(menu_input.h) Move struct definitions out of header file

This commit is contained in:
twinaphex 2015-11-01 22:42:26 +01:00
parent 159e9c1910
commit 7372885922
2 changed files with 96 additions and 97 deletions

View File

@ -40,6 +40,102 @@
#include "../input/input_remapping.h"
#include "../input/input_common.h"
struct menu_bind_state_port
{
bool buttons[MENU_MAX_BUTTONS];
int16_t axes[MENU_MAX_AXES];
uint16_t hats[MENU_MAX_HATS];
};
struct menu_bind_axis_state
{
/* Default axis state. */
int16_t rested_axes[MENU_MAX_AXES];
/* Locked axis state. If we configured an axis,
* avoid having the same axis state trigger something again right away. */
int16_t locked_axes[MENU_MAX_AXES];
};
struct menu_bind_state
{
struct retro_keybind *target;
/* For keyboard binding. */
int64_t timeout_end;
unsigned begin;
unsigned last;
unsigned user;
struct menu_bind_state_port state[MAX_USERS];
struct menu_bind_axis_state axis_state[MAX_USERS];
bool skip;
};
typedef struct menu_input_mouse
{
int16_t x;
int16_t y;
bool left;
bool right;
bool oldleft;
bool oldright;
bool wheelup;
bool wheeldown;
bool hwheelup;
bool hwheeldown;
bool scrollup;
bool scrolldown;
unsigned ptr;
uint64_t state;
} menu_input_mouse_t;
typedef struct menu_input
{
struct menu_bind_state binds;
bool bind_mode_keyboard;
uint64_t devices_mask;
menu_input_mouse_t mouse;
struct
{
int16_t x;
int16_t y;
int16_t dx;
int16_t dy;
int16_t old_x;
int16_t old_y;
int16_t start_x;
int16_t start_y;
float accel;
float accel0;
float accel1;
bool pressed[2];
bool oldpressed[2];
bool dragging;
bool back;
bool oldback;
unsigned ptr;
} pointer;
struct
{
const char **buffer;
const char *label;
const char *label_setting;
bool display;
unsigned type;
unsigned idx;
} keyboard;
/* Used for key repeat */
struct
{
float timer;
float count;
} delay;
} menu_input_t;
static menu_input_t menu_input_state;
void menu_input_free(void)

View File

@ -97,7 +97,6 @@ enum menu_input_ctl_state
MENU_INPUT_CTL_SEARCH_START
};
enum menu_input_bind_mode
{
MENU_INPUT_BIND_NONE,
@ -111,102 +110,6 @@ enum menu_input_bind_mode
unsigned bind_port;
struct menu_bind_state_port
{
bool buttons[MENU_MAX_BUTTONS];
int16_t axes[MENU_MAX_AXES];
uint16_t hats[MENU_MAX_HATS];
};
struct menu_bind_axis_state
{
/* Default axis state. */
int16_t rested_axes[MENU_MAX_AXES];
/* Locked axis state. If we configured an axis,
* avoid having the same axis state trigger something again right away. */
int16_t locked_axes[MENU_MAX_AXES];
};
struct menu_bind_state
{
struct retro_keybind *target;
/* For keyboard binding. */
int64_t timeout_end;
unsigned begin;
unsigned last;
unsigned user;
struct menu_bind_state_port state[MAX_USERS];
struct menu_bind_axis_state axis_state[MAX_USERS];
bool skip;
};
typedef struct menu_input_mouse
{
int16_t x;
int16_t y;
bool left;
bool right;
bool oldleft;
bool oldright;
bool wheelup;
bool wheeldown;
bool hwheelup;
bool hwheeldown;
bool scrollup;
bool scrolldown;
unsigned ptr;
uint64_t state;
} menu_input_mouse_t;
typedef struct menu_input
{
struct menu_bind_state binds;
bool bind_mode_keyboard;
uint64_t devices_mask;
menu_input_mouse_t mouse;
struct
{
int16_t x;
int16_t y;
int16_t dx;
int16_t dy;
int16_t old_x;
int16_t old_y;
int16_t start_x;
int16_t start_y;
float accel;
float accel0;
float accel1;
bool pressed[2];
bool oldpressed[2];
bool dragging;
bool back;
bool oldback;
unsigned ptr;
} pointer;
struct
{
const char **buffer;
const char *label;
const char *label_setting;
bool display;
unsigned type;
unsigned idx;
} keyboard;
/* Used for key repeat */
struct
{
float timer;
float count;
} delay;
} menu_input_t;
void menu_input_key_event(bool down, unsigned keycode, uint32_t character,
uint16_t key_modifiers);