Add GFX_CTL_SWAP_BUFFERS
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0a7c481ff0
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@ -1508,7 +1508,7 @@ static bool d3d_frame(void *data, const void *frame,
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retro_perf_stop(&d3d_frame);
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gfx_ctx_swap_buffers();
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gfx_ctx_ctl(GFX_CTL_SWAP_BUFFERS, NULL);
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return true;
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}
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@ -1862,11 +1862,11 @@ static bool gl_frame(void *data, const void *frame,
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&& !input_driver_ctl(RARCH_INPUT_CTL_IS_NONBLOCK_STATE, NULL)
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&& !is_slowmotion && !is_paused)
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{
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gfx_ctx_swap_buffers();
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gfx_ctx_ctl(GFX_CTL_SWAP_BUFFERS, NULL);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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gfx_ctx_swap_buffers();
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gfx_ctx_ctl(GFX_CTL_SWAP_BUFFERS, NULL);
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#ifdef HAVE_GL_SYNC
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if (settings->video.hard_sync && gl->have_sync)
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@ -357,7 +357,7 @@ static bool vg_frame(void *data, const void *frame,
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retro_perf_stop(&vg_fr);
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gfx_ctx_swap_buffers();
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gfx_ctx_ctl(GFX_CTL_SWAP_BUFFERS, NULL);
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return true;
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}
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@ -135,14 +135,6 @@ bool gfx_ctx_get_video_output_next(void)
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return true;
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}
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void gfx_ctx_swap_buffers(void)
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{
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if (!current_video_context)
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return;
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if (current_video_context->swap_buffers)
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current_video_context->swap_buffers(video_context_data);
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}
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void gfx_ctx_bind_hw_render(bool enable)
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{
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if (current_video_context->bind_hw_render)
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@ -433,6 +425,11 @@ bool gfx_ctx_ctl(enum gfx_ctx_ctl_state state, void *data)
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{
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switch (state)
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{
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case GFX_CTL_SWAP_BUFFERS:
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if (!current_video_context || !current_video_context->swap_buffers)
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return false;
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current_video_context->swap_buffers(video_context_data);
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break;
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case GFX_CTL_FOCUS:
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if (!video_context_data || !current_video_context->has_focus)
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return false;
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@ -55,7 +55,8 @@ enum gfx_ctx_ctl_state
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{
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GFX_CTL_NONE = 0,
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GFX_CTL_FOCUS,
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GFX_CTL_FREE
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GFX_CTL_FREE,
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GFX_CTL_SWAP_BUFFERS
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};
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typedef void (*gfx_ctx_proc_t)(void);
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@ -213,8 +214,6 @@ void gfx_ctx_translate_aspect(float *aspect,
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bool gfx_ctx_set_video_mode(unsigned width, unsigned height,
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bool fullscreen);
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void gfx_ctx_swap_buffers(void);
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bool gfx_ctx_image_buffer_init(const video_info_t *info);
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bool gfx_ctx_image_buffer_write(const void *frame,
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