Style nit party.
This commit is contained in:
parent
1d05161723
commit
72310b6661
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@ -256,57 +256,59 @@ void gfx_ctx_set_fbo(bool enable)
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void gfx_ctx_get_available_resolutions (void)
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void gfx_ctx_get_available_resolutions (void)
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{
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{
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bool defaultresolution;
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bool defaultresolution;
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uint32_t i, resolution_count;
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uint32_t resolution_count;
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uint16_t num_videomodes;
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uint16_t num_videomodes;
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if(g_console.check_available_resolutions)
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if (g_console.check_available_resolutions)
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return;
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return;
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defaultresolution = true;
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defaultresolution = true;
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uint32_t videomode[] = {
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uint32_t videomode[] = {
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CELL_VIDEO_OUT_RESOLUTION_480, CELL_VIDEO_OUT_RESOLUTION_576,
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CELL_VIDEO_OUT_RESOLUTION_480, CELL_VIDEO_OUT_RESOLUTION_576,
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CELL_VIDEO_OUT_RESOLUTION_960x1080, CELL_VIDEO_OUT_RESOLUTION_720,
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CELL_VIDEO_OUT_RESOLUTION_960x1080, CELL_VIDEO_OUT_RESOLUTION_720,
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CELL_VIDEO_OUT_RESOLUTION_1280x1080, CELL_VIDEO_OUT_RESOLUTION_1440x1080,
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CELL_VIDEO_OUT_RESOLUTION_1280x1080, CELL_VIDEO_OUT_RESOLUTION_1440x1080,
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CELL_VIDEO_OUT_RESOLUTION_1600x1080, CELL_VIDEO_OUT_RESOLUTION_1080};
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CELL_VIDEO_OUT_RESOLUTION_1600x1080, CELL_VIDEO_OUT_RESOLUTION_1080
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};
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num_videomodes = sizeof(videomode)/sizeof(uint32_t);
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num_videomodes = sizeof(videomode) / sizeof(uint32_t);
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resolution_count = 0;
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resolution_count = 0;
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for (i = 0; i < num_videomodes; i++)
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for (unsigned i = 0; i < num_videomodes; i++)
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO,0))
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{
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO, 0))
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resolution_count++;
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resolution_count++;
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}
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g_console.supported_resolutions = (uint32_t*)malloc(resolution_count * sizeof(uint32_t));
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g_console.supported_resolutions = malloc(resolution_count * sizeof(uint32_t));
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g_console.supported_resolutions_count = 0;
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g_console.supported_resolutions_count = 0;
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for (i = 0; i < num_videomodes; i++)
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for (unsigned i = 0; i < num_videomodes; i++)
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{
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{
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO,0))
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO, 0))
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{
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{
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g_console.supported_resolutions[g_console.supported_resolutions_count++] = videomode[i];
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g_console.supported_resolutions[g_console.supported_resolutions_count++] = videomode[i];
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g_console.initial_resolution_id = videomode[i];
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g_console.initial_resolution_id = videomode[i];
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if (g_console.current_resolution_id == videomode[i])
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if (g_console.current_resolution_id == videomode[i])
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{
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{
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defaultresolution = false;
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defaultresolution = false;
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g_console.current_resolution_index = g_console.supported_resolutions_count-1;
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g_console.current_resolution_index = g_console.supported_resolutions_count-1;
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}
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}
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}
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}
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}
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}
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/* In case we didn't specify a resolution - make the last resolution
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/* In case we didn't specify a resolution - make the last resolution
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that was added to the list (the highest resolution) the default resolution*/
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that was added to the list (the highest resolution) the default resolution */
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if (g_console.current_resolution_id > num_videomodes || defaultresolution)
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if (g_console.current_resolution_id > num_videomodes || defaultresolution)
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g_console.current_resolution_index = g_console.supported_resolutions_count-1;
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g_console.current_resolution_index = g_console.supported_resolutions_count - 1;
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g_console.check_available_resolutions = true;
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g_console.check_available_resolutions = true;
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}
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}
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void ps3_next_resolution (void)
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void ps3_next_resolution (void)
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{
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{
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if(g_console.current_resolution_index+1 < g_console.supported_resolutions_count)
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if (g_console.current_resolution_index + 1 < g_console.supported_resolutions_count)
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{
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{
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g_console.current_resolution_index++;
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g_console.current_resolution_index++;
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g_console.current_resolution_id = g_console.supported_resolutions[g_console.current_resolution_index];
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g_console.current_resolution_id = g_console.supported_resolutions[g_console.current_resolution_index];
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@ -315,7 +317,7 @@ void ps3_next_resolution (void)
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void ps3_previous_resolution (void)
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void ps3_previous_resolution (void)
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{
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{
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if(g_console.current_resolution_index)
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if (g_console.current_resolution_index)
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{
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{
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g_console.current_resolution_index--;
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g_console.current_resolution_index--;
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g_console.current_resolution_id = g_console.supported_resolutions[g_console.current_resolution_index];
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g_console.current_resolution_id = g_console.supported_resolutions[g_console.current_resolution_index];
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@ -324,12 +326,12 @@ void ps3_previous_resolution (void)
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int ps3_check_resolution(uint32_t resolution_id)
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int ps3_check_resolution(uint32_t resolution_id)
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{
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{
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return cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, resolution_id, CELL_VIDEO_OUT_ASPECT_AUTO,0);
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return cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, resolution_id, CELL_VIDEO_OUT_ASPECT_AUTO, 0);
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}
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}
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const char * ps3_get_resolution_label(uint32_t resolution)
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const char *ps3_get_resolution_label(uint32_t resolution)
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{
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{
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switch(resolution)
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switch (resolution)
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{
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{
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case CELL_VIDEO_OUT_RESOLUTION_480:
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case CELL_VIDEO_OUT_RESOLUTION_480:
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return "720x480 (480p)";
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return "720x480 (480p)";
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@ -352,30 +354,30 @@ const char * ps3_get_resolution_label(uint32_t resolution)
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}
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}
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}
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}
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void gfx_ctx_set_projection(gl_t *gl, ortho_t *ortho, bool allow_rotate)
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void gfx_ctx_set_projection(gl_t *gl, const struct gl_ortho *ortho, bool allow_rotate)
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{
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{
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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if(allow_rotate)
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if (allow_rotate)
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{
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{
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switch (gl->rotation)
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switch (gl->rotation)
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{
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{
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case 90:
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case 90:
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vertex_ptr = vertexes_90;
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vertex_ptr = vertexes_90;
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break;
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break;
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case 180:
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case 180:
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vertex_ptr = vertexes_180;
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vertex_ptr = vertexes_180;
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break;
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break;
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case 270:
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case 270:
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vertex_ptr = vertexes_270;
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vertex_ptr = vertexes_270;
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break;
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break;
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case 0:
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case 0:
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default:
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default:
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vertex_ptr = default_vertex_ptr;
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vertex_ptr = default_vertex_ptr;
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break;
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break;
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}
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}
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}
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}
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glVertexPointer(2, GL_FLOAT, 0, vertex_ptr);
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glVertexPointer(2, GL_FLOAT, 0, vertex_ptr);
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@ -384,12 +386,12 @@ void gfx_ctx_set_projection(gl_t *gl, ortho_t *ortho, bool allow_rotate)
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glLoadIdentity();
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glLoadIdentity();
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}
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}
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void gfx_ctx_set_aspect_ratio(void * data, unsigned aspectratio_index)
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void gfx_ctx_set_aspect_ratio(void *data, unsigned aspectratio_index)
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{
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{
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(void)data;
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(void)data;
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gl_t * gl = driver.video_data;
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gl_t *gl = driver.video_data;
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if(g_console.aspect_ratio_index == ASPECT_RATIO_AUTO)
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if (g_console.aspect_ratio_index == ASPECT_RATIO_AUTO)
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
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g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
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@ -400,9 +402,10 @@ void gfx_ctx_set_aspect_ratio(void * data, unsigned aspectratio_index)
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void gfx_ctx_set_overscan(void)
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void gfx_ctx_set_overscan(void)
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{
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{
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gl_t * gl = driver.video_data;
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gl_t *gl = driver.video_data;
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if(!gl)
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if (!gl)
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return;
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return;
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gl->should_resize = true;
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gl->should_resize = true;
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}
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}
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@ -398,7 +398,7 @@ void gfx_ctx_input_driver(const input_driver_t **input, void **input_data)
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}
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}
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#ifdef HAVE_OPENGL
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#ifdef HAVE_OPENGL
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void gfx_ctx_set_projection(gl_t *gl, ortho_t *ortho, bool allow_rotate)
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void gfx_ctx_set_projection(gl_t *gl, const struct gl_ortho *ortho, bool allow_rotate)
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{
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{
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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if (allow_rotate)
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if (allow_rotate)
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glRotatef(gl->rotation, 0, 0, 1);
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glRotatef(gl->rotation, 0, 0, 1);
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glOrtho(0, 1, 0, 1, -1, 1);
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glOrtho(ortho->left, ortho->right, ortho->bottom, ortho->top, ortho->near, ortho->far);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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}
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}
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@ -227,7 +227,6 @@ extern const GLfloat white_color[];
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void gl_render_msg_post(gl_t *gl)
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void gl_render_msg_post(gl_t *gl)
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{
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{
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ortho_t ortho = {0}; //dummy - no overscan on PC
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#ifdef HAVE_FREETYPE
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#ifdef HAVE_FREETYPE
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// Go back to old rendering path.
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// Go back to old rendering path.
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glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords);
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glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords);
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@ -236,6 +235,8 @@ void gl_render_msg_post(gl_t *gl)
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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struct gl_ortho ortho = {0, 1, 0, 1, -1, 1};
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gl_set_projection(gl, &ortho, true);
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gl_set_projection(gl, &ortho, true);
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#else
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#else
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(void)gl;
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(void)gl;
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@ -73,7 +73,7 @@ void gfx_ctx_get_available_resolutions(void);
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#endif
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#endif
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#ifdef HAVE_OPENGL
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#ifdef HAVE_OPENGL
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void gfx_ctx_set_projection(gl_t *gl, ortho_t *ortho, bool allow_rotate);
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void gfx_ctx_set_projection(gl_t *gl, const struct gl_ortho *ortho, bool allow_rotate);
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#endif
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#endif
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#endif
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#endif
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70
gfx/gl.c
70
gfx/gl.c
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@ -423,14 +423,14 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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////////////
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////////////
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void gl_set_projection(gl_t *gl, ortho_t *ortho, bool allow_rotate)
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void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
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{
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{
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#ifdef RARCH_CONSOLE
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#ifdef RARCH_CONSOLE
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if(g_console.overscan_enable)
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if (g_console.overscan_enable)
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{
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{
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ortho->left = -g_console.overscan_amount/2;
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ortho->left = -g_console.overscan_amount / 2;
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ortho->right = 1 + g_console.overscan_amount/2;
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ortho->right = 1 + g_console.overscan_amount / 2;
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ortho->bottom = -g_console.overscan_amount/2;
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ortho->bottom = -g_console.overscan_amount / 2;
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}
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}
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#endif
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#endif
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@ -441,7 +441,7 @@ void gl_set_projection(gl_t *gl, ortho_t *ortho, bool allow_rotate)
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void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full, bool allow_rotate)
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void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full, bool allow_rotate)
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{
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{
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unsigned vp_x_temp, vp_y_temp, vp_width_temp, vp_height_temp;
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unsigned vp_x_temp, vp_y_temp, vp_width_temp, vp_height_temp;
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ortho_t ortho;
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struct gl_ortho ortho = {0};
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vp_x_temp = 0;
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vp_x_temp = 0;
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vp_y_temp = 0;
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vp_y_temp = 0;
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@ -462,34 +462,36 @@ void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full,
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float delta;
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float delta;
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#ifdef RARCH_CONSOLE
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#ifdef RARCH_CONSOLE
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if(g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
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if (g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
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{
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{
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delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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vp_x_temp = g_console.viewports.custom_vp.x;
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vp_x_temp = g_console.viewports.custom_vp.x;
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vp_y_temp = g_console.viewports.custom_vp.y;
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vp_y_temp = g_console.viewports.custom_vp.y;
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vp_width_temp = g_console.viewports.custom_vp.width;
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vp_width_temp = g_console.viewports.custom_vp.width;
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vp_height_temp = g_console.viewports.custom_vp.height;
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vp_height_temp = g_console.viewports.custom_vp.height;
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}
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}
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else
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else
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#endif
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#endif
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if (fabs(device_aspect - desired_aspect) < 0.0001)
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{
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{
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// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
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if (fabs(device_aspect - desired_aspect) < 0.0001)
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// assume they are actually equal.
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{
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}
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// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
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else if (device_aspect > desired_aspect)
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// assume they are actually equal.
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{
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}
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delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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else if (device_aspect > desired_aspect)
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vp_x_temp = (GLint)(width * (0.5 - delta));
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{
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vp_width_temp = (GLint)(2.0 * width * delta);
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delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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width = (unsigned)(2.0 * width * delta);
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vp_x_temp = (GLint)(width * (0.5 - delta));
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}
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vp_width_temp = (GLint)(2.0 * width * delta);
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else
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width = (unsigned)(2.0 * width * delta);
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{
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}
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delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
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else
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vp_y_temp = (GLint)(height * (0.5 - delta));
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{
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vp_height_temp = (GLint)(2.0 * height * delta);
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delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
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height = (unsigned)(2.0 * height * delta);
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vp_y_temp = (GLint)(height * (0.5 - delta));
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vp_height_temp = (GLint)(2.0 * height * delta);
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height = (unsigned)(2.0 * height * delta);
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}
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}
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}
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}
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}
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@ -512,7 +514,7 @@ void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full,
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static void gl_set_rotation(void *data, unsigned rotation)
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static void gl_set_rotation(void *data, unsigned rotation)
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{
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{
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ortho_t ortho;
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struct gl_ortho ortho = {0};
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ortho.left = 0;
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ortho.left = 0;
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ortho.right = 1;
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ortho.right = 1;
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@ -521,7 +523,7 @@ static void gl_set_rotation(void *data, unsigned rotation)
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ortho.near = -1;
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ortho.near = -1;
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ortho.far = 1;
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ortho.far = 1;
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gl_t * gl = driver.video_data;
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gl_t *gl = (gl_t*)driver.video_data;
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gl->rotation = 90 * rotation;
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gl->rotation = 90 * rotation;
|
||||||
gl_set_projection(gl, &ortho, true);
|
gl_set_projection(gl, &ortho, true);
|
||||||
}
|
}
|
||||||
|
@ -943,7 +945,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
|
||||||
gfx_ctx_update_window_title(false);
|
gfx_ctx_update_window_title(false);
|
||||||
|
|
||||||
#ifdef RARCH_CONSOLE
|
#ifdef RARCH_CONSOLE
|
||||||
if(!gl->block_swap)
|
if (!gl->block_swap)
|
||||||
#endif
|
#endif
|
||||||
gfx_ctx_swap_buffers();
|
gfx_ctx_swap_buffers();
|
||||||
|
|
||||||
|
@ -1237,7 +1239,7 @@ static void gl_start(void)
|
||||||
video_info.smooth = g_settings.video.smooth;
|
video_info.smooth = g_settings.video.smooth;
|
||||||
video_info.input_scale = 2;
|
video_info.input_scale = 2;
|
||||||
video_info.fullscreen = true;
|
video_info.fullscreen = true;
|
||||||
if(g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
|
if (g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
|
||||||
{
|
{
|
||||||
video_info.width = g_console.viewports.custom_vp.width;
|
video_info.width = g_console.viewports.custom_vp.width;
|
||||||
video_info.height = g_console.viewports.custom_vp.height;
|
video_info.height = g_console.viewports.custom_vp.height;
|
||||||
|
@ -1264,9 +1266,9 @@ static void gl_stop(void)
|
||||||
|
|
||||||
static void gl_restart(void)
|
static void gl_restart(void)
|
||||||
{
|
{
|
||||||
gl_t * gl = driver.video_data;
|
gl_t *gl = driver.video_data;
|
||||||
|
|
||||||
if(!gl)
|
if (!gl)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
gl_stop();
|
gl_stop();
|
||||||
|
|
|
@ -107,15 +107,15 @@ struct gl_fbo_scale
|
||||||
bool valid;
|
bool valid;
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef struct
|
struct gl_ortho
|
||||||
{
|
{
|
||||||
float left;
|
GLfloat left;
|
||||||
float right;
|
GLfloat right;
|
||||||
float bottom;
|
GLfloat bottom;
|
||||||
float top;
|
GLfloat top;
|
||||||
float near;
|
GLfloat near;
|
||||||
float far;
|
GLfloat far;
|
||||||
} ortho_t;
|
};
|
||||||
|
|
||||||
struct gl_tex_info
|
struct gl_tex_info
|
||||||
{
|
{
|
||||||
|
@ -222,7 +222,7 @@ extern PFNGLACTIVETEXTUREPROC pglActiveTexture;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void gl_shader_use(unsigned index);
|
void gl_shader_use(unsigned index);
|
||||||
void gl_set_projection(gl_t *gl, ortho_t *ortho, bool allow_rotate);
|
void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate);
|
||||||
void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full, bool allow_rotate);
|
void gl_set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full, bool allow_rotate);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue