Cleanup
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parent
bbe4b0e286
commit
710d2b9b27
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@ -195,7 +195,7 @@ static INLINE CGparameter find_param_from_semantic(
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}
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}
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static bool d3d9_cg_load_program(void *data,
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static bool d3d9_cg_load_program(void *data,
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void *fragment_data, void *vertex_data, const char *shader, bool path_is_file)
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void *fragment_data, void *vertex_data, const char *prog, bool path_is_file)
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{
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{
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char *listing_f = NULL;
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char *listing_f = NULL;
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char *listing_v = NULL;
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char *listing_v = NULL;
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@ -210,13 +210,13 @@ static bool d3d9_cg_load_program(void *data,
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RARCH_LOG("[D3D Cg]: Vertex profile: %s\n", cgGetProfileString(vertex_profile));
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RARCH_LOG("[D3D Cg]: Vertex profile: %s\n", cgGetProfileString(vertex_profile));
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RARCH_LOG("[D3D Cg]: Fragment profile: %s\n", cgGetProfileString(fragment_profile));
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RARCH_LOG("[D3D Cg]: Fragment profile: %s\n", cgGetProfileString(fragment_profile));
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if (path_is_file && !string_is_empty(shader))
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if (path_is_file && !string_is_empty(prog))
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{
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{
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*fPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
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*fPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
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shader, fragment_profile, "main_fragment", fragment_opts);
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prog, fragment_profile, "main_fragment", fragment_opts);
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CG_D3D_SET_LISTING(cg_data, f);
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CG_D3D_SET_LISTING(cg_data, f);
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*vPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
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*vPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
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shader, vertex_profile, "main_vertex", vertex_opts);
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prog, vertex_profile, "main_vertex", vertex_opts);
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CG_D3D_SET_LISTING(cg_data, v);
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CG_D3D_SET_LISTING(cg_data, v);
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}
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}
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else
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else
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