merge with master

This commit is contained in:
Brad Parker 2016-09-18 00:42:11 -04:00
commit 73dde435f7
31 changed files with 1187 additions and 413 deletions

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@ -23,6 +23,9 @@ script:
- ./configure
- make
env:
global:
- secure: "qc91ReC3OlzSh2gFaSH6TYzC2qIQvgA2AZff6J13eaH8xijAhuMzttZ0rMQJ0DWCIhPeUb0kIzVyaGoe4MwPALzpw1C1AznIWiZJ53HN+hWCOcS/af7YVPk6HPySnwqrS+Wv3AIIvIKFV2mxv21F/JbT/N+pArlRrp904Xj+KPo="
addons:
apt:
packages:
@ -35,3 +38,11 @@ addons:
- libsdl-image1.2-dev
- libsdl-mixer1.2-dev
- libsdl-ttf2.0-dev
coverity_scan:
project:
name: "RetroArch"
description: "RetroArch is the official reference frontend for the libretro API."
notification_email: libretro@gmail.com
build_command_prepend: "./configure; make clean"
build_command: "make"
branch_pattern: coverity_scan

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@ -1713,6 +1713,10 @@ static void command_event_load_state(const char *path, char *s, size_t len)
return;
}
#ifdef HAVE_NETPLAY
netplay_driver_ctl(RARCH_NETPLAY_CTL_LOAD_SAVESTATE, NULL);
#endif
if (settings->state_slot < 0)
snprintf(s, len, "%s #-1 (auto).",
msg_hash_to_str(MSG_LOADED_STATE_FROM_SLOT));
@ -1740,6 +1744,10 @@ static void command_event_undo_load_state(char *s, size_t len)
return;
}
#ifdef HAVE_NETPLAY
netplay_driver_ctl(RARCH_NETPLAY_CTL_LOAD_SAVESTATE, NULL);
#endif
strlcpy(s,
msg_hash_to_str(MSG_UNDID_LOAD_STATE), len);
}

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@ -652,7 +652,7 @@ static int populate_settings_path(settings_t *settings, struct config_path_setti
#endif
#ifdef HAVE_OVERLAY
SETTING_PATH("osk_overlay_directory",
global->dir.osk_overlay, true, NULL, true);
dir_get_osk_overlay_ptr(), true, NULL, true);
#endif
#ifndef HAVE_DYNAMIC
SETTING_PATH("libretro_path",
@ -1248,20 +1248,30 @@ static void config_set_defaults(void)
if (!string_is_empty(g_defaults.dir.osk_overlay))
{
fill_pathname_expand_special(global->dir.osk_overlay,
g_defaults.dir.osk_overlay, sizeof(global->dir.osk_overlay));
char temp_path[PATH_MAX_LENGTH] = {0};
fill_pathname_expand_special(temp_path,
g_defaults.dir.osk_overlay, sizeof(temp_path));
#ifdef RARCH_MOBILE
if (string_is_empty(settings->path.osk_overlay))
fill_pathname_join(settings->path.osk_overlay,
global->dir.osk_overlay,
temp_path,
"keyboards/modular-keyboard/opaque/big.cfg",
sizeof(settings->path.osk_overlay));
#endif
dir_set_osk_overlay(temp_path);
}
else
strlcpy(global->dir.osk_overlay,
{
char temp_path[PATH_MAX_LENGTH] = {0};
strlcpy(temp_path,
settings->directory.overlay,
sizeof(global->dir.osk_overlay));
sizeof(temp_path));
dir_set_osk_overlay(temp_path);
}
#endif
#ifdef HAVE_MENU
if (!string_is_empty(g_defaults.dir.menu_config))
@ -2037,8 +2047,8 @@ static bool config_load_file(const char *path, bool set_defaults,
#ifdef HAVE_OVERLAY
if (string_is_equal(settings->directory.overlay, "default"))
*settings->directory.overlay = '\0';
if (string_is_equal(global->dir.osk_overlay, "default"))
*global->dir.osk_overlay = '\0';
if (string_is_equal(dir_get_osk_overlay(), "default"))
dir_clear_osk_overlay();
#endif
if (string_is_equal(settings->directory.system, "default"))
*settings->directory.system = '\0';
@ -2070,7 +2080,7 @@ static bool config_load_file(const char *path, bool set_defaults,
strlcpy(global->name.savefile, tmp_str,
sizeof(global->name.savefile));
fill_pathname_dir(global->name.savefile,
global->name.base,
path_get_basename(),
file_path_str(FILE_PATH_SRM_EXTENSION),
sizeof(global->name.savefile));
}
@ -2090,7 +2100,7 @@ static bool config_load_file(const char *path, bool set_defaults,
strlcpy(global->name.savestate, tmp_str,
sizeof(global->name.savestate));
fill_pathname_dir(global->name.savestate,
global->name.base,
path_get_basename(),
file_path_str(FILE_PATH_STATE_EXTENSION),
sizeof(global->name.savestate));
}
@ -2145,14 +2155,15 @@ bool config_load_override(void)
const char *game_name = NULL;
bool should_append = false;
rarch_system_info_t *system = NULL;
#ifdef HAVE_NETPLAY
global_t *global = global_get_ptr();
#endif
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
game_name = path_basename(path_get_basename());
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
@ -2222,7 +2233,7 @@ bool config_load_override(void)
/* Re-load the configuration with any overrides that might have been found */
#ifdef HAVE_NETPLAY
if (global->netplay.enable)
if (global && global->netplay.enable)
{
RARCH_WARN("[overrides] can't use overrides in conjunction with netplay, disabling overrides.\n");
return false;
@ -2305,7 +2316,6 @@ bool config_load_remap(void)
config_file_t *new_conf = NULL;
const char *core_name = NULL;
const char *game_name = NULL;
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = NULL;
@ -2313,8 +2323,8 @@ bool config_load_remap(void)
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
game_name = path_basename(path_get_basename());
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
@ -2428,7 +2438,6 @@ bool config_load_shader_preset(void)
char game_path[PATH_MAX_LENGTH] = {0}; /* final path for game-specific configuration (prefix+suffix) */
const char *core_name = NULL;
const char *game_name = NULL;
global_t *global = global_get_ptr();
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = NULL;
@ -2436,8 +2445,8 @@ bool config_load_shader_preset(void)
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
game_name = path_basename(path_get_basename());
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;
@ -3019,7 +3028,6 @@ bool config_save_overrides(int override_type)
const char *game_name = NULL;
config_file_t *conf = NULL;
settings_t *settings = NULL;
global_t *global = global_get_ptr();
settings_t *overrides = config_get_ptr();
rarch_system_info_t *system = NULL;
struct config_bool_setting *bool_settings = NULL;
@ -3037,8 +3045,8 @@ bool config_save_overrides(int override_type)
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
game_name = path_basename(path_get_basename());
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;

197
dirs.c
View File

@ -21,102 +21,153 @@
#include <retro_assert.h>
#include <retro_stat.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "dirs.h"
#include "runloop.h"
static char dir_osk_overlay[PATH_MAX_LENGTH] = {0};
static char dir_system[PATH_MAX_LENGTH] = {0};
static char dir_savefile[PATH_MAX_LENGTH] = {0};
static char dir_savestate[PATH_MAX_LENGTH] = {0};
/* empty functions */
bool dir_is_system_empty(void)
{
return string_is_empty(dir_savefile);
}
bool dir_is_savefile_empty(void)
{
global_t *global = global_get_ptr();
if (!global)
return false;
return string_is_empty(global->dir.savefile);
return string_is_empty(dir_savefile);
}
bool dir_is_savestate_empty(void)
{
global_t *global = global_get_ptr();
return string_is_empty(dir_savestate);
}
if (!global)
return false;
return string_is_empty(global->dir.savestate);
bool dir_is_osk_overlay_empty(void)
{
return string_is_empty(dir_osk_overlay);
}
/* get size functions */
size_t dir_get_system_size(void)
{
return sizeof(dir_system);
}
size_t dir_get_savestate_size(void)
{
return sizeof(dir_savestate);
}
size_t dir_get_savefile_size(void)
{
return sizeof(dir_savefile);
}
size_t dir_get_osk_overlay_size(void)
{
return sizeof(dir_osk_overlay);
}
/* clear functions */
void dir_clear_system(void)
{
*dir_system = '\0';
}
void dir_clear_savefile(void)
{
global_t *global = global_get_ptr();
if (global)
*global->dir.savefile = '\0';
*dir_savefile = '\0';
}
void dir_clear_savestate(void)
{
global_t *global = global_get_ptr();
if (global)
*global->dir.savestate = '\0';
*dir_savestate = '\0';
}
char *dir_get_savefile_ptr(void)
void dir_clear_osk_overlay(void)
{
global_t *global = global_get_ptr();
if (!global)
return NULL;
return global->dir.savefile;
}
const char *dir_get_savefile(void)
{
global_t *global = global_get_ptr();
if (!global)
return NULL;
return global->dir.savefile;
}
char *dir_get_savestate_ptr(void)
{
global_t *global = global_get_ptr();
if (!global)
return NULL;
return global->dir.savestate;
}
const char *dir_get_savestate(void)
{
global_t *global = global_get_ptr();
if (!global)
return NULL;
return global->dir.savestate;
}
void dir_set_savestate(const char *path)
{
global_t *global = global_get_ptr();
if (global)
strlcpy(global->dir.savestate, global->name.savefile,
sizeof(global->dir.savestate));
}
void dir_set_savefile(const char *path)
{
global_t *global = global_get_ptr();
if (global)
strlcpy(global->dir.savefile, global->name.savefile,
sizeof(global->dir.savefile));
*dir_osk_overlay = '\0';
}
void dir_clear_all(void)
{
dir_clear_system();
dir_clear_osk_overlay();
dir_clear_savefile();
dir_clear_savestate();
}
/* get ptr functions */
char *dir_get_osk_overlay_ptr(void)
{
return dir_osk_overlay;
}
char *dir_get_savefile_ptr(void)
{
return dir_savefile;
}
char *dir_get_system_ptr(void)
{
return dir_system;
}
char *dir_get_savestate_ptr(void)
{
return dir_savestate;
}
/* get functions */
const char *dir_get_osk_overlay(void)
{
return dir_osk_overlay;
}
const char *dir_get_system(void)
{
return dir_system;
}
const char *dir_get_savefile(void)
{
return dir_savefile;
}
const char *dir_get_savestate(void)
{
return dir_savestate;
}
/* set functions */
void dir_set_osk_overlay(const char *path)
{
strlcpy(dir_osk_overlay, path,
sizeof(dir_osk_overlay));
}
void dir_set_system(const char *path)
{
strlcpy(dir_system, path,
sizeof(dir_system));
}
void dir_set_savestate(const char *path)
{
strlcpy(dir_savestate, path,
sizeof(dir_savestate));
}
void dir_set_savefile(const char *path)
{
strlcpy(dir_savefile, path,
sizeof(dir_savefile));
}

48
dirs.h
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@ -21,27 +21,69 @@
RETRO_BEGIN_DECLS
/* empty functions */
bool dir_is_savefile_empty(void);
bool dir_is_savestate_empty(void);
bool dir_is_system_empty(void);
bool dir_is_osk_overlay_empty(void);
/* clear functions */
void dir_clear_system(void);
void dir_clear_savefile(void);
void dir_clear_savestate(void);
char *dir_get_savefile_ptr(void);
void dir_clear_osk_overlay(void);
const char *dir_get_savefile(void);
void dir_clear_all(void);
/* get size functions */
size_t dir_get_osk_overlay_size(void);
size_t dir_get_system_size(void);
size_t dir_get_savestate_size(void);
size_t dir_get_savefile_size(void);
/* get ptr functions */
char *dir_get_osk_overlay_ptr(void);
char *dir_get_savefile_ptr(void);
char *dir_get_savestate_ptr(void);
char *dir_get_system_ptr(void);
char *dir_get_osk_overlay_ptr(void);
/* get functions */
const char *dir_get_osk_overlay(void);
const char *dir_get_savefile(void);
const char *dir_get_savestate(void);
const char *dir_get_system(void);
/* set functions */
void dir_set_osk_overlay(const char *path);
void dir_set_savefile(const char *path);
void dir_set_savestate(const char *path);
void dir_clear_all(void);
void dir_set_system(const char *path);
RETRO_END_DECLS

View File

@ -51,6 +51,7 @@
#include "cores/internal_cores.h"
#include "frontend/frontend_driver.h"
#include "content.h"
#include "dirs.h"
#include "paths.h"
#include "retroarch.h"
#include "runloop.h"
@ -939,7 +940,6 @@ bool rarch_environment_cb(unsigned cmd, void *data)
{
unsigned p;
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
rarch_system_info_t *system = NULL;
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
@ -1030,15 +1030,17 @@ bool rarch_environment_cb(unsigned cmd, void *data)
if (runloop_ctl(RUNLOOP_CTL_GET_CONTENT_PATH, &fullpath) &&
fullpath)
{
char temp_path[PATH_MAX_LENGTH] = {0};
RARCH_WARN("SYSTEM DIR is empty, assume CONTENT DIR %s\n",
fullpath);
fill_pathname_basedir(global->dir.systemdir, fullpath,
sizeof(global->dir.systemdir));
fill_pathname_basedir(temp_path, fullpath, sizeof(temp_path));
dir_set_system(temp_path);
}
*(const char**)data = global->dir.systemdir;
*(const char**)data = dir_get_system_ptr();
RARCH_LOG("Environ SYSTEM_DIRECTORY: \"%s\".\n",
global->dir.systemdir);
dir_get_system());
}
else
{

View File

@ -2,7 +2,7 @@
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
*
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -104,7 +104,7 @@ static const GLfloat vertexes_flipped[] = {
};
/* Used when rendering to an FBO.
* Texture coords have to be aligned
* Texture coords have to be aligned
* with vertex coordinates. */
static const GLfloat vertexes[] = {
0, 0,
@ -341,8 +341,8 @@ void gl_set_viewport(void *data, unsigned viewport_width,
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
@ -401,7 +401,7 @@ static bool gl_shader_init(gl_t *gl)
video_shader_ctx_init_t init_data;
enum rarch_shader_type type;
settings_t *settings = config_get_ptr();
const char *shader_path = (settings->video.shader_enable
const char *shader_path = (settings->video.shader_enable
&& *settings->path.shader) ? settings->path.shader : NULL;
if (!gl)
@ -411,7 +411,7 @@ static bool gl_shader_init(gl_t *gl)
}
type = video_shader_parse_type(shader_path,
gl_query_core_context_in_use()
gl_query_core_context_in_use()
? RARCH_SHADER_GLSL : DEFAULT_SHADER_TYPE);
switch (type)
@ -521,7 +521,7 @@ static void gl_update_input_size(gl_t *gl, unsigned width,
bool set_coords = false;
if ((width != gl->last_width[gl->tex_index] ||
if ((width != gl->last_width[gl->tex_index] ||
height != gl->last_height[gl->tex_index]) && gl->empty_buf)
{
/* Resolution change. Need to clear out texture. */
@ -547,12 +547,12 @@ static void gl_update_input_size(gl_t *gl, unsigned width,
set_coords = true;
}
else if ((width !=
else if ((width !=
gl->last_width[(gl->tex_index + gl->textures - 1) % gl->textures]) ||
(height !=
(height !=
gl->last_height[(gl->tex_index + gl->textures - 1) % gl->textures]))
{
/* We might have used different texture coordinates
/* We might have used different texture coordinates
* last frame. Edge case if resolution changes very rapidly. */
set_coords = true;
}
@ -582,7 +582,7 @@ static void gl_init_textures_data(gl_t *gl)
gl->prev_info[i].tex_size[0] = gl->tex_w;
gl->prev_info[i].input_size[1] = gl->tex_h;
gl->prev_info[i].tex_size[1] = gl->tex_h;
memcpy(gl->prev_info[i].coord, tex_coords, sizeof(tex_coords));
memcpy(gl->prev_info[i].coord, tex_coords, sizeof(tex_coords));
}
}
@ -598,7 +598,7 @@ static void gl_init_textures_reference(gl_t *gl, unsigned i,
#ifdef HAVE_PSGL
glTextureReferenceSCE(GL_TEXTURE_2D, 1,
gl->tex_w, gl->tex_h, 0,
gl->tex_w, gl->tex_h, 0,
internal_fmt,
gl->tex_w * gl->base_size,
gl->tex_w * gl->tex_h * i * gl->base_size);
@ -632,7 +632,7 @@ static void gl_init_textures(gl_t *gl, const video_info_t *video)
glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->pbo);
glBufferData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
gl->tex_w * gl->tex_h * gl->base_size * gl->textures,
gl->tex_w * gl->tex_h * gl->base_size * gl->textures,
NULL, GL_STREAM_DRAW);
#endif
@ -684,7 +684,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
#if defined(HAVE_PSGL)
{
unsigned h;
size_t buffer_addr = gl->tex_w * gl->tex_h *
size_t buffer_addr = gl->tex_w * gl->tex_h *
gl->tex_index * gl->base_size;
size_t buffer_stride = gl->tex_w * gl->base_size;
const uint8_t *frame_copy = frame;
@ -729,7 +729,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
{
bool use_rgba = video_driver_supports_rgba();
glPixelStorei(GL_UNPACK_ALIGNMENT,
glPixelStorei(GL_UNPACK_ALIGNMENT,
video_pixel_get_alignment(width * gl->base_size));
/* Fallback for GLES devices without GL_BGRA_EXT. */
@ -761,7 +761,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
if (width != pitch_width)
{
/* Slow path - conv_buffer is preallocated
/* Slow path - conv_buffer is preallocated
* just in case we hit this path. */
unsigned h;
@ -777,7 +777,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
glTexSubImage2D(GL_TEXTURE_2D,
0, 0, 0, width, height, gl->texture_type,
gl->texture_fmt, data_buf);
gl->texture_fmt, data_buf);
}
}
#else
@ -790,7 +790,7 @@ static INLINE void gl_copy_frame(gl_t *gl, const void *frame,
/* Convert to 32-bit textures on desktop GL.
*
* It is *much* faster (order of magnitude on my setup)
* to use a custom SIMD-optimized conversion routine
* to use a custom SIMD-optimized conversion routine
* than letting GL do it. */
video_frame_convert_rgb16_to_rgb32(
&gl->scaler,
@ -847,7 +847,7 @@ void gl_load_texture_data(
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
if (!gl_check_capability(GL_CAPS_MIPMAP))
{
/* Assume no mipmapping support. */
@ -1141,7 +1141,7 @@ static bool gl_frame(void *data, const void *frame,
{
gl_check_fbo_dimensions(gl);
/* Go back to what we're supposed to do,
/* Go back to what we're supposed to do,
* render to FBO #0. */
gl_renderchain_start_render(gl);
}
@ -1156,7 +1156,7 @@ static bool gl_frame(void *data, const void *frame,
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
/* Can be NULL for frame dupe / NULL render. */
if (frame)
if (frame)
{
#ifdef HAVE_FBO
if (!gl->hw_render_fbo_init)
@ -1166,13 +1166,13 @@ static bool gl_frame(void *data, const void *frame,
gl_copy_frame(gl, frame, frame_width, frame_height, pitch);
}
/* No point regenerating mipmaps
/* No point regenerating mipmaps
* if there are no new frames. */
if (gl->tex_mipmap && gl_check_capability(GL_CAPS_MIPMAP))
glGenerateMipmap(GL_TEXTURE_2D);
}
/* Have to reset rendering state which libretro core
/* Have to reset rendering state which libretro core
* could easily have overridden. */
#ifdef HAVE_FBO
if (gl->hw_render_fbo_init)
@ -1345,7 +1345,7 @@ static bool gl_frame(void *data, const void *frame,
performance_counter_init(&gl_fence, "gl_fence");
performance_counter_start(&gl_fence);
glClear(GL_COLOR_BUFFER_BIT);
gl->fences[gl->fence_count++] =
gl->fences[gl->fence_count++] =
glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
while (gl->fence_count > settings->video.hard_sync_frames)
@ -1491,7 +1491,7 @@ static bool resolve_extensions(gl_t *gl, const char *context_ident)
video_driver_get_hw_context();
gl_query_core_context_set(hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE);
if (gl_query_core_context_in_use())
{
RARCH_LOG("[GL]: Using Core GL context.\n");
@ -1504,10 +1504,10 @@ static bool resolve_extensions(gl_t *gl, const char *context_ident)
}
/* GL_RGB565 internal format support.
* Even though ES2 support is claimed, the format
* Even though ES2 support is claimed, the format
* is not supported on older ATI catalyst drivers.
*
* The speed gain from using GL_RGB565 is worth
* The speed gain from using GL_RGB565 is worth
* adding some workarounds for.
*/
gl->have_es2_compat = gl_check_capability(GL_CAPS_ES2_COMPAT);
@ -1624,11 +1624,11 @@ static void gl_init_pbo_readback(gl_t *gl)
#endif
/* Only bother with this if we're doing GPU recording.
* Check recording_is_enabled() and not
* driver.recording_data, because recording is
* Check recording_is_enabled() and not
* driver.recording_data, because recording is
* not initialized yet.
*/
gl->pbo_readback_enable = settings->video.gpu_record
gl->pbo_readback_enable = settings->video.gpu_record
&& *recording_enabled;
if (!gl->pbo_readback_enable)
@ -1640,7 +1640,7 @@ static void gl_init_pbo_readback(gl_t *gl)
for (i = 0; i < 4; i++)
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, gl->pbo_readback[i]);
glBufferData(GL_PIXEL_PACK_BUFFER, gl->vp.width *
glBufferData(GL_PIXEL_PACK_BUFFER, gl->vp.width *
gl->vp.height * sizeof(uint32_t),
NULL, GL_STREAM_READ);
}
@ -1693,7 +1693,7 @@ static const gfx_ctx_driver_t *gl_get_context(gl_t *gl)
api = GFX_CTX_OPENGL_API;
api_name = "OpenGL";
#endif
(void)api_name;
gl_shared_context_use = settings->video.shared_context
@ -1896,7 +1896,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
goto error;
/* Clear out potential error flags in case we use cached context. */
glGetError();
glGetError();
vendor = (const char*)glGetString(GL_VENDOR);
renderer = (const char*)glGetString(GL_RENDERER);
@ -1934,7 +1934,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
temp_height = mode.height;
mode.width = 0;
mode.height = 0;
/* Get real known video size, which might have been altered by context. */
if (temp_width != 0 && temp_height != 0)
@ -1946,7 +1946,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
hwr = video_driver_get_hw_context();
gl->vertex_ptr = hwr->bottom_left_origin
gl->vertex_ptr = hwr->bottom_left_origin
? vertexes : vertexes_flipped;
/* Better pipelining with GPU due to synchronous glSubTexImage.
@ -2010,7 +2010,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
gl->tex_w = gl->tex_h = (RARCH_SCALE_BASE * video->input_scale);
gl->keep_aspect = video->force_aspect;
/* Apparently need to set viewport for passes
/* Apparently need to set viewport for passes
* when we aren't using FBOs. */
gl_set_shader_viewport(gl, 0);
gl_set_shader_viewport(gl, 1);
@ -2021,14 +2021,14 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
shader_filter.smooth = &force_smooth;
if (video_shader_driver_filter_type(&shader_filter))
gl->tex_min_filter = gl->tex_mipmap ? (force_smooth ?
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
gl->tex_min_filter = gl->tex_mipmap ? (force_smooth ?
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
: (force_smooth ? GL_LINEAR : GL_NEAREST);
else
gl->tex_min_filter = gl->tex_mipmap ?
(video->smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
gl->tex_min_filter = gl->tex_mipmap ?
(video->smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
: (video->smooth ? GL_LINEAR : GL_NEAREST);
gl->tex_mag_filter = min_filter_to_mag(gl->tex_min_filter);
wrap_info.idx = 1;
@ -2055,7 +2055,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
gl->coords.lut_tex_coord = tex_coords;
gl->coords.vertices = 4;
/* Empty buffer that we use to clear out
/* Empty buffer that we use to clear out
* the texture with on res change. */
gl->empty_buf = calloc(sizeof(uint32_t), gl->tex_w * gl->tex_h);
@ -2072,7 +2072,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
#ifdef HAVE_FBO
gl_renderchain_init(gl, gl->tex_w, gl->tex_h);
if (gl->hw_render_use &&
if (gl->hw_render_use &&
!gl_init_hw_render(gl, gl->tex_w, gl->tex_h))
goto error;
#endif
@ -2081,10 +2081,10 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
inp.input_data = input_data;
video_context_driver_input_driver(&inp);
if (settings->video.font_enable)
{
if (!font_driver_init_first(NULL, NULL, gl, *settings->path.font
if (!font_driver_init_first(NULL, NULL, gl, *settings->path.font
? settings->path.font : NULL, settings->video.font_size, false,
FONT_DRIVER_RENDER_OPENGL_API))
RARCH_ERR("[GL]: Failed to initialize font renderer.\n");
@ -2094,7 +2094,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
gl_init_pbo_readback(gl);
#endif
if (!gl_check_error(error_string))
if (!gl_check_error(&error_string))
{
RARCH_ERR("%s\n", error_string);
free(error_string);
@ -2190,8 +2190,8 @@ static void gl_update_tex_filter_frame(gl_t *gl)
gl->tex_mipmap = video_shader_driver_mipmap_input(&mip_level);
gl->video_info.smooth = smooth;
new_filt = gl->tex_mipmap ? (smooth ?
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
new_filt = gl->tex_mipmap ? (smooth ?
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
: (smooth ? GL_LINEAR : GL_NEAREST);
if (new_filt == gl->tex_min_filter && wrap_mode == gl->wrap_mode)
@ -2366,7 +2366,7 @@ static bool gl_read_viewport(void *data, uint8_t *buffer)
/* Don't readback if we're in menu mode.
* We haven't buffered up enough frames yet, come back later. */
if (!gl->pbo_readback_valid[gl->pbo_readback_index])
if (!gl->pbo_readback_valid[gl->pbo_readback_index])
goto error;
gl->pbo_readback_valid[gl->pbo_readback_index] = false;
@ -2404,15 +2404,15 @@ static bool gl_read_viewport(void *data, uint8_t *buffer)
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
else /* Use slow synchronous readbacks. Use this with plain screenshots
else /* Use slow synchronous readbacks. Use this with plain screenshots
as we don't really care about performance in this case. */
#endif
{
/* GLES2 only guarantees GL_RGBA/GL_UNSIGNED_BYTE
/* GLES2 only guarantees GL_RGBA/GL_UNSIGNED_BYTE
* readbacks so do just that.
* GLES2 also doesn't support reading back data
* from front buffer, so render a cached frame
* and have gl_frame() do the readback while it's
* GLES2 also doesn't support reading back data
* from front buffer, so render a cached frame
* and have gl_frame() do the readback while it's
* in the back buffer.
*
* Keep codepath similar for GLES and desktop GL.
@ -2528,12 +2528,12 @@ bool gl_load_luts(const struct video_shader *shader,
}
#ifdef HAVE_OVERLAY
static bool gl_overlay_load(void *data,
static bool gl_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
unsigned i, j;
gl_t *gl = (gl_t*)data;
const struct texture_image *images =
const struct texture_image *images =
(const struct texture_image*)image_data;
if (!gl)
@ -2557,8 +2557,8 @@ static bool gl_overlay_load(void *data,
gl->overlay_color_coord = (GLfloat*)
calloc(4 * 4 * num_images, sizeof(GLfloat));
if ( !gl->overlay_vertex_coord
|| !gl->overlay_tex_coord
if ( !gl->overlay_vertex_coord
|| !gl->overlay_tex_coord
|| !gl->overlay_color_coord)
return false;
@ -2567,7 +2567,7 @@ static bool gl_overlay_load(void *data,
for (i = 0; i < num_images; i++)
{
unsigned alignment = video_pixel_get_alignment(images[i].width
unsigned alignment = video_pixel_get_alignment(images[i].width
* sizeof(uint32_t));
gl_load_texture_data(gl->overlay_tex[i],
@ -2724,7 +2724,7 @@ static void video_texture_load_gl(
{
/* Generate the OpenGL texture object */
glGenTextures(1, (GLuint*)id);
gl_load_texture_data((GLuint)*id,
gl_load_texture_data((GLuint)*id,
RARCH_WRAP_EDGE, filter_type,
4 /* TODO/FIXME - dehardcode */,
ti->width, ti->height, ti->pixels,

View File

@ -2,7 +2,7 @@
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
*
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -72,31 +72,29 @@ static bool gl_query_extension(const char *ext)
return ret;
}
bool gl_check_error(char *error_string)
bool gl_check_error(char **error_string)
{
int error = glGetError();
switch (error)
{
case GL_INVALID_ENUM:
error_string = strdup("GL: Invalid enum.");
*error_string = strdup("GL: Invalid enum.");
break;
case GL_INVALID_VALUE:
error_string = strdup("GL: Invalid value.");
*error_string = strdup("GL: Invalid value.");
break;
case GL_INVALID_OPERATION:
error_string = strdup("GL: Invalid operation.");
*error_string = strdup("GL: Invalid operation.");
break;
case GL_OUT_OF_MEMORY:
error_string = strdup("GL: Out of memory.");
*error_string = strdup("GL: Out of memory.");
break;
case GL_NO_ERROR:
return true;
default:
error_string = strdup("Non specified GL error.");
*error_string = strdup("Non specified GL error.");
break;
}
(void)error_string;
return false;
}
@ -114,7 +112,7 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
if (version && sscanf(version, "%u.%u", &major, &minor) != 2)
#endif
major = minor = 0;
(void)vendor;
switch (enum_idx)
@ -167,15 +165,15 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
&& !gl_query_extension("EXT_framebuffer_object"))
return false;
if (glGenFramebuffers
&& glBindFramebuffer
&& glFramebufferTexture2D
&& glCheckFramebufferStatus
&& glDeleteFramebuffers
&& glGenRenderbuffers
&& glBindRenderbuffer
&& glFramebufferRenderbuffer
&& glRenderbufferStorage
if (glGenFramebuffers
&& glBindFramebuffer
&& glFramebufferTexture2D
&& glCheckFramebufferStatus
&& glDeleteFramebuffers
&& glGenRenderbuffers
&& glBindRenderbuffer
&& glFramebufferRenderbuffer
&& glRenderbufferStorage
&& glDeleteRenderbuffers)
return true;
break;
@ -205,7 +203,7 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
video_driver_get_hw_context();
if (major >= 3)
return true;
if (hwr->stencil
if (hwr->stencil
&& !gl_query_extension("OES_packed_depth_stencil")
&& !gl_query_extension("EXT_packed_depth_stencil"))
return false;
@ -273,7 +271,7 @@ bool gl_check_capability(enum gl_capability_enum enum_idx)
if (major >= 3 || gl_query_extension("EXT_sRGB"))
return true;
#elif defined(HAVE_FBO)
if (gl_query_core_context_in_use() ||
if (gl_query_core_context_in_use() ||
(gl_query_extension("EXT_texture_sRGB")
&& gl_query_extension("ARB_framebuffer_sRGB")))
return true;

View File

@ -2,7 +2,7 @@
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
*
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -138,7 +138,7 @@
#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
#define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV
/* GL_RGB565 internal format isn't in desktop GL
/* GL_RGB565 internal format isn't in desktop GL
* until 4.1 core (ARB_ES2_compatibility).
* Check for this. */
#ifndef GL_RGB565
@ -202,7 +202,7 @@ enum gl_capability_enum
RETRO_BEGIN_DECLS
bool gl_check_error(char *error_string);
bool gl_check_error(char **error_string);
bool gl_query_core_context_in_use(void);

View File

@ -1,6 +1,6 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
@ -93,7 +93,7 @@ struct shader_uniforms
int frame_direction;
int lut_texture[GFX_MAX_TEXTURES];
struct shader_uniforms_frame orig;
struct shader_uniforms_frame feedback;
struct shader_uniforms_frame pass[GFX_MAX_SHADERS];
@ -290,7 +290,7 @@ static bool gl_glsl_compile_shader(glsl_shader_data_t *glsl,
static bool gl_glsl_link_program(GLuint prog)
{
GLint status;
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &status);
@ -358,7 +358,7 @@ static bool gl_glsl_compile_program(
goto error;
/* Clean up dead memory. We're not going to relink the program.
* Detaching first seems to kill some mobile drivers
* Detaching first seems to kill some mobile drivers
* (according to the intertubes anyways). */
if (program->vprg)
glDeleteShader(program->vprg);
@ -445,8 +445,8 @@ static bool gl_glsl_compile_programs(
shader_prog_info.fragment = fragment;
shader_prog_info.is_file = false;
if (!gl_glsl_compile_program(glsl, i,
&program[i],
if (!gl_glsl_compile_program(glsl, i,
&program[i],
&shader_prog_info))
{
RARCH_ERR("Failed to create GL program #%u.\n", i);
@ -472,7 +472,7 @@ static void gl_glsl_reset_attrib(glsl_shader_data_t *glsl)
static void gl_glsl_set_vbo(GLfloat **buffer, size_t *buffer_elems,
const GLfloat *data, size_t elems)
{
if (elems != *buffer_elems ||
if (elems != *buffer_elems ||
memcmp(data, *buffer, elems * sizeof(GLfloat)))
{
if (elems > *buffer_elems)
@ -712,12 +712,12 @@ static void *gl_glsl_init(void *data, const char *path)
shader_support = glCreateProgram && glUseProgram && glCreateShader
&& glDeleteShader && glShaderSource && glCompileShader && glAttachShader
&& glDetachShader && glLinkProgram && glGetUniformLocation
&& glUniform1i && glUniform1f && glUniform2fv && glUniform4fv
&& glUniform1i && glUniform1f && glUniform2fv && glUniform4fv
&& glUniformMatrix4fv
&& glGetShaderiv && glGetShaderInfoLog && glGetProgramiv
&& glGetProgramInfoLog
&& glGetShaderiv && glGetShaderInfoLog && glGetProgramiv
&& glGetProgramInfoLog
&& glDeleteProgram && glGetAttachedShaders
&& glGetAttribLocation && glEnableVertexAttribArray
&& glGetAttribLocation && glEnableVertexAttribArray
&& glDisableVertexAttribArray
&& glVertexAttribPointer
&& glGenBuffers && glBufferData && glDeleteBuffers && glBindBuffer;
@ -766,9 +766,9 @@ static void *gl_glsl_init(void *data, const char *path)
{
RARCH_WARN("[GL]: Stock GLSL shaders will be used.\n");
glsl->shader->passes = 1;
glsl->shader->pass[0].source.string.vertex =
glsl->shader->pass[0].source.string.vertex =
strdup(glsl_core ? stock_vertex_core : stock_vertex_modern);
glsl->shader->pass[0].source.string.fragment =
glsl->shader->pass[0].source.string.fragment =
strdup(glsl_core ? stock_fragment_core : stock_fragment_modern);
glsl->shader->modern = true;
}
@ -846,7 +846,7 @@ static void *gl_glsl_init(void *data, const char *path)
gl_glsl_find_uniforms(glsl, i, glsl->prg[i].id, &glsl->uniforms[i]);
#ifdef GLSL_DEBUG
if (!gl_check_error(error_string))
if (!gl_check_error(&error_string))
{
RARCH_ERR("%s\n", error_string);
free(error_string);
@ -877,17 +877,17 @@ static void *gl_glsl_init(void *data, const char *path)
if (!glsl->state_tracker)
RARCH_WARN("Failed to init state tracker.\n");
}
glsl->prg[glsl->shader->passes + 1] = glsl->prg[0];
glsl->uniforms[glsl->shader->passes + 1] = glsl->uniforms[0];
if (glsl->shader->modern)
{
shader_prog_info.vertex =
glsl_core ?
shader_prog_info.vertex =
glsl_core ?
stock_vertex_core_blend : stock_vertex_modern_blend;
shader_prog_info.fragment =
glsl_core ?
shader_prog_info.fragment =
glsl_core ?
stock_fragment_core_blend : stock_fragment_modern_blend;
shader_prog_info.is_file = false;
@ -1011,12 +1011,12 @@ static void gl_glsl_set_uniform_parameter(
}
static void gl_glsl_set_params(void *data, void *shader_data,
unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const void *_info,
const void *_prev_info,
const void *_info,
const void *_prev_info,
const void *_feedback_info,
const void *_fbo_info, unsigned fbo_info_cnt)
{
@ -1186,7 +1186,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
texunit++;
}
if (uni->prev[i].texture_size >= 0)
glUniform2fv(uni->prev[i].texture_size, 1, prev_info[i].tex_size);
@ -1218,7 +1218,7 @@ static void gl_glsl_set_params(void *data, void *shader_data,
/* #pragma parameters. */
for (i = 0; i < glsl->shader->num_parameters; i++)
{
int location = glGetUniformLocation(
glsl->prg[glsl->active_idx].id,
glsl->shader->parameters[i].id);
@ -1294,7 +1294,7 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc
buffer = short_buffer;
if (coords->vertices > 4)
buffer = (GLfloat*)calloc(coords->vertices *
buffer = (GLfloat*)calloc(coords->vertices *
(2 + 2 + 4 + 2), sizeof(*buffer));
if (!buffer)
@ -1348,7 +1348,7 @@ static void gl_glsl_use(void *data, void *shader_data, unsigned idx, bool set_ac
glsl->active_idx = idx;
id = glsl->prg[idx].id;
}
else
else
id = (GLuint)idx;
glUseProgram(id);
@ -1365,7 +1365,7 @@ static unsigned gl_glsl_num(void *data)
static bool gl_glsl_filter_type(void *data, unsigned idx, bool *smooth)
{
glsl_shader_data_t *glsl = (glsl_shader_data_t*)data;
if (glsl && idx
if (glsl && idx
&& (glsl->shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC)
)
{

View File

@ -1851,6 +1851,18 @@ void *rglFenceSync(GLenum condition, GLbitfield flags)
#endif
}
/*
*
* Core in:
* OpenGL : 3.2
* OpenGLES : 3.0
*/
void rglDeleteSync(GLsync sync) {
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) && defined(HAVE_OPENGLES3)
glDeleteSync(sync);
#endif
}
/*
*
* Core in:

View File

@ -161,6 +161,7 @@ RETRO_BEGIN_DECLS
#define glClearBufferfi rglClearBufferfi
#define glWaitSync rglWaitSync
#define glFenceSync rglFenceSync
#define glDeleteSync rglDeleteSync
#define glBufferStorage rglBufferStorage
#define glFlushMappedBufferRange rglFlushMappedBufferRange
#define glClientWaitSync rglClientWaitSync
@ -400,6 +401,7 @@ void rglTexSubImage2D( GLenum target,
const GLvoid * pixels);
void rglDeleteVertexArrays(GLsizei n, const GLuint *arrays);
void *rglFenceSync(GLenum condition, GLbitfield flags);
void rglDeleteSync(GLsync sync);
void rglWaitSync(void *sync, GLbitfield flags, uint64_t timeout);
void rglBufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags);
void rglFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);

View File

@ -122,7 +122,7 @@ int rmsgpack_write_array_header(RFILE *fd, uint32_t size)
if (filestream_write(fd, &MPF_ARRAY32, sizeof(MPF_ARRAY32)) == -1)
goto error;
tmp_i32 = swap_if_little32(size);
if (filestream_write(fd, (void *)(&tmp_i32), sizeof(uint32_t)) == -1)
@ -247,7 +247,7 @@ int rmsgpack_write_bin(RFILE *fd, const void *s, uint32_t len)
if (filestream_write(fd, &tmp_i32, sizeof(uint32_t)) == -1)
goto error;
}
if (filestream_write(fd, s, len) == -1)
goto error;
@ -482,6 +482,7 @@ static int read_buff(RFILE *fd, size_t size, char **pbuff, uint64_t *len)
error:
free(*pbuff);
*pbuff = NULL;
return -errno;
}

View File

@ -1324,7 +1324,6 @@ static void menu_action_setting_disp_set_label_core_option_create(
char *s2, size_t len2)
{
rarch_system_info_t *system = NULL;
global_t *global = global_get_ptr();
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (!system)
@ -1335,8 +1334,8 @@ static void menu_action_setting_disp_set_label_core_option_create(
strlcpy(s, "", len);
if (!string_is_empty(global->name.base))
strlcpy(s, path_basename(global->name.base), len);
if (!string_is_empty(path_get_basename()))
strlcpy(s, path_basename(path_get_basename()), len);
strlcpy(s2, path, len2);
}

View File

@ -1590,8 +1590,7 @@ static int generic_action_ok_shader_preset_save(const char *path,
break;
case ACTION_OK_SHADER_PRESET_SAVE_GAME:
{
global_t *global = global_get_ptr();
const char *game_name = path_basename(global->name.base);
const char *game_name = path_basename(path_get_basename());
fill_pathname_join(file, directory, game_name, sizeof(file));
}
break;
@ -1699,8 +1698,7 @@ static int generic_action_ok_remap_file_save(const char *path,
break;
case ACTION_OK_REMAP_FILE_SAVE_GAME:
{
global_t *global = global_get_ptr();
const char *game_name = path_basename(global->name.base);
const char *game_name = path_basename(path_get_basename());
fill_pathname_join(file, core_name, game_name, sizeof(file));
}
break;

View File

@ -4760,7 +4760,7 @@ static bool setting_append_list(
sizeof(settings->path.osk_overlay),
msg_hash_to_str(MENU_ENUM_LABEL_KEYBOARD_OVERLAY_PRESET),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_KEYBOARD_OVERLAY_PRESET),
global->dir.osk_overlay,
dir_get_osk_overlay_ptr(),
&group_info,
&subgroup_info,
parent_group,
@ -6469,8 +6469,8 @@ static bool setting_append_list(
CONFIG_DIR(
list, list_info,
global->dir.osk_overlay,
sizeof(global->dir.osk_overlay),
dir_get_osk_overlay_ptr(),
dir_get_osk_overlay_size(),
msg_hash_to_str(MENU_ENUM_LABEL_OSK_OVERLAY_DIRECTORY),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OSK_OVERLAY_DIRECTORY),
g_defaults.dir.osk_overlay,
@ -6546,7 +6546,7 @@ static bool setting_append_list(
CONFIG_DIR(
list, list_info,
dir_get_savefile_ptr(),
sizeof(global->dir.savefile),
dir_get_savefile_size(),
msg_hash_to_str(MENU_ENUM_LABEL_SAVEFILE_DIRECTORY),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SAVEFILE_DIRECTORY),
"",
@ -6561,7 +6561,7 @@ static bool setting_append_list(
CONFIG_DIR(
list, list_info,
dir_get_savestate_ptr(),
sizeof(global->dir.savestate),
dir_get_savestate_size(),
msg_hash_to_str(MENU_ENUM_LABEL_SAVESTATE_DIRECTORY),
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SAVESTATE_DIRECTORY),
"",

View File

@ -45,7 +45,7 @@ enum
CMD_OPT_REQUIRE_SYNC = 0x10
};
void *netplay_data;
static void *netplay_data = NULL;
/**
* warn_hangup:
@ -58,7 +58,8 @@ static void warn_hangup(void)
runloop_msg_queue_push("Netplay has disconnected. Will continue without connection.", 0, 480, false);
}
static bool netplay_info_cb(netplay_t* netplay, unsigned frames) {
static bool netplay_info_cb(netplay_t* netplay, unsigned frames)
{
return netplay->net_cbs->info_cb(netplay, frames);
}
@ -97,7 +98,7 @@ static bool netplay_can_poll(netplay_t *netplay)
static bool get_self_input_state(netplay_t *netplay)
{
uint32_t state[WORDS_PER_FRAME - 1] = {0, 0, 0};
struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
if (!netplay_delta_frame_ready(netplay, ptr, netplay->self_frame_count))
return false;
@ -159,7 +160,8 @@ static bool get_self_input_state(netplay_t *netplay)
if (!netplay->spectate.enabled) /* Spectate sends in its own way */
{
if (!socket_send_all_blocking(netplay->fd, netplay->packet_buffer, sizeof(netplay->packet_buffer), false))
if (!socket_send_all_blocking(netplay->fd,
netplay->packet_buffer, sizeof(netplay->packet_buffer), false))
{
warn_hangup();
netplay->has_connection = false;
@ -274,7 +276,8 @@ static bool netplay_get_cmd(netplay_t *netplay)
/* The data's good! */
netplay->buffer[netplay->read_ptr].have_remote = true;
memcpy(netplay->buffer[netplay->read_ptr].real_input_state, buffer + 1, sizeof(buffer) - sizeof(uint32_t));
memcpy(netplay->buffer[netplay->read_ptr].real_input_state,
buffer + 1, sizeof(buffer) - sizeof(uint32_t));
netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
netplay->read_frame_count++;
return true;
@ -348,7 +351,8 @@ static bool netplay_get_cmd(netplay_t *netplay)
/* Received a CRC for some frame. If we still have it, check if it
* matched. This approach could be improved with some quick modular
* arithmetic. */
do {
do
{
if (netplay->buffer[tmp_ptr].frame == buffer[0])
{
found = true;
@ -792,7 +796,7 @@ static int init_tcp_connection(const struct addrinfo *res,
#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
{
int flag = 1;
setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &flag, sizeof(int));
setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, (void*)&flag, sizeof(int));
}
#endif
@ -1063,9 +1067,9 @@ error:
static void netplay_flip_users(netplay_t *netplay)
{
/* Must be in the future because we may have already sent this frame's data */
uint32_t flip_frame = netplay->self_frame_count + 1;
uint32_t flip_frame = netplay->self_frame_count + 1;
uint32_t flip_frame_net = htonl(flip_frame);
bool command = netplay_command(
bool command = netplay_command(
netplay, NETPLAY_CMD_FLIP_PLAYERS,
&flip_frame_net, sizeof flip_frame_net,
CMD_OPT_HOST_ONLY | CMD_OPT_REQUIRE_SYNC,
@ -1125,13 +1129,14 @@ void netplay_free(netplay_t *netplay)
bool netplay_pre_frame(netplay_t *netplay)
{
retro_assert(netplay && netplay->net_cbs->pre_frame);
/* FIXME: This is an ugly way to learn we're not paused anymore */
if (netplay->local_paused)
{
/* FIXME: This is an ugly way to learn we're not paused anymore */
netplay_frontend_paused(netplay, false);
}
if (!netplay->net_cbs->pre_frame(netplay))
return false;
return (!netplay->has_connection || (!netplay->stall && !netplay->remote_paused));
}
@ -1164,13 +1169,14 @@ void netplay_frontend_paused(netplay_t *netplay, bool paused)
netplay->local_paused = paused;
if (netplay->has_connection && !netplay->spectate.enabled)
netplay_send_raw_cmd(netplay, paused ? NETPLAY_CMD_PAUSE : NETPLAY_CMD_RESUME, NULL, 0);
netplay_send_raw_cmd(netplay, paused
? NETPLAY_CMD_PAUSE : NETPLAY_CMD_RESUME, NULL, 0);
}
/**
* netplay_load_savestate
* @netplay : pointer to netplay object
* @serial_info : the savestate being loaded
* @serial_info : the savestate being loaded, NULL means "load it yourself"
* @save : whether to save the provided serial_info into the frame buffer
*
* Inform Netplay of a savestate load and send it to the other side
@ -1178,17 +1184,34 @@ void netplay_frontend_paused(netplay_t *netplay, bool paused)
void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *serial_info, bool save)
{
uint32_t header[3];
retro_ctx_serialize_info_t tmp_serial_info;
if (!netplay->has_connection)
return;
/* Record it in our own buffer */
if (save && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
if (save || !serial_info)
{
if (serial_info->size <= netplay->state_size)
if (netplay_delta_frame_ready(netplay,
&netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
{
memcpy(netplay->buffer[netplay->self_ptr].state,
serial_info->data_const, serial_info->size);
if (!serial_info)
{
tmp_serial_info.size = netplay->state_size;
tmp_serial_info.data = netplay->buffer[netplay->self_ptr].state;
if (!core_serialize(&tmp_serial_info))
return;
tmp_serial_info.data_const = tmp_serial_info.data;
serial_info = &tmp_serial_info;
}
else
{
if (serial_info->size <= netplay->state_size)
{
memcpy(netplay->buffer[netplay->self_ptr].state,
serial_info->data_const, serial_info->size);
}
}
}
}
@ -1208,6 +1231,7 @@ void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *seri
header[0] = htonl(NETPLAY_CMD_LOAD_SAVESTATE);
header[1] = htonl(serial_info->size + sizeof(uint32_t));
header[2] = htonl(netplay->self_frame_count);
if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false))
{
warn_hangup();

View File

@ -187,7 +187,7 @@ void netplay_frontend_paused(netplay_t *netplay, bool paused);
/**
* netplay_load_savestate
* @netplay : pointer to netplay object
* @serial_info : the savestate being loaded
* @serial_info : the savestate being loaded, NULL means "load it yourself"
* @save : whether to save the provided serial_info into the frame buffer
*
* Inform Netplay of a savestate load and send it to the other side

View File

@ -167,8 +167,6 @@ struct netplay
struct netplay_callbacks* net_cbs;
};
extern void *netplay_data;
struct netplay_callbacks* netplay_get_cbs_net(void);
struct netplay_callbacks* netplay_get_cbs_spectate(void);

53
paths.c
View File

@ -43,6 +43,8 @@
#define MENU_VALUE_NO_CORE 0x7d5472cbU
static char path_main_basename[PATH_MAX_LENGTH] = {0}
;
static char current_savefile_dir[PATH_MAX_LENGTH] = {0};
static char path_libretro[PATH_MAX_LENGTH] = {0};
static char path_config_file[PATH_MAX_LENGTH] = {0};
@ -152,7 +154,7 @@ void path_set_redirect(void)
/* Set savefile directory if empty based on content directory */
if (string_is_empty(current_savefile_dir))
{
strlcpy(current_savefile_dir, global->name.base,
strlcpy(current_savefile_dir, path_main_basename,
sizeof(current_savefile_dir));
path_basedir(current_savefile_dir);
}
@ -167,7 +169,7 @@ void path_set_redirect(void)
if (path_is_directory(global->name.savefile))
{
fill_pathname_dir(global->name.savefile, global->name.base,
fill_pathname_dir(global->name.savefile, path_main_basename,
file_path_str(FILE_PATH_SRM_EXTENSION),
sizeof(global->name.savefile));
RARCH_LOG("%s \"%s\".\n",
@ -177,7 +179,7 @@ void path_set_redirect(void)
if (path_is_directory(global->name.savestate))
{
fill_pathname_dir(global->name.savestate, global->name.base,
fill_pathname_dir(global->name.savestate, path_main_basename,
file_path_str(FILE_PATH_STATE_EXTENSION),
sizeof(global->name.savestate));
RARCH_LOG("%s \"%s\".\n",
@ -187,7 +189,7 @@ void path_set_redirect(void)
if (path_is_directory(global->name.cheatfile))
{
fill_pathname_dir(global->name.cheatfile, global->name.base,
fill_pathname_dir(global->name.cheatfile, path_main_basename,
file_path_str(FILE_PATH_STATE_EXTENSION),
sizeof(global->name.cheatfile));
RARCH_LOG("%s \"%s\".\n",
@ -199,10 +201,9 @@ void path_set_redirect(void)
void path_set_basename(const char *path)
{
char *dst = NULL;
global_t *global = global_get_ptr();
runloop_ctl(RUNLOOP_CTL_SET_CONTENT_PATH, (void*)path);
strlcpy(global->name.base, path, sizeof(global->name.base));
strlcpy(path_main_basename, path, sizeof(path_main_basename));
#ifdef HAVE_COMPRESSION
/* Removing extension is a bit tricky for compressed files.
@ -224,11 +225,11 @@ void path_set_basename(const char *path)
* directory then and the name of srm and states are meaningful.
*
*/
path_basedir(global->name.base);
fill_pathname_dir(global->name.base, path, "", sizeof(global->name.base));
path_basedir(path_main_basename);
fill_pathname_dir(path_main_basename, path, "", sizeof(path_main_basename));
#endif
if ((dst = strrchr(global->name.base, '.')))
if ((dst = strrchr(path_main_basename, '.')))
*dst = '\0';
}
@ -265,13 +266,13 @@ void path_set_special(char **argv, unsigned num_content)
* It is more complicated for special content types. */
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH))
fill_pathname_noext(global->name.savestate, global->name.base,
fill_pathname_noext(global->name.savestate, path_main_basename,
file_path_str(FILE_PATH_STATE_EXTENSION),
sizeof(global->name.savestate));
if (path_is_directory(global->name.savestate))
{
fill_pathname_dir(global->name.savestate, global->name.base,
fill_pathname_dir(global->name.savestate, path_main_basename,
file_path_str(FILE_PATH_STATE_EXTENSION),
sizeof(global->name.savestate));
RARCH_LOG("%s \"%s\".\n",
@ -345,14 +346,14 @@ void path_init_savefile(void)
/* Let other relevant paths be inferred from the main SRAM location. */
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH))
fill_pathname_noext(global->name.savefile,
global->name.base,
path_main_basename,
file_path_str(FILE_PATH_SRM_EXTENSION),
sizeof(global->name.savefile));
if (path_is_directory(global->name.savefile))
{
fill_pathname_dir(global->name.savefile,
global->name.base,
path_main_basename,
file_path_str(FILE_PATH_SRM_EXTENSION),
sizeof(global->name.savefile));
RARCH_LOG("%s \"%s\".\n",
@ -385,14 +386,14 @@ void path_set_names(const char *path)
path_set_basename(path);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH))
fill_pathname_noext(global->name.savefile, global->name.base,
fill_pathname_noext(global->name.savefile, path_main_basename,
file_path_str(FILE_PATH_SRM_EXTENSION), sizeof(global->name.savefile));
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH))
fill_pathname_noext(global->name.savestate, global->name.base,
fill_pathname_noext(global->name.savestate, path_main_basename,
file_path_str(FILE_PATH_STATE_EXTENSION), sizeof(global->name.savestate));
fill_pathname_noext(global->name.cheatfile, global->name.base,
fill_pathname_noext(global->name.cheatfile, path_main_basename,
file_path_str(FILE_PATH_CHT_EXTENSION), sizeof(global->name.cheatfile));
path_set_redirect();
@ -405,27 +406,32 @@ void path_fill_names(void)
path_init_savefile();
bsv_movie_set_path(global->name.savefile);
if (string_is_empty(global->name.base))
if (string_is_empty(path_main_basename))
return;
if (string_is_empty(global->name.ups))
fill_pathname_noext(global->name.ups, global->name.base,
fill_pathname_noext(global->name.ups, path_main_basename,
file_path_str(FILE_PATH_UPS_EXTENSION),
sizeof(global->name.ups));
if (string_is_empty(global->name.bps))
fill_pathname_noext(global->name.bps, global->name.base,
fill_pathname_noext(global->name.bps, path_main_basename,
file_path_str(FILE_PATH_BPS_EXTENSION),
sizeof(global->name.bps));
if (string_is_empty(global->name.ips))
fill_pathname_noext(global->name.ips, global->name.base,
fill_pathname_noext(global->name.ips, path_main_basename,
file_path_str(FILE_PATH_IPS_EXTENSION),
sizeof(global->name.ips));
}
/* Core file path */
const char *path_get_basename(void)
{
return path_main_basename;
}
char *path_get_core_ptr(void)
{
return path_libretro;
@ -484,6 +490,11 @@ void path_clear_config(void)
*path_config_file = '\0';
}
void path_clear_basename(void)
{
*path_main_basename = '\0';
}
/* Core options file path */
bool path_is_core_options_empty(void)
@ -545,6 +556,8 @@ void path_clear_all(void)
path_clear_config();
path_clear_config_append();
path_clear_core_options();
path_clear_basename();
}
enum rarch_content_type path_is_media_type(const char *path)

36
paths.h
View File

@ -29,10 +29,16 @@ enum rarch_content_type
RARCH_CONTENT_IMAGE
};
/* init functions */
void path_init_savefile(void);
/* fill functions */
void path_fill_names(void);
/* set functions */
void path_set_redirect(void);
void path_set_names(const char *path);
@ -49,10 +55,20 @@ void path_set_config(const char *path);
void path_set_config_append(const char *path);
/* get size functions */
size_t path_get_core_size(void);
/* get ptr functions */
char *path_get_core_ptr(void);
/* get functions */
const char *path_get_current_savefile_dir(void);
const char *path_get_basename(void);
const char *path_get_core(void);
const char *path_get_core_options(void);
@ -61,15 +77,9 @@ const char *path_get_config(void);
const char *path_get_config_append(void);
size_t path_get_core_size(void);
/* clear functions */
bool path_is_core_empty(void);
bool path_is_config_empty(void);
bool path_is_core_options_empty(void);
bool path_is_config_append_empty(void);
void path_clear_basename(void);
void path_clear_core(void);
@ -81,6 +91,16 @@ void path_clear_config_append(void);
void path_clear_all(void);
/* is functions */
bool path_is_core_empty(void);
bool path_is_config_empty(void);
bool path_is_core_options_empty(void);
bool path_is_config_append_empty(void);
enum rarch_content_type path_is_media_type(const char *path);
RETRO_END_DECLS

View File

@ -3,6 +3,8 @@
*
* This provides the basic JavaScript for the RetroArch web player.
*/
/* setup your key for dropbox support */
var client = new Dropbox.Client({ key: "--your-api-key--" });
var BrowserFS = browserfs;
var afs;
@ -45,12 +47,18 @@ var showError = function(error) {
}
};
function cleanupStorage()
{
localStorage.clear();
document.getElementById('btnClean').disabled = true;
}
function dropboxInit()
{
document.getElementById('btnRun').disabled = true;
document.getElementById('btnDrop').disabled = true;
$('#icnDrop').removeClass('fa-dropbox');
$('#icnDrop').addClass('fa-spinner fa-spin');
//document.getElementById('btnDrop').disabled = true;
//$('#icnDrop').removeClass('fa-dropbox');
//$('#icnDrop').addClass('fa-spinner fa-spin');
client.authDriver(new Dropbox.AuthDriver.Redirect());
@ -67,8 +75,8 @@ function dropboxInit()
function dropboxSyncComplete()
{
document.getElementById('btnRun').disabled = false;
$('#icnDrop').removeClass('fa-spinner').removeClass('fa-spin');
$('#icnDrop').addClass('fa-check');
//$('#icnDrop').removeClass('fa-spinner').removeClass('fa-spin');
//$('#icnDrop').addClass('fa-check');
console.log("WEBPLAYER: Sync successful");
setupFileSystem("dropbox");
@ -106,6 +114,9 @@ function setupFileSystem(backend)
mountpoint for browserfs */
var mfs = new BrowserFS.FileSystem.MountableFileSystem();
/* setup this if you setup your server to serve assets or core assets,
you can find more information in the included README */
/* create an XmlHttpRequest filesystem for the bundled data
uncomment this section if you want XMB assets, Overlays, Shaders, etc.
var xfs1 = new BrowserFS.FileSystem.XmlHttpRequest
@ -126,11 +137,6 @@ function setupFileSystem(backend)
/* mount the filesystems onto mfs */
mfs.mount('/home/web_user/retroarch/userdata', lsfs);
/* create a memory filesystem for content only
var imfs = new BrowserFS.FileSystem.InMemory();*/
/* mount the filesystems onto mfs
mfs.mount('/home/web_user/retroarch/userdata/content/', imfs);*/
}
else
{
@ -138,6 +144,8 @@ function setupFileSystem(backend)
mfs.mount('/home/web_user/retroarch/userdata', afs);
}
/* setup this if you setup your server to serve assets or core assets,
you can find more information in the included README */
/*
mfs.mount('/home/web_user/retroarch/bundle', xfs1);
mfs.mount('/home/web_user/retroarch/userdata/content/', xfs2);
@ -162,7 +170,7 @@ function startRetroArch()
{
$('.webplayer').show();
$('.webplayer-preview').hide();
document.getElementById('btnDrop').disabled = true;
//document.getElementById('btnDrop').disabled = true;
document.getElementById('btnRun').disabled = true;
$('#btnFullscreen').removeClass('disabled');

View File

@ -17,18 +17,9 @@
<body>
<!--Navbar-->
<nav class="navbar navbar-dark bg-warning">
<!-- Collapse button-->
<button class="navbar-toggler hidden-sm-up" type="button" data-toggle="collapse" data-target="#collapseEx2">
<i class="fa fa-bars"></i>
</button>
<div class="container">
<!--Collapse content-->
<div class="collapse navbar-toggleable-xs" id="collapseEx2">
<!--Navbar Brand-->
<a class="navbar-brand" href="#">RetroArch</a>
<!--Links-->
<ul class="nav navbar-nav">
<div class="dropdown">
@ -89,6 +80,9 @@
<button class="btn btn-warning disabled" id="btnAdd" onclick="document.getElementById('btnRom').click()" disabled>
<span class="fa fa-plus" id="icnAdd"></span> Add Content
</button>
<button class="btn btn-warning" id="btnClean" onclick="cleanupStorage();" title="Cleanup">
<span class="fa fa-trash-o" id="icnClean"></span> <span class="sr-only">Cleanup</span>
</button>
<input class="btn btn-warning disabled" style="display: none" type="file" id="btnRom" name="upload" onclick="document.getElementById('btnAdd').click();" onchange="selectFiles(event.target.files)" multiple />
<button class="btn btn-warning disabled" id="btnFullscreen" onclick="Module.requestFullScreen()" title="Fullscreen" disabled>
<span class="fa fa-desktop" id="icnAdd"></span> <span class="sr-only">Fullscreen</span>
@ -120,11 +114,12 @@
<span class="fa fa-chrome" id="icnLocal"></span> Browser
</input>
</label>
<!--uncomment for dropbox support
<label class="btn btn-warning" id="lblDrop" onclick=switchStorage("dropbox")>
<input type="radio" name="options" id="btnDrop" autocomplete="off">
<span class="fa fa-dropbox" id="icnDrop"></span> Dropbox
</input>
</label>
</label>-->
</div>
</div>
</div>

View File

@ -18,14 +18,7 @@
<body>
<!--Navbar-->
<nav class="navbar navbar-dark bg-danger">
<!-- Collapse button-->
<button class="navbar-toggler hidden-sm-up" type="button" data-toggle="collapse" data-target="#collapseEx2">
<i class="fa fa-bars"></i>
</button>
<div class="container">
<!--Collapse content-->
<div class="collapse navbar-toggleable-xs" id="collapseEx2">
<!--Navbar Brand-->
@ -48,15 +41,15 @@
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="fbalpha2012_neo">FB Alpha 2012 NeoGeo</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="fceumm">FCEUmm</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="ffmpeg">FFmpeg</a>-->
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="gambatte">Gambatte (Gameboy / Gameboy Color)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="genesis_plus_gx">Genesis Plus GX (Megadrive / Game Gear / Master System)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="gambatte">Gambatte (GB/GBC)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="genesis_plus_gx">Genesis Plus GX (MD / GG / SMS)</a>
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="gme">Game Music Emu</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="gpsp">gPSP</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="handy">Handy</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mame2000">MAME 2000</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_lynx">Mednafen Lynx</a>-->
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_ngp">Mednafen NeoPop (NeoGeo Pocket)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_pce_fast">Mednafen PCE-Fast (PC Engine / TurboGrafx-16)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_ngp">Mednafen NeoPop (NGP)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_pce_fast">Mednafen PCE-Fast (PC-E/TG-16)</a>
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_pcfx">Mednafen/Beetle PCFX</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_psx">Mednafen/Beetle PSX</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_saturn">Mednafen/Beetle Saturn</a>-->
@ -64,7 +57,7 @@
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_vb">Mednafen/Beetle Virtual Boy</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mednafen_wswan">Mednafen/Beetle WonderSwan</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="mupen64plus">Mupen64 Plus</a>-->
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="nestopia">Nestopia (Nintendo Entertainment System)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="nestopia">Nestopia (NES)</a>
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="nxengine">NX Engine</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="o2em">O2em</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="picodrive">PicoDrive</a>-->
@ -72,7 +65,7 @@
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="quicknes">QuickNES</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="snes9x2002">Snes9x 2002</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="snes9x2005">Snes9x 2005</a>-->
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="snes9x2010">Snes9x 2010 (Super Nintendo Entertainment System)</a>
<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="snes9x2010">Snes9x 2010 (SNES)</a>
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="snes9x">Snes9x</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="stella">Stella</a>-->
<!--<a class="dropdown-item" href="https://libretro.itch.io/retroarch" data-core="tgbdual">TGB Dual</a>-->
@ -88,6 +81,9 @@
<button class="btn btn-danger disabled" id="btnAdd" onclick="document.getElementById('btnRom').click()" title="Add Games" disabled>
<span class="fa fa-plus" id="icnAdd"></span> </span> <span class="sr-only"></span>
</button>
<button class="btn btn-danger" id="btnClean" onclick="cleanupStorage();" title="Cleanup">
<span class="fa fa-trash-o" id="icnClean"></span> <span class="sr-only">Cleanup</span>
</button>
<input class="btn btn-danger disabled" style="display: none" type="file" id="btnRom" name="upload" onclick="document.getElementById('btnAdd').click();" onchange="selectFiles(event.target.files)" multiple />
<button class="btn btn-danger disabled" id="btnFullscreen" onclick="Module.requestFullScreen()" title="Fullscreen" disabled>
<span class="fa fa-desktop" id="icnAdd"></span> <span class="sr-only">Fullscreen</span>

View File

@ -45,9 +45,10 @@ var showError = function(error) {
}
};
function reload()
function cleanupStorage()
{
window.top.location.reload();
localStorage.clear();
document.getElementById('btnClean').disabled = true;
}
function dropboxInit()

View File

@ -18,85 +18,78 @@
<body>
<!--Navbar-->
<nav class="navbar navbar-dark bg-primary">
<!-- Collapse button-->
<button class="navbar-toggler hidden-sm-up" type="button" data-toggle="collapse" data-target="#collapseEx2">
<i class="fa fa-bars"></i>
</button>
<div class="container">
<div class="container">
<!--Collapse content-->
<div class="collapse navbar-toggleable-xs" id="collapseEx2">
<!--Navbar Brand-->
<a class="navbar-brand" href="#">RetroArch</a>
<!--Links-->
<ul class="nav navbar-nav">
<div class="dropdown">
<li class="nav-item dropdown">
<button class="btn btn-primary dropdown-toggle" type="button" id="dropdownMenu1" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">Core Selection</button>
<div class="dropdown-menu dropdown-primary" aria-labelledby="dropdownMenu1" data-dropdown-in="fadeIn" data-dropdown-out="fadeOut" id="core-selector">
<a class="dropdown-item" href="." data-core="2048">2048</a>
<a class="dropdown-item" href="." data-core="4do">4DO</a>
<a class="dropdown-item" href="." data-core="bluemsx">BlueMSX</a>
<a class="dropdown-item" href="." data-core="craft">Craft</a>
<a class="dropdown-item" href="." data-core="desmume">DeSmuME</a>
<a class="dropdown-item" href="." data-core="dosbox">DOSBox</a>
<a class="dropdown-item" href="." data-core="easyrpg">EasyRPG</a>
<a class="dropdown-item" href="." data-core="fbalpha2012">FB Alpha 2012</a>
<a class="dropdown-item" href="." data-core="fbalpha2012_cps1">FB Alpha 2012 CPS1</a>
<a class="dropdown-item" href="." data-core="fbalpha2012_cps2">FB Alpha 2012 CPS2</a>
<a class="dropdown-item" href="." data-core="fbalpha2012_neo">FB Alpha 2012 NeoGeo</a>
<a class="dropdown-item" href="." data-core="fceumm">FCEUmm</a>
<a class="dropdown-item" href="." data-core="ffmpeg">FFmpeg</a>
<a class="dropdown-item" href="." data-core="gambatte">Gambatte</a>
<a class="dropdown-item" href="." data-core="genesis_plus_gx">Genesis Plus GX</a>
<a class="dropdown-item" href="." data-core="gme">Game Music Emu</a>
<a class="dropdown-item" href="." data-core="gpsp">gPSP</a>
<a class="dropdown-item" href="." data-core="handy">Handy</a>
<a class="dropdown-item" href="." data-core="mame2000">MAME 2000</a>
<a class="dropdown-item" href="." data-core="mednafen_lynx">Mednafen Lynx</a>
<a class="dropdown-item" href="." data-core="mednafen_ngp">Mednafen Neo Geo Pocket</a>
<a class="dropdown-item" href="." data-core="mednafen_pce_fast">Mednafen PC Engine Fast</a>
<a class="dropdown-item" href="." data-core="mednafen_pcfx">Mednafen/Beetle PCFX</a>
<a class="dropdown-item" href="." data-core="mednafen_psx">Mednafen/Beetle PSX</a>
<!--<a class="dropdown-item" href="." data-core="mednafen_saturn">Mednafen/Beetle Saturn</a>-->
<a class="dropdown-item" href="." data-core="mednafen_snes">Mednafen/Beetle SNES</a>
<a class="dropdown-item" href="." data-core="mednafen_vb">Mednafen/Beetle Virtual Boy</a>
<a class="dropdown-item" href="." data-core="mednafen_wswan">Mednafen/Beetle WonderSwan</a>
<a class="dropdown-item" href="." data-core="mupen64plus">Mupen64 Plus</a>
<a class="dropdown-item" href="." data-core="nestopia">Nestopia</a>
<a class="dropdown-item" href="." data-core="nxengine">NX Engine</a>
<a class="dropdown-item" href="." data-core="o2em">O2em</a>
<a class="dropdown-item" href="." data-core="picodrive">PicoDrive</a>
<a class="dropdown-item" href="." data-core="prboom">PrBoom</a>
<a class="dropdown-item" href="." data-core="quicknes">QuickNES</a>
<a class="dropdown-item" href="." data-core="snes9x2002">Snes9x 2002</a>
<a class="dropdown-item" href="." data-core="snes9x2005">Snes9x 2005</a>
<a class="dropdown-item" href="." data-core="snes9x2010">Snes9x 2010</a>
<a class="dropdown-item" href="." data-core="snes9x">Snes9x</a>
<a class="dropdown-item" href="." data-core="stella">Stella</a>
<a class="dropdown-item" href="." data-core="tgbdual">TGB Dual</a>
<a class="dropdown-item" href="." data-core="tyrquake">TyrQuake</a>
<a class="dropdown-item" href="." data-core="vba_next">VBA Next</a>
<a class="dropdown-item" href="." data-core="vecx">Vecx</a>
<a class="dropdown-item" href="." data-core="virtualjaguar">Virtual Jaguar</a>
<a class="dropdown-item" href="." data-core="yabause">Yabause</a>
</div>
<button class="btn btn-primary disabled" id="btnRun" onclick="startRetroArch()" disabled>
<span class="fa fa-spinner fa-spin" id="icnRun"></span> Run
</button>
<button class="btn btn-primary disabled" id="btnAdd" onclick="document.getElementById('btnRom').click()" disabled>
<span class="fa fa-plus" id="icnAdd"></span> Add Content
</button>
<input class="btn btn-primary disabled" style="display: none" type="file" id="btnRom" name="upload" onclick="document.getElementById('btnAdd').click();" onchange="selectFiles(event.target.files)" multiple />
<button class="btn btn-primary disabled" id="btnFullscreen" onclick="Module.requestFullScreen()" title="Fullscreen" disabled>
<span class="fa fa-desktop" id="icnAdd"></span> <span class="sr-only">Fullscreen</span>
</button>
<button class="btn btn-primary disabled" id="btnMenu" onclick="keyPress(112);" title="Menu toggle" disabled>
<span class="fa fa-bars" id="btnMenu"></span> <span class="sr-only">Menu</span>
</button>
<li class="nav-item dropdown">
<button class="btn btn-primary dropdown-toggle" type="button" id="dropdownMenu1" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">Core Selection</button>
<div class="dropdown-menu dropdown-primary" aria-labelledby="dropdownMenu1" data-dropdown-in="fadeIn" data-dropdown-out="fadeOut" id="core-selector">
<a class="dropdown-item" href="." data-core="2048">2048</a>
<a class="dropdown-item" href="." data-core="4do">4DO</a>
<a class="dropdown-item" href="." data-core="bluemsx">BlueMSX</a>
<a class="dropdown-item" href="." data-core="craft">Craft</a>
<a class="dropdown-item" href="." data-core="desmume">DeSmuME</a>
<a class="dropdown-item" href="." data-core="dosbox">DOSBox</a>
<a class="dropdown-item" href="." data-core="easyrpg">EasyRPG</a>
<a class="dropdown-item" href="." data-core="fbalpha2012">FB Alpha 2012</a>
<a class="dropdown-item" href="." data-core="fbalpha2012_cps1">FB Alpha 2012 CPS1</a>
<a class="dropdown-item" href="." data-core="fbalpha2012_cps2">FB Alpha 2012 CPS2</a>
<a class="dropdown-item" href="." data-core="fbalpha2012_neo">FB Alpha 2012 NeoGeo</a>
<a class="dropdown-item" href="." data-core="fceumm">FCEUmm</a>
<a class="dropdown-item" href="." data-core="ffmpeg">FFmpeg</a>
<a class="dropdown-item" href="." data-core="gambatte">Gambatte</a>
<a class="dropdown-item" href="." data-core="genesis_plus_gx">Genesis Plus GX</a>
<a class="dropdown-item" href="." data-core="gme">Game Music Emu</a>
<a class="dropdown-item" href="." data-core="gpsp">gPSP</a>
<a class="dropdown-item" href="." data-core="handy">Handy</a>
<a class="dropdown-item" href="." data-core="mame2000">MAME 2000</a>
<a class="dropdown-item" href="." data-core="mednafen_lynx">Mednafen Lynx</a>
<a class="dropdown-item" href="." data-core="mednafen_ngp">Mednafen Neo Geo Pocket</a>
<a class="dropdown-item" href="." data-core="mednafen_pce_fast">Mednafen PC Engine Fast</a>
<a class="dropdown-item" href="." data-core="mednafen_pcfx">Mednafen/Beetle PCFX</a>
<a class="dropdown-item" href="." data-core="mednafen_psx">Mednafen/Beetle PSX</a>
<!--<a class="dropdown-item" href="." data-core="mednafen_saturn">Mednafen/Beetle Saturn</a>-->
<a class="dropdown-item" href="." data-core="mednafen_snes">Mednafen/Beetle SNES</a>
<a class="dropdown-item" href="." data-core="mednafen_vb">Mednafen/Beetle Virtual Boy</a>
<a class="dropdown-item" href="." data-core="mednafen_wswan">Mednafen/Beetle WonderSwan</a>
<a class="dropdown-item" href="." data-core="mupen64plus">Mupen64 Plus</a>
<a class="dropdown-item" href="." data-core="nestopia">Nestopia</a>
<a class="dropdown-item" href="." data-core="nxengine">NX Engine</a>
<a class="dropdown-item" href="." data-core="o2em">O2em</a>
<a class="dropdown-item" href="." data-core="picodrive">PicoDrive</a>
<a class="dropdown-item" href="." data-core="prboom">PrBoom</a>
<a class="dropdown-item" href="." data-core="quicknes">QuickNES</a>
<a class="dropdown-item" href="." data-core="snes9x2002">Snes9x 2002</a>
<a class="dropdown-item" href="." data-core="snes9x2005">Snes9x 2005</a>
<a class="dropdown-item" href="." data-core="snes9x2010">Snes9x 2010</a>
<a class="dropdown-item" href="." data-core="snes9x">Snes9x</a>
<a class="dropdown-item" href="." data-core="stella">Stella</a>
<a class="dropdown-item" href="." data-core="tgbdual">TGB Dual</a>
<a class="dropdown-item" href="." data-core="tyrquake">TyrQuake</a>
<a class="dropdown-item" href="." data-core="vba_next">VBA Next</a>
<a class="dropdown-item" href="." data-core="vecx">Vecx</a>
<a class="dropdown-item" href="." data-core="virtualjaguar">Virtual Jaguar</a>
<a class="dropdown-item" href="." data-core="yabause">Yabause</a>
</div>
<button class="btn btn-primary disabled" id="btnRun" onclick="startRetroArch()" disabled>
<span class="fa fa-spinner fa-spin" id="icnRun"></span> Run
</button>
<button class="btn btn-primary disabled" id="btnAdd" onclick="document.getElementById('btnRom').click()" disabled>
<span class="fa fa-plus" id="icnAdd"></span> Add Content
</button>
<button class="btn btn-primary" id="btnClean" onclick="cleanupStorage();" title="Cleanup">
<span class="fa fa-trash-o" id="icnClean"></span> <span class="sr-only">Cleanup</span>
</button>
<input class="btn btn-primary disabled" style="display: none" type="file" id="btnRom" name="upload" onclick="document.getElementById('btnAdd').click();" onchange="selectFiles(event.target.files)" multiple />
<button class="btn btn-primary disabled" id="btnMenu" onclick="keyPress(112);" title="Menu toggle" disabled>
<span class="fa fa-bars" id="btnMenu"></span> <span class="sr-only">Menu</span>
</button>
<button class="btn btn-primary disabled" id="btnFullscreen" onclick="Module.requestFullScreen()" title="Fullscreen" disabled>
<span class="fa fa-desktop" id="icnAdd"></span> <span class="sr-only">Fullscreen</span>
</button>
</li>
</div>
</ul>
@ -114,18 +107,18 @@
</div>
<div class="container">
<div class="row">
<div class="col-sm-12 form-group btn-group text-xs-center p-t-2">
<div class="col-sm-12 form-group btn-group text-xs-left p-t-2">
<div class="btn-group" data-toggle="buttons">
<label class="btn btn-primary" id="lblLocal" onclick=switchStorage("browser")>
<input type="radio" name="options" id="btnLocal" autocomplete="off" checked>
<span class="fa fa-chrome" id="icnLocal"></span> Browser
<span class="fa fa-globe" id="icnLocal"></span> Browser
</input>
</label>
<label class="btn btn-primary" id="lblDrop" onclick=switchStorage("dropbox")>
<label class="btn btn-primary" id="lblDrop" onclick=switchStorage("dropbox")>
<input type="radio" name="options" id="btnDrop" autocomplete="off">
<span class="fa fa-dropbox" id="icnDrop"></span> Dropbox
</input>
</label>
</label>
</div>
</div>
</div>
@ -136,7 +129,6 @@
<textarea id="output" rows="15"></textarea>
</div>
</div>
</div>
</div>
</div>

View File

@ -45,6 +45,12 @@ var showError = function(error) {
}
};
function cleanupStorage()
{
localStorage.clear();
document.getElementById("btnClean").disabled = true;
}
function dropboxInit()
{
document.getElementById('btnRun').disabled = true;

View File

@ -882,14 +882,13 @@ bool retroarch_validate_game_options(char *s, size_t len, bool mkdir)
const char *core_name = NULL;
const char *game_name = NULL;
rarch_system_info_t *system = NULL;
global_t *global = global_get_ptr();
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (system)
core_name = system->info.library_name;
if (global)
game_name = path_basename(global->name.base);
game_name = path_basename(path_get_basename());
if (string_is_empty(core_name) || string_is_empty(game_name))
return false;

View File

@ -140,17 +140,6 @@ enum runloop_ctl_state
RUNLOOP_CTL_HTTPSERVER_DESTROY
};
typedef struct rarch_dir
{
/* Used on reentrancy to use a savestate dir. */
char savefile[PATH_MAX_LENGTH];
char savestate[PATH_MAX_LENGTH];
char systemdir[PATH_MAX_LENGTH];
#ifdef HAVE_OVERLAY
char osk_overlay[PATH_MAX_LENGTH];
#endif
} rarch_dir_t;
typedef struct rarch_resolution
{
unsigned idx;
@ -161,8 +150,6 @@ typedef struct rarch_resolution
typedef struct global
{
rarch_dir_t dir;
struct
{
bool libretro_device[MAX_USERS];
@ -170,7 +157,6 @@ typedef struct global
struct
{
char base[PATH_MAX_LENGTH];
char savefile[PATH_MAX_LENGTH];
char savestate[PATH_MAX_LENGTH];
char cheatfile[PATH_MAX_LENGTH];

View File

@ -108,6 +108,610 @@ static bool _content_is_inited = false;
static bool core_does_not_need_content = false;
static uint32_t content_crc = 0;
#ifdef HAVE_COMPRESSION
/**
* filename_split_archive:
* @str : filename to turn into a string list
*
* Creates a new string list based on filename @path, delimited by a hash (#).
*
* Returns: new string list if successful, otherwise NULL.
*/
static struct string_list *filename_split_archive(const char *path)
{
union string_list_elem_attr attr;
struct string_list *list = string_list_new();
const char *delim = NULL;
memset(&attr, 0, sizeof(attr));
delim = path_get_archive_delim(path);
if (delim)
{
/* add archive path to list first */
if (!string_list_append_n(list, path, delim - path, attr))
goto error;
/* now add the path within the archive */
delim++;
if (*delim)
{
if (!string_list_append(list, delim, attr))
goto error;
}
}
else
if (!string_list_append(list, path, attr))
goto error;
return list;
error:
string_list_free(list);
return NULL;
}
#ifdef HAVE_7ZIP
static bool utf16_to_char(uint8_t **utf_data,
size_t *dest_len, const uint16_t *in)
{
unsigned len = 0;
while (in[len] != '\0')
len++;
utf16_conv_utf8(NULL, dest_len, in, len);
*dest_len += 1;
*utf_data = (uint8_t*)malloc(*dest_len);
if (*utf_data == 0)
return false;
return utf16_conv_utf8(*utf_data, dest_len, in, len);
}
static bool utf16_to_char_string(const uint16_t *in, char *s, size_t len)
{
size_t dest_len = 0;
uint8_t *utf16_data = NULL;
bool ret = utf16_to_char(&utf16_data, &dest_len, in);
if (ret)
{
utf16_data[dest_len] = 0;
strlcpy(s, (const char*)utf16_data, len);
}
free(utf16_data);
utf16_data = NULL;
return ret;
}
/* Extract the relative path (needle) from a 7z archive
* (path) and allocate a buf for it to write it in.
* If optional_outfile is set, extract to that instead
* and don't allocate buffer.
*/
static int content_7zip_file_read(
const char *path,
const char *needle, void **buf,
const char *optional_outfile)
{
CFileInStream archiveStream;
CLookToRead lookStream;
ISzAlloc allocImp;
ISzAlloc allocTempImp;
CSzArEx db;
uint8_t *output = 0;
long outsize = -1;
/*These are the allocation routines.
* Currently using the non-standard 7zip choices. */
allocImp.Alloc = SzAlloc;
allocImp.Free = SzFree;
allocTempImp.Alloc = SzAllocTemp;
allocTempImp.Free = SzFreeTemp;
if (InFile_Open(&archiveStream.file, path))
{
RARCH_ERR("Could not open %s as 7z archive\n.", path);
return -1;
}
FileInStream_CreateVTable(&archiveStream);
LookToRead_CreateVTable(&lookStream, False);
lookStream.realStream = &archiveStream.s;
LookToRead_Init(&lookStream);
CrcGenerateTable();
SzArEx_Init(&db);
if (SzArEx_Open(&db, &lookStream.s, &allocImp, &allocTempImp) == SZ_OK)
{
uint32_t i;
bool file_found = false;
uint16_t *temp = NULL;
size_t temp_size = 0;
uint32_t block_index = 0xFFFFFFFF;
SRes res = SZ_OK;
for (i = 0; i < db.db.NumFiles; i++)
{
size_t len;
char infile[PATH_MAX_LENGTH] = {0};
size_t offset = 0;
size_t outSizeProcessed = 0;
const CSzFileItem *f = db.db.Files + i;
/* We skip over everything which is not a directory.
* FIXME: Why continue then if f->IsDir is true?*/
if (f->IsDir)
continue;
len = SzArEx_GetFileNameUtf16(&db, i, NULL);
if (len > temp_size)
{
free(temp);
temp_size = len;
temp = (uint16_t *)malloc(temp_size * sizeof(temp[0]));
if (temp == 0)
{
res = SZ_ERROR_MEM;
break;
}
}
SzArEx_GetFileNameUtf16(&db, i, temp);
res = SZ_ERROR_FAIL;
if (temp)
res = utf16_to_char_string(temp, infile, sizeof(infile))
? SZ_OK : SZ_ERROR_FAIL;
if (string_is_equal(infile, needle))
{
size_t output_size = 0;
RARCH_LOG_OUTPUT("Opened archive %s. Now trying to extract %s\n",
path, needle);
/* C LZMA SDK does not support chunked extraction - see here:
* sourceforge.net/p/sevenzip/discussion/45798/thread/6fb59aaf/
* */
file_found = true;
res = SzArEx_Extract(&db, &lookStream.s, i, &block_index,
&output, &output_size, &offset, &outSizeProcessed,
&allocImp, &allocTempImp);
if (res != SZ_OK)
break; /* This goes to the error section. */
outsize = outSizeProcessed;
if (optional_outfile != NULL)
{
const void *ptr = (const void*)(output + offset);
if (!filestream_write_file(optional_outfile, ptr, outsize))
{
RARCH_ERR("Could not open outfilepath %s.\n",
optional_outfile);
res = SZ_OK;
file_found = true;
outsize = -1;
}
}
else
{
/*We could either use the 7Zip allocated buffer,
* or create our own and use it.
* We would however need to realloc anyways, because RetroArch
* expects a \0 at the end, therefore we allocate new,
* copy and free the old one. */
*buf = malloc(outsize + 1);
((char*)(*buf))[outsize] = '\0';
memcpy(*buf,output + offset,outsize);
}
break;
}
}
free(temp);
IAlloc_Free(&allocImp, output);
if (!(file_found && res == SZ_OK))
{
/* Error handling */
if (!file_found)
RARCH_ERR("%s: %s in %s.\n",
msg_hash_to_str(MSG_FILE_NOT_FOUND),
needle, path);
RARCH_ERR("Failed to open compressed file inside 7zip archive.\n");
outsize = -1;
}
}
SzArEx_Free(&db, &allocImp);
File_Close(&archiveStream.file);
return outsize;
}
static struct string_list *compressed_7zip_file_list_new(
const char *path, const char* ext)
{
CFileInStream archiveStream;
CLookToRead lookStream;
ISzAlloc allocImp;
ISzAlloc allocTempImp;
CSzArEx db;
size_t temp_size = 0;
struct string_list *list = NULL;
/* These are the allocation routines - currently using
* the non-standard 7zip choices. */
allocImp.Alloc = SzAlloc;
allocImp.Free = SzFree;
allocTempImp.Alloc = SzAllocTemp;
allocTempImp.Free = SzFreeTemp;
if (InFile_Open(&archiveStream.file, path))
{
RARCH_ERR("Could not open as 7zip archive: %s.\n",path);
return NULL;
}
list = string_list_new();
if (!list)
{
File_Close(&archiveStream.file);
return NULL;
}
FileInStream_CreateVTable(&archiveStream);
LookToRead_CreateVTable(&lookStream, False);
lookStream.realStream = &archiveStream.s;
LookToRead_Init(&lookStream);
CrcGenerateTable();
SzArEx_Init(&db);
if (SzArEx_Open(&db, &lookStream.s, &allocImp, &allocTempImp) == SZ_OK)
{
uint32_t i;
struct string_list *ext_list = ext ? string_split(ext, "|"): NULL;
SRes res = SZ_OK;
uint16_t *temp = NULL;
for (i = 0; i < db.db.NumFiles; i++)
{
union string_list_elem_attr attr;
char infile[PATH_MAX_LENGTH] = {0};
const char *file_ext = NULL;
size_t len = 0;
bool supported_by_core = false;
const CSzFileItem *f = db.db.Files + i;
/* we skip over everything, which is a directory. */
if (f->IsDir)
continue;
len = SzArEx_GetFileNameUtf16(&db, i, NULL);
if (len > temp_size)
{
free(temp);
temp_size = len;
temp = (uint16_t *)malloc(temp_size * sizeof(temp[0]));
if (temp == 0)
{
res = SZ_ERROR_MEM;
break;
}
}
SzArEx_GetFileNameUtf16(&db, i, temp);
res = SZ_ERROR_FAIL;
if (temp)
res = utf16_to_char_string(temp, infile, sizeof(infile))
? SZ_OK : SZ_ERROR_FAIL;
file_ext = path_get_extension(infile);
if (string_list_find_elem_prefix(ext_list, ".", file_ext))
supported_by_core = true;
/*
* Currently we only support files without subdirs in the archives.
* Folders are not supported (differences between win and lin.
* Archives within archives should imho never be supported.
*/
if (!supported_by_core)
continue;
attr.i = RARCH_COMPRESSED_FILE_IN_ARCHIVE;
if (!string_list_append(list, infile, attr))
{
res = SZ_ERROR_MEM;
break;
}
}
string_list_free(ext_list);
free(temp);
if (res != SZ_OK)
{
/* Error handling */
RARCH_ERR("Failed to open compressed_file: \"%s\"\n", path);
string_list_free(list);
list = NULL;
}
}
SzArEx_Free(&db, &allocImp);
File_Close(&archiveStream.file);
return list;
}
#endif
#ifdef HAVE_ZLIB
struct decomp_state
{
char *opt_file;
char *needle;
void **buf;
size_t size;
bool found;
};
static bool content_zip_file_decompressed_handle(
file_archive_file_handle_t *handle,
const uint8_t *cdata, uint32_t csize,
uint32_t size, uint32_t crc32)
{
int ret = 0;
handle->backend = file_archive_get_default_file_backend();
if (!handle->backend)
goto error;
if (!handle->backend->stream_decompress_data_to_file_init(
handle, cdata, csize, size))
return false;
do{
ret = handle->backend->stream_decompress_data_to_file_iterate(
handle->stream);
}while(ret == 0);
handle->real_checksum = handle->backend->stream_crc_calculate(0,
handle->data, size);
if (handle->real_checksum != crc32)
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_INFLATED_CHECKSUM_DID_NOT_MATCH_CRC32));
goto error;
}
if (handle->stream)
free(handle->stream);
return true;
error:
if (handle->stream)
free(handle->stream);
if (handle->data)
free(handle->data);
handle->stream = NULL;
handle->data = NULL;
return false;
}
/* Extract the relative path (needle) from a
* ZIP archive (path) and allocate a buffer for it to write it in.
*
* optional_outfile if not NULL will be used to extract the file to.
* buf will be 0 then.
*/
static int content_zip_file_decompressed(
const char *name, const char *valid_exts,
const uint8_t *cdata, unsigned cmode,
uint32_t csize, uint32_t size,
uint32_t crc32, void *userdata)
{
struct decomp_state *st = (struct decomp_state*)userdata;
/* Ignore directories. */
if (name[strlen(name) - 1] == '/' || name[strlen(name) - 1] == '\\')
return 1;
RARCH_LOG("[deflate] Path: %s, CRC32: 0x%x\n", name, crc32);
if (strstr(name, st->needle))
{
bool goto_error = false;
file_archive_file_handle_t handle = {0};
st->found = true;
if (content_zip_file_decompressed_handle(&handle,
cdata, csize, size, crc32))
{
if (st->opt_file != 0)
{
/* Called in case core has need_fullpath enabled. */
char *buf = (char*)malloc(size);
if (buf)
{
RARCH_LOG("%s: %s\n",
msg_hash_to_str(MSG_EXTRACTING_FILE),
st->opt_file);
memcpy(buf, handle.data, size);
if (!filestream_write_file(st->opt_file, buf, size))
goto_error = true;
}
free(buf);
st->size = 0;
}
else
{
/* Called in case core has need_fullpath disabled.
* Will copy decompressed content directly into
* RetroArch's ROM buffer. */
*st->buf = malloc(size);
memcpy(*st->buf, handle.data, size);
st->size = size;
}
}
if (handle.data)
free(handle.data);
if (goto_error)
return 0;
}
return 1;
}
static int content_zip_file_read(
const char *path,
const char *needle, void **buf,
const char* optional_outfile)
{
file_archive_transfer_t zlib;
struct decomp_state st;
bool returnerr = true;
int ret = 0;
zlib.type = ZLIB_TRANSFER_INIT;
st.needle = NULL;
st.opt_file = NULL;
st.found = false;
st.buf = buf;
if (needle)
st.needle = strdup(needle);
if (optional_outfile)
st.opt_file = strdup(optional_outfile);
do
{
ret = file_archive_parse_file_iterate(&zlib, &returnerr, path,
"", content_zip_file_decompressed, &st);
if (!returnerr)
break;
}while(ret == 0 && !st.found);
file_archive_parse_file_iterate_stop(&zlib);
if (st.opt_file)
free(st.opt_file);
if (st.needle)
free(st.needle);
if (!st.found)
return -1;
return st.size;
}
#endif
#endif
#ifdef HAVE_COMPRESSION
/* Generic compressed file loader.
* Extracts to buf, unless optional_filename != 0
* Then extracts to optional_filename and leaves buf alone.
*/
static int content_file_compressed_read(
const char * path, void **buf,
const char* optional_filename, ssize_t *length)
{
int ret = 0;
const char* file_ext = NULL;
struct string_list *str_list = filename_split_archive(path);
/* Safety check.
* If optional_filename and optional_filename
* exists, we simply return 0,
* hoping that optional_filename is the
* same as requested.
*/
if (optional_filename && path_file_exists(optional_filename))
{
*length = 0;
string_list_free(str_list);
return 1;
}
/* We assure that there is something after the '#' symbol.
*
* This error condition happens for example, when
* path = /path/to/file.7z, or
* path = /path/to/file.7z#
*/
if (str_list->size <= 1)
goto error;
#if defined(HAVE_7ZIP) || defined(HAVE_ZLIB)
file_ext = path_get_extension(str_list->elems[0].data);
#endif
#ifdef HAVE_7ZIP
if (string_is_equal_noncase(file_ext, "7z"))
{
*length = content_7zip_file_read(str_list->elems[0].data,
str_list->elems[1].data, buf, optional_filename);
if (*length != -1)
ret = 1;
}
#endif
#ifdef HAVE_ZLIB
if (string_is_equal_noncase(file_ext, "zip"))
{
*length = content_zip_file_read(str_list->elems[0].data,
str_list->elems[1].data, buf, optional_filename);
if (*length != -1)
ret = 1;
}
#endif
string_list_free(str_list);
return ret;
error:
RARCH_ERR("Could not extract string and substring from "
": %s.\n", path);
string_list_free(str_list);
*length = 0;
return 0;
}
#endif
/**
* content_file_read:
* @path : path to file.
@ -956,7 +1560,7 @@ static void menu_content_environment_get(int *argc, char *argv[],
{
char *fullpath = NULL;
struct rarch_main_wrap *wrap_args = (struct rarch_main_wrap*)params_data;
if (!wrap_args)
return;

View File

@ -47,6 +47,7 @@
#include "../defaults.h"
#include "../configuration.h"
#include "../runloop.h"
#include "../paths.h"
#include "../msg_hash.h"
#include "../gfx/video_driver.h"
@ -281,8 +282,7 @@ static bool take_screenshot_choice(const char *global_name_base)
**/
bool take_screenshot(void)
{
global_t *global = global_get_ptr();
char *name_base = strdup(global->name.base);
char *name_base = strdup(path_get_basename());
bool is_paused = runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL);
bool ret = take_screenshot_choice(name_base);
const char *msg_screenshot = ret