diff --git a/frontend/frontend.c b/frontend/frontend.c
index 1380f638f5..63dc85c9fc 100644
--- a/frontend/frontend.c
+++ b/frontend/frontend.c
@@ -93,7 +93,7 @@ static void rarch_get_environment_console(void)
#if defined(ANDROID)
#define main_entry android_app_entry
-#define returntype void*
+#define returntype void
#define signature() void* data
#define returnfunc() exit(0)
#define return_negative() return
diff --git a/frontend/frontend_android.c b/frontend/frontend_android.c
deleted file mode 100644
index b5a69cd8fa..0000000000
--- a/frontend/frontend_android.c
+++ /dev/null
@@ -1,456 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2010-2013 - Hans-Kristian Arntzen
- * Copyright (C) 2011-2013 - Daniel De Matteis
- * Copyright (C) 2012-2013 - Michael Lelli
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include
-#include
-#include
-#include
-#include
-
-#include "frontend_android.h"
-#include "../general.h"
-#include "../performance.h"
-#include "../driver.h"
-#include "menu/rmenu.h"
-
-#include "../config.def.h"
-#include "frontend_context.h"
-
-frontend_ctx_driver_t *frontend_ctx;
-
-#if defined(ANDROID)
-#define main_entry android_app_entry
-#define returntype void*
-#define signature() void* data
-#define returnfunc() exit(0)
-#define return_negative() return
-#define return_var(var) return
-#define declare_argc() int argc = 0
-#define declare_argv() char *argv[1]
-#define args_type() struct android_app*
-#define args_initial_ptr() data
-#elif defined(IOS) || defined(OSX) || defined(HAVE_BB10)
-#define main_entry rarch_main
-#define returntype int
-#define signature() int argc, char *argv[]
-#define returnfunc() return 0
-#define return_negative() return 1
-#define return_var(var) return var
-#define declare_argc()
-#define declare_argv()
-#define args_type() void*
-#define args_initial_ptr() NULL
-#else
-#define main_entry main
-#define returntype int
-#define signature() int argc, char *argv[]
-#define returnfunc() return 0
-#define return_negative() return 1
-#define return_var(var) return var
-#define declare_argc()
-#define declare_argv()
-#define args_type() void*
-#define args_initial_ptr() NULL
-#endif
-
-#if defined(HAVE_BB10) || defined(ANDROID)
-#define ra_preinited true
-#else
-#define ra_preinited false
-#endif
-
-#if defined(HAVE_BB10) || defined(RARCH_CONSOLE)
-#define attempt_load_game false
-#else
-#define attempt_load_game true
-#endif
-
-#if defined(RARCH_CONSOLE) || defined(HAVE_BB10) || defined(ANDROID)
-#define initial_menu_lifecycle_state (1ULL << MODE_LOAD_GAME)
-#else
-#define initial_menu_lifecycle_state (1ULL << MODE_GAME)
-#endif
-
-#if !defined(RARCH_CONSOLE) && !defined(HAVE_BB10) && !defined(ANDROID)
-#define attempt_load_game_push_history false
-#else
-#define attempt_load_game_push_history true
-#endif
-
-#ifndef RARCH_CONSOLE
-#define rarch_get_environment_console() (void)0
-#endif
-
-#if defined(RARCH_CONSOLE) || defined(__QNX__) || defined(ANDROID)
-#define attempt_load_game_fails (1ULL << MODE_MENU)
-#else
-#define attempt_load_game_fails (1ULL << MODE_EXIT)
-#endif
-
-static void android_app_entry(void *data)
-{
- declare_argc();
- declare_argv();
- args_type() args = (args_type())args_initial_ptr();
- unsigned i;
- frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first();
-
- if (frontend_ctx && frontend_ctx->init)
- frontend_ctx->init(args);
-
- if (!ra_preinited)
- {
- rarch_main_clear_state();
- rarch_init_msg_queue();
- }
-
- if (frontend_ctx && frontend_ctx->environment_get)
- {
- frontend_ctx->environment_get(argc, argv, args);
- rarch_get_environment_console();
- }
-
- if (attempt_load_game)
- {
- int init_ret;
- if ((init_ret = rarch_main_init(argc, argv))) return_var(init_ret);
- }
-
-#if defined(HAVE_MENU) || defined(HAVE_BB10)
- menu_init();
-
- if (frontend_ctx && frontend_ctx->process_args)
- frontend_ctx->process_args(argc, argv, args);
-
- g_extern.lifecycle_mode_state |= initial_menu_lifecycle_state;
-
- if (attempt_load_game_push_history)
- {
- // If we started a ROM directly from command line,
- // push it to ROM history.
- if (!g_extern.libretro_dummy)
- menu_rom_history_push_current();
- }
-
- for (;;)
- {
- if (g_extern.system.shutdown)
- break;
- else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
- {
- load_menu_game_prepare();
-
- // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
- if (load_menu_game())
- g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
- else
- {
- g_extern.lifecycle_mode_state = attempt_load_game_fails;
-
- if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXIT))
- {
- if (frontend_ctx && frontend_ctx->shutdown)
- frontend_ctx->shutdown(true);
-
- return_negative();
- }
- }
-
- g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
- }
- else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
- {
- if (driver.video_poke->set_aspect_ratio)
- driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
-
- while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
- {
- if (frontend_ctx && frontend_ctx->process_events)
- frontend_ctx->process_events(args);
-
- if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)))
- break;
- }
- g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
- }
- else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
- {
- g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
- // Menu should always run with vsync on.
- video_set_nonblock_state_func(false);
- // Stop all rumbling when entering RGUI.
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
- driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
- }
-
- // Override keyboard callback to redirect to menu instead.
- // We'll use this later for something ...
- // FIXME: This should probably be moved to menu_common somehow.
- retro_keyboard_event_t key_event = g_extern.system.key_event;
- g_extern.system.key_event = menu_key_event;
-
- if (driver.audio_data)
- audio_stop_func();
-
- while (!g_extern.system.shutdown && menu_iterate())
- {
- if (frontend_ctx && frontend_ctx->process_events)
- frontend_ctx->process_events(args);
-
- if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)))
- break;
- }
-
- driver_set_nonblock_state(driver.nonblock_state);
-
- if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
- {
- RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
- g_extern.audio_active = false;
- }
-
- g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
-
- // Restore libretro keyboard callback.
- g_extern.system.key_event = key_event;
- }
- else
- break;
- }
-
- g_extern.system.shutdown = false;
- menu_free();
-
- if (g_extern.config_save_on_exit && *g_extern.config_path)
- config_save_file(g_extern.config_path);
-#else
- while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
-#endif
-
- rarch_main_deinit();
- rarch_deinit_msg_queue();
- global_uninit_drivers();
-
-#ifdef PERF_TEST
- rarch_perf_log();
-#endif
-
-#if defined(HAVE_LOGGER) && !defined(ANDROID)
- logger_shutdown();
-#elif defined(HAVE_FILE_LOGGER)
- if (g_extern.log_file)
- fclose(g_extern.log_file);
- g_extern.log_file = NULL;
-#endif
-
- if (frontend_ctx && frontend_ctx->deinit)
- frontend_ctx->deinit(args);
-
- if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx
- && frontend_ctx->exitspawn)
- frontend_ctx->exitspawn();
-
- rarch_main_clear_state();
-
- if (frontend_ctx && frontend_ctx->shutdown)
- frontend_ctx->shutdown(false);
-
- returnfunc();
-}
-
-static inline void android_app_write_cmd (void *data, int8_t cmd)
-{
- struct android_app *android_app = (struct android_app*)data;
- if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
- RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
-}
-
-static void android_app_set_input (void *data, AInputQueue* inputQueue)
-{
- struct android_app *android_app = (struct android_app*)data;
- slock_lock(android_app->mutex);
- android_app->pendingInputQueue = inputQueue;
- android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
- while (android_app->inputQueue != android_app->pendingInputQueue)
- scond_wait(android_app->cond, android_app->mutex);
- slock_unlock(android_app->mutex);
-}
-
-static void android_app_set_window (void *data, ANativeWindow* window)
-{
- struct android_app *android_app = (struct android_app*)data;
- slock_lock(android_app->mutex);
- if (android_app->pendingWindow != NULL)
- android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
-
- android_app->pendingWindow = window;
-
- if (window != NULL)
- android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
-
- while (android_app->window != android_app->pendingWindow)
- scond_wait(android_app->cond, android_app->mutex);
-
- slock_unlock(android_app->mutex);
-}
-
-static void android_app_set_activity_state (void *data, int8_t cmd)
-{
- struct android_app *android_app = (struct android_app*)data;
- slock_lock(android_app->mutex);
- android_app_write_cmd(android_app, cmd);
- while (android_app->activityState != cmd && android_app->activityState != APP_CMD_DEAD)
- scond_wait(android_app->cond, android_app->mutex);
- slock_unlock(android_app->mutex);
-
- if (android_app->activityState == APP_CMD_DEAD)
- RARCH_LOG("RetroArch thread is dead.\n");
-}
-
-static void onDestroy(ANativeActivity* activity)
-{
- RARCH_LOG("Destroy: %p\n", activity);
- struct android_app* android_app = (struct android_app*)activity->instance;
-
- sthread_join(android_app->thread);
- RARCH_LOG("Joined with RetroArch thread.\n");
-
- close(android_app->msgread);
- close(android_app->msgwrite);
- scond_free(android_app->cond);
- slock_free(android_app->mutex);
- free(android_app);
-}
-
-static void onStart(ANativeActivity* activity)
-{
- RARCH_LOG("Start: %p\n", activity);
- android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
-}
-
-static void onResume(ANativeActivity* activity)
-{
- RARCH_LOG("Resume: %p\n", activity);
- android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
-}
-
-static void onPause(ANativeActivity* activity)
-{
- RARCH_LOG("Pause: %p\n", activity);
- android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
-}
-
-static void onStop(ANativeActivity* activity)
-{
- RARCH_LOG("Stop: %p\n", activity);
- android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
-}
-
-static void onConfigurationChanged (ANativeActivity *activity)
-{
- struct android_app* android_app = (struct android_app*)activity->instance;
- RARCH_LOG("ConfigurationChanged: %p\n", activity);
- android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
-}
-
-static void onWindowFocusChanged(ANativeActivity* activity, int focused)
-{
- RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
- android_app_write_cmd((struct android_app*)activity->instance,
- focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
-}
-
-static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
-{
- RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
- android_app_set_window((struct android_app*)activity->instance, window);
-}
-
-static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
-{
- RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
- android_app_set_window((struct android_app*)activity->instance, NULL);
-}
-
-static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
-{
- RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
- android_app_set_input((struct android_app*)activity->instance, queue);
-}
-
-static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
-{
- RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
- android_app_set_input((struct android_app*)activity->instance, NULL);
-}
-
-// --------------------------------------------------------------------
-// Native activity interaction (called from main thread)
-// --------------------------------------------------------------------
-
-void ANativeActivity_onCreate(ANativeActivity* activity,
- void* savedState, size_t savedStateSize)
-{
- (void)savedState;
- (void)savedStateSize;
-
- RARCH_LOG("Creating Native Activity: %p\n", activity);
- activity->callbacks->onDestroy = onDestroy;
- activity->callbacks->onStart = onStart;
- activity->callbacks->onResume = onResume;
- activity->callbacks->onSaveInstanceState = NULL;
- activity->callbacks->onPause = onPause;
- activity->callbacks->onStop = onStop;
- activity->callbacks->onConfigurationChanged = onConfigurationChanged;
- activity->callbacks->onLowMemory = NULL;
- activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
- activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
- activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
- activity->callbacks->onInputQueueCreated = onInputQueueCreated;
- activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
-
- // these are set only for the native activity, and are reset when it ends
- ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON | AWINDOW_FLAG_FULLSCREEN, 0);
-
- struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
- memset(android_app, 0, sizeof(struct android_app));
- android_app->activity = activity;
-
- android_app->mutex = slock_new();
- android_app->cond = scond_new();
-
- int msgpipe[2];
- if (pipe(msgpipe))
- {
- RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
- activity->instance = NULL;
- }
- android_app->msgread = msgpipe[0];
- android_app->msgwrite = msgpipe[1];
-
- android_app->thread = (sthread_t*)sthread_create(android_app_entry, android_app);
-
- // Wait for thread to start.
- slock_lock(android_app->mutex);
- while (!android_app->running)
- scond_wait(android_app->cond, android_app->mutex);
- slock_unlock(android_app->mutex);
-
- activity->instance = android_app;
-}
diff --git a/frontend/platform/platform_android.c b/frontend/platform/platform_android.c
index c235c3bab5..d6817d4eb9 100644
--- a/frontend/platform/platform_android.c
+++ b/frontend/platform/platform_android.c
@@ -32,6 +32,188 @@ struct android_app *g_android;
//forward decls
static void system_deinit(void *data);
static void system_shutdown(bool unused);
+extern void android_app_entry(void *args);
+
+static inline void android_app_write_cmd (void *data, int8_t cmd)
+{
+ struct android_app *android_app = (struct android_app*)data;
+ if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
+ RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
+}
+
+static void android_app_set_input (void *data, AInputQueue* inputQueue)
+{
+ struct android_app *android_app = (struct android_app*)data;
+ slock_lock(android_app->mutex);
+ android_app->pendingInputQueue = inputQueue;
+ android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
+ while (android_app->inputQueue != android_app->pendingInputQueue)
+ scond_wait(android_app->cond, android_app->mutex);
+ slock_unlock(android_app->mutex);
+}
+
+static void android_app_set_window (void *data, ANativeWindow* window)
+{
+ struct android_app *android_app = (struct android_app*)data;
+ slock_lock(android_app->mutex);
+ if (android_app->pendingWindow != NULL)
+ android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
+
+ android_app->pendingWindow = window;
+
+ if (window != NULL)
+ android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
+
+ while (android_app->window != android_app->pendingWindow)
+ scond_wait(android_app->cond, android_app->mutex);
+
+ slock_unlock(android_app->mutex);
+}
+
+static void android_app_set_activity_state (void *data, int8_t cmd)
+{
+ struct android_app *android_app = (struct android_app*)data;
+ slock_lock(android_app->mutex);
+ android_app_write_cmd(android_app, cmd);
+ while (android_app->activityState != cmd && android_app->activityState != APP_CMD_DEAD)
+ scond_wait(android_app->cond, android_app->mutex);
+ slock_unlock(android_app->mutex);
+
+ if (android_app->activityState == APP_CMD_DEAD)
+ RARCH_LOG("RetroArch thread is dead.\n");
+}
+
+static void onDestroy(ANativeActivity* activity)
+{
+ RARCH_LOG("Destroy: %p\n", activity);
+ struct android_app* android_app = (struct android_app*)activity->instance;
+
+ sthread_join(android_app->thread);
+ RARCH_LOG("Joined with RetroArch thread.\n");
+
+ close(android_app->msgread);
+ close(android_app->msgwrite);
+ scond_free(android_app->cond);
+ slock_free(android_app->mutex);
+ free(android_app);
+}
+
+static void onStart(ANativeActivity* activity)
+{
+ RARCH_LOG("Start: %p\n", activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
+}
+
+static void onResume(ANativeActivity* activity)
+{
+ RARCH_LOG("Resume: %p\n", activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
+}
+
+static void onPause(ANativeActivity* activity)
+{
+ RARCH_LOG("Pause: %p\n", activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
+}
+
+static void onStop(ANativeActivity* activity)
+{
+ RARCH_LOG("Stop: %p\n", activity);
+ android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
+}
+
+static void onConfigurationChanged (ANativeActivity *activity)
+{
+ struct android_app* android_app = (struct android_app*)activity->instance;
+ RARCH_LOG("ConfigurationChanged: %p\n", activity);
+ android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
+}
+
+static void onWindowFocusChanged(ANativeActivity* activity, int focused)
+{
+ RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
+ android_app_write_cmd((struct android_app*)activity->instance,
+ focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
+}
+
+static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
+{
+ RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
+ android_app_set_window((struct android_app*)activity->instance, window);
+}
+
+static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
+{
+ RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
+ android_app_set_window((struct android_app*)activity->instance, NULL);
+}
+
+static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
+{
+ RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
+ android_app_set_input((struct android_app*)activity->instance, queue);
+}
+
+static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
+{
+ RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
+ android_app_set_input((struct android_app*)activity->instance, NULL);
+}
+
+// --------------------------------------------------------------------
+// Native activity interaction (called from main thread)
+// --------------------------------------------------------------------
+
+void ANativeActivity_onCreate(ANativeActivity* activity,
+ void* savedState, size_t savedStateSize)
+{
+ (void)savedState;
+ (void)savedStateSize;
+
+ RARCH_LOG("Creating Native Activity: %p\n", activity);
+ activity->callbacks->onDestroy = onDestroy;
+ activity->callbacks->onStart = onStart;
+ activity->callbacks->onResume = onResume;
+ activity->callbacks->onSaveInstanceState = NULL;
+ activity->callbacks->onPause = onPause;
+ activity->callbacks->onStop = onStop;
+ activity->callbacks->onConfigurationChanged = onConfigurationChanged;
+ activity->callbacks->onLowMemory = NULL;
+ activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
+ activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
+ activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
+ activity->callbacks->onInputQueueCreated = onInputQueueCreated;
+ activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
+
+ // these are set only for the native activity, and are reset when it ends
+ ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON | AWINDOW_FLAG_FULLSCREEN, 0);
+
+ struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
+ memset(android_app, 0, sizeof(struct android_app));
+ android_app->activity = activity;
+
+ android_app->mutex = slock_new();
+ android_app->cond = scond_new();
+
+ int msgpipe[2];
+ if (pipe(msgpipe))
+ {
+ RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
+ activity->instance = NULL;
+ }
+ android_app->msgread = msgpipe[0];
+ android_app->msgwrite = msgpipe[1];
+
+ android_app->thread = (sthread_t*)sthread_create(android_app_entry, android_app);
+
+ // Wait for thread to start.
+ slock_lock(android_app->mutex);
+ while (!android_app->running)
+ scond_wait(android_app->cond, android_app->mutex);
+ slock_unlock(android_app->mutex);
+
+ activity->instance = android_app;
+}
static bool android_run_events (void *data)
{
diff --git a/griffin/griffin.c b/griffin/griffin.c
index 8f0c967b45..09d2606f0c 100644
--- a/griffin/griffin.c
+++ b/griffin/griffin.c
@@ -477,8 +477,6 @@ MAIN
============================================================ */
#if defined(XENON)
#include "../frontend/frontend_xenon.c"
-#elif defined(ANDROID)
-#include "../frontend/frontend_android.c"
#else
#include "../frontend/frontend.c"
#endif