Change some more instances of 'player' to 'user'

This commit is contained in:
twinaphex 2014-12-05 14:21:04 +01:00
parent 23569044ff
commit 738d180816
5 changed files with 16 additions and 16 deletions

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@ -132,10 +132,10 @@
<string name="overlay_opacity">Overlay opacity</string> <string name="overlay_opacity">Overlay opacity</string>
<string name="overlay_opacity_desc">Set the opacity of the touch overlay.</string> <string name="overlay_opacity_desc">Set the opacity of the touch overlay.</string>
<string name="custom_binds">Custom Binds</string> <string name="custom_binds">Custom Binds</string>
<string name="player_1_custom_binds">Player 1 Custom Binds</string> <string name="player_1_custom_binds">User 1 Custom Binds</string>
<string name="player_2_custom_binds">Player 2 Custom Binds</string> <string name="player_2_custom_binds">User 2 Custom Binds</string>
<string name="player_3_custom_binds">Player 3 Custom Binds</string> <string name="player_3_custom_binds">User 3 Custom Binds</string>
<string name="player_4_custom_binds">Player 4 Custom Binds</string> <string name="player_4_custom_binds">User 4 Custom Binds</string>
<string name="up_button">Up Button</string> <string name="up_button">Up Button</string>
<string name="down_button">Down Button</string> <string name="down_button">Down Button</string>
<string name="left_button">Left Button</string> <string name="left_button">Left Button</string>

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@ -575,7 +575,7 @@ static const bool pause_nonactive = false;
static const unsigned autosave_interval = 0; static const unsigned autosave_interval = 0;
/* When being client over netplay, use keybinds for /* When being client over netplay, use keybinds for
* player 1 rather than player 2. */ * user 1 rather than user 2. */
static const bool netplay_client_swap_input = true; static const bool netplay_client_swap_input = true;
/* On save state load, block SRAM from being overwritten. /* On save state load, block SRAM from being overwritten.

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@ -13,20 +13,20 @@ retroarch-joyconfig \- Tool to configure joypad bindings for \fBretroarch\fR.
.SH "DESCRIPTION" .SH "DESCRIPTION"
\fBretroarch-joyconfig is a simple tool that allows updating or creating a configuration file for \fBretroarch\fR. \fBretroarch-joyconfig is a simple tool that allows updating or creating a configuration file for \fBretroarch\fR.
It reads in necessary joypad bindings for a certain player and joypad. It reads in necessary joypad bindings for a certain user and joypad.
.SH "EXAMPLE COMMANDLINES" .SH "EXAMPLE COMMANDLINES"
.TP .TP
\fBConfigure joypad for player 1, using first joypad. Configuration is dumped to a file.\fR \fBConfigure joypad for user 1, using first joypad. Configuration is dumped to a file.\fR
retroarch-joyconfig -p 1 -j 0 -o inputconfig.cfg retroarch-joyconfig -p 1 -j 0 -o inputconfig.cfg
.TP .TP
\fBConfigure joypad for player 1, using first joypad. Update retroarch.cfg directly.\fR \fBConfigure joypad for user 1, using first joypad. Update retroarch.cfg directly.\fR
retroarch-joyconfig -p 1 -j 0 -i retroarch.cfg -o retroarch.cfg retroarch-joyconfig -p 1 -j 0 -i retroarch.cfg -o retroarch.cfg
.TP .TP
\fBConfigure joypad for player 1, using first joypad. Configuration is dumped to stdout.\fR \fBConfigure joypad for user 1, using first joypad. Configuration is dumped to stdout.\fR
retroarch-joyconfig -p 1 -j 0 retroarch-joyconfig -p 1 -j 0
.TP .TP
@ -37,8 +37,8 @@ retroarch-joyconfig -j 0 -a ~/.config/retroarch/autoconfig/pad.cfg
.TP .TP
\fB--player PLAYER, -p PLAYER\fR \fB--player PLAYER, -p PLAYER\fR
Configuration will be done for the SNES player PLAYER. This can be from 1 up to and including 5 (multitap). Configuration will be done for the user PLAYER. This can be from 1 up to and including 5 (multitap).
Default is configuration for player 1. Default is configuration for user 1.
.TP .TP
\fB--joypad PAD, -j PAD\fR \fB--joypad PAD, -j PAD\fR

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@ -171,11 +171,11 @@ Activates verbose logging.
.TP .TP
\fB--host, -H\fR \fB--host, -H\fR
Be the host of netplay. Waits until a player connects. The host will always assume player 1. Be the host of netplay. Waits until a user connects. The host will always assume user 1.
.TP .TP
\fB--connect SERVER, -C SERVER\fR \fB--connect SERVER, -C SERVER\fR
Connect to a host of netplay. Will always assume player 2. Connect to a host of netplay. Will always assume user 2.
.TP .TP
\fB--frames FRAMES, -F FRAMES\fR \fB--frames FRAMES, -F FRAMES\fR
@ -192,7 +192,7 @@ If netplay is used, it will go into a spectator mode.
Spectator mode allows one host to live stream game playback to multiple clients. Spectator mode allows one host to live stream game playback to multiple clients.
Essentially, clients receive a live streamed BSV movie file. Essentially, clients receive a live streamed BSV movie file.
Clients can connect and disconnect at any time. Clients can connect and disconnect at any time.
Clients thus cannot interact as player 2. Clients thus cannot interact as user 2.
For spectating mode to work, both host and clients will need to use this flag. For spectating mode to work, both host and clients will need to use this flag.
.TP .TP
@ -208,7 +208,7 @@ The available commands are listed if "COMMAND" is invalid.
.TP .TP
\fB--nick NICK\fR \fB--nick NICK\fR
Pick a nickname for use with netplay. Pick a nickname for use with netplay.
This is purely cosmetic, and only serves to help players identify each other. This is purely cosmetic, and only serves to help users identify each other.
.TP .TP
\fB--ups PATCH, -U PATCH\fR \fB--ups PATCH, -U PATCH\fR

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@ -116,7 +116,7 @@ void input_get_bind_string(char *buf, const struct retro_keybind *bind,
void input_translate_rk_to_str(enum retro_key key, char *buf, size_t size); void input_translate_rk_to_str(enum retro_key key, char *buf, size_t size);
enum retro_key input_translate_str_to_rk(const char *str); enum retro_key input_translate_str_to_rk(const char *str);
const char *input_config_get_prefix(unsigned player, bool meta); const char *input_config_get_prefix(unsigned user, bool meta);
/* Returns RARCH_BIND_LIST_END on not found. */ /* Returns RARCH_BIND_LIST_END on not found. */
unsigned input_translate_str_to_bind_id(const char *str); unsigned input_translate_str_to_bind_id(const char *str);