}
-static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
+static void d3d_calculate_rect(d3d_video_t *d3d, unsigned width, unsigned height,
bool keep, float desired_aspect)
{
- d3d_video_t *d3d = (d3d_video_t*)data;
-
if (g_settings.video.scale_integer)
{
struct rarch_viewport vp = {0};
@@ -1019,10 +1013,9 @@ static void d3d_get_poke_interface(void *data, const video_poke_interface_t **if
}
// Delay constructor due to lack of exceptions.
-static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
+static bool d3d_construct(d3d_video_t *d3d, const video_info_t *info, const input_driver_t **input,
void **input_data)
{
- d3d_video_t *d3d = (d3d_video_t*)data;
d3d->should_resize = false;
#ifndef _XBOX
gfx_set_dwm();
diff --git a/gfx/d3d9/d3d.hpp b/gfx/d3d9/d3d.hpp
index 6d29622e48..84a21d53e0 100644
--- a/gfx/d3d9/d3d.hpp
+++ b/gfx/d3d9/d3d.hpp
@@ -113,8 +113,6 @@ typedef struct
void d3d_set_font_rect(void *data, const struct font_params *params);
bool d3d_process_shader(void *data);
void d3d_update_title(void *data);
-void d3d_recompute_pass_sizes(void *data);
-RECT d3d_monitor_rect(void *data);
bool d3d_init_shader(void *data);
void d3d_deinit_shader(void *data);
bool d3d_init_imports(void *data);
diff --git a/gfx/shader_parse.c b/gfx/shader_parse.c
index 697b8db90d..95eccd5966 100644
--- a/gfx/shader_parse.c
+++ b/gfx/shader_parse.c
@@ -13,14 +13,14 @@
* If not, see .
*/
+#include
+#include
#include "shader_parse.h"
#include "../compat/posix_string.h"
#include "../msvc/msvc_compat.h"
#include "../file.h"
#include "../compat/strl.h"
#include "../general.h"
-#include
-#include
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)