Started to work on a look-ahead algorithm.

Still very broken, but frame-by-frame sync works at least :)
This commit is contained in:
Themaister 2011-02-14 16:10:53 +01:00
parent 17ae0f72df
commit 70e8681487
3 changed files with 218 additions and 30 deletions

229
netplay.c
View File

@ -21,6 +21,7 @@
#include <stdlib.h>
#include <string.h>
#include <sys/select.h>
#ifdef _WIN32
#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN
@ -42,36 +43,63 @@
#define NONCONST_CAST
#endif
#define PREV_PTR(x) ((x) == 0 ? handle->buffer_size - 1 : (x) - 1)
#define NEXT_PTR(x) ((x + 1) % handle->buffer_size)
struct delta_frame
{
uint8_t *state;
uint16_t real_input_state;
uint16_t simulated_input_state;
bool is_simulated;
uint16_t self_state;
};
struct netplay
{
struct snes_callbacks cbs;
int fd;
unsigned port;
unsigned port; // Which port is governed by netplay?
bool has_connection;
unsigned frames;
uint16_t input_state;
struct delta_frame *buffer;
size_t buffer_size;
size_t self_ptr; // Ptr where we are now.
size_t other_ptr; // Points to the last reliable state that self ever had.
size_t read_ptr; // Ptr to where we are reading. Generally, other_ptr <= read_ptr <= self_ptr.
size_t tmp_ptr; // A temporary pointer used on replay.
size_t state_size;
size_t is_replay; // Are we replaying old frames?
};
void input_poll_net(void)
{
netplay_callbacks(g_extern.netplay)->poll_cb();
netplay_poll(g_extern.netplay);
if (!netplay_should_skip(g_extern.netplay))
{
netplay_callbacks(g_extern.netplay)->poll_cb();
netplay_poll(g_extern.netplay);
}
}
void video_frame_net(const uint16_t *data, unsigned width, unsigned height)
{
netplay_callbacks(g_extern.netplay)->frame_cb(data, width, height);
if (!netplay_should_skip(g_extern.netplay))
netplay_callbacks(g_extern.netplay)->frame_cb(data, width, height);
}
void audio_sample_net(uint16_t left, uint16_t right)
{
netplay_callbacks(g_extern.netplay)->sample_cb(left, right);
if (!netplay_should_skip(g_extern.netplay))
netplay_callbacks(g_extern.netplay)->sample_cb(left, right);
}
int16_t input_state_net(bool port, unsigned device, unsigned index, unsigned id)
{
if (netplay_is_port(g_extern.netplay, port, index))
if (netplay_is_alive(g_extern.netplay))
return netplay_input_state(g_extern.netplay, port, device, index, id);
else
return netplay_callbacks(g_extern.netplay)->state_cb(port, device, index, id);
@ -148,6 +176,7 @@ static bool init_socket(netplay_t *handle, const char *server, uint16_t port)
freeaddrinfo(res);
// No nagle for you!
const int nodelay = 1;
setsockopt(handle->fd, SOL_SOCKET, TCP_NODELAY, CONST_CAST &nodelay, sizeof(int));
@ -220,6 +249,14 @@ static bool get_info(netplay_t *handle)
return true;
}
static void init_buffers(netplay_t *handle)
{
handle->buffer = calloc(handle->buffer_size, sizeof(*handle->buffer));
handle->state_size = psnes_serialize_size();
for (unsigned i = 0; i < handle->buffer_size; i++)
handle->buffer[i].state = malloc(handle->state_size);
}
netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct snes_callbacks *cb)
{
netplay_t *handle = calloc(1, sizeof(*handle));
@ -228,7 +265,6 @@ netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const
handle->cbs = *cb;
handle->port = server ? 0 : 1;
handle->frames = frames;
if (!init_socket(handle, server, port))
{
@ -255,26 +291,43 @@ netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const
}
}
handle->buffer_size = frames + 1;
init_buffers(handle);
handle->has_connection = true;
return handle;
}
bool netplay_is_port(netplay_t *handle, bool port, unsigned index)
bool netplay_is_alive(netplay_t *handle)
{
if (!handle->has_connection)
return false;
unsigned port_num = port ? 1 : 0;
if (handle->port == port_num)
return true;
else
return false;
return handle->has_connection;
}
bool netplay_poll(netplay_t *handle)
static bool poll_input(netplay_t *handle, bool block)
{
if (!handle->has_connection)
fd_set fds;
FD_ZERO(&fds);
FD_SET(handle->fd, &fds);
struct timeval tv = {
.tv_sec = 0,
.tv_usec = 0
};
if (select(handle->fd + 1, &fds, NULL, NULL, block ? NULL : &tv) < 0)
return false;
if (FD_ISSET(handle->fd, &fds))
return true;
return false;
}
// Grab our own input state and send this over the network.
static bool get_self_input_state(netplay_t *handle)
{
struct delta_frame *ptr = &handle->buffer[handle->self_ptr];
uint16_t state = 0;
snes_input_state_t cb = handle->cbs.state_cb;
for (int i = 0; i <= 11; i++)
@ -283,33 +336,110 @@ bool netplay_poll(netplay_t *handle)
state |= tmp ? 1 << i : 0;
}
state = htons(state);
if (send(handle->fd, CONST_CAST &state, sizeof(state), 0) != sizeof(state))
uint16_t send_state = htons(state);
if (send(handle->fd, CONST_CAST &send_state, sizeof(send_state), 0) != sizeof(send_state))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
return false;
}
ptr->self_state = state;
handle->self_ptr = (handle->self_ptr + 1) % handle->buffer_size;
return true;
}
if (recv(handle->fd, NONCONST_CAST &handle->input_state, sizeof(handle->input_state), 0) != sizeof(handle->input_state))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
// TODO: Somewhat better prediction. :P
static void simulate_input(netplay_t *handle)
{
size_t ptr = PREV_PTR(handle->self_ptr);
size_t prev = PREV_PTR(ptr);
handle->buffer[ptr].simulated_input_state = handle->buffer[prev].real_input_state;
handle->buffer[ptr].is_simulated = true;
}
// Poll network to see if we have anything new. If our network buffer is full, we simply have to block for new input data.
// If we get new data, and our simulation diverges from the real data, we roll back to latest valid data and re-emulate the missing frames
// in the background.
bool netplay_poll(netplay_t *handle)
{
if (!handle->has_connection)
return false;
fprintf(stderr, "===========================\n");
fprintf(stderr, "Polling input state...\n");
if (!get_self_input_state(handle))
return false;
fprintf(stderr, "Read ptr: %lu, Self ptr: %lu\n", handle->read_ptr, handle->self_ptr);
// We might have reached the end of the buffer, where we simply have to block.
if (poll_input(handle, handle->read_ptr == handle->self_ptr))
{
fprintf(stderr, "Getting some input!\n");
do
{
struct delta_frame *ptr = &handle->buffer[handle->read_ptr];
if (recv(handle->fd, NONCONST_CAST &ptr->real_input_state, sizeof(ptr->real_input_state), 0) != sizeof(ptr->real_input_state))
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
handle->has_connection = false;
return false;
}
ptr->real_input_state = ntohs(ptr->real_input_state);
ptr->is_simulated = false;
handle->read_ptr = NEXT_PTR(handle->read_ptr);
} while ((handle->read_ptr != handle->self_ptr) && poll_input(handle, false));
}
else
{
fprintf(stderr, "Didn't get input. :(\n");
// Cannot allow this. Should not happen though.
if (handle->self_ptr == handle->read_ptr)
{
SSNES_WARN("Netplay connection hung up. Will continue without netplay.\n");
return false;
}
simulate_input(handle);
}
handle->input_state = ntohs(handle->input_state);
fprintf(stderr, "=========================\n");
return true;
}
int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsigned index, unsigned id)
{
return ((1 << id) & handle->input_state) ? 1 : 0;
uint16_t input_state = 0;
size_t ptr = 0;
if (handle->is_replay)
ptr = handle->tmp_ptr;
else
ptr = PREV_PTR(handle->self_ptr);
if (port == handle->port)
{
if (handle->buffer[ptr].is_simulated)
input_state = handle->buffer[ptr].simulated_input_state;
else
input_state = handle->buffer[ptr].real_input_state;
}
else
input_state = handle->buffer[ptr].self_state;
return ((1 << id) & input_state) ? 1 : 0;
}
void netplay_free(netplay_t *handle)
{
close(handle->fd);
for (unsigned i = 0; i < handle->buffer_size; i++)
free(handle->buffer[i].state);
free(handle->buffer);
free(handle);
}
@ -317,3 +447,48 @@ const struct snes_callbacks* netplay_callbacks(netplay_t *handle)
{
return &handle->cbs;
}
bool netplay_should_skip(netplay_t *handle)
{
return handle->is_replay && handle->has_connection;
}
void netplay_pre_frame(netplay_t *handle)
{
psnes_serialize(handle->buffer[handle->self_ptr].state, handle->state_size);
}
// Here we check if we have new input and replay from recorded input.
void netplay_post_frame(netplay_t *handle)
{
// Nothing to do...
if (handle->other_ptr == handle->read_ptr)
return;
// Skip ahead if we predicted correctly. Skip until our simulation failed.
while (handle->other_ptr != handle->read_ptr)
{
struct delta_frame *ptr = &handle->buffer[handle->other_ptr];
if (ptr->simulated_input_state != ptr->real_input_state)
break;
handle->other_ptr = NEXT_PTR(handle->other_ptr);
}
if (handle->other_ptr != handle->read_ptr)
{
// Replay frames
handle->is_replay = true;
handle->tmp_ptr = handle->other_ptr;
psnes_unserialize(handle->buffer[handle->other_ptr].state, handle->state_size);
while (handle->tmp_ptr != handle->self_ptr)
{
fprintf(stderr, "Replaying frame @ ptr: %lu\n", handle->tmp_ptr);
psnes_run();
handle->tmp_ptr = NEXT_PTR(handle->tmp_ptr);
}
handle->other_ptr = handle->read_ptr;
handle->is_replay = false;
}
}

View File

@ -42,14 +42,19 @@ struct snes_callbacks
netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct snes_callbacks *cb);
void netplay_free(netplay_t *handle);
// Call this before running snes_run()
void netplay_pre_frame(netplay_t *handle);
// Call this after running snes_run()
void netplay_post_frame(netplay_t *handle);
// Checks if input port/index is controlled by netplay or not.
bool netplay_is_port(netplay_t *handle, bool port, unsigned index);
bool netplay_is_alive(netplay_t *handle);
bool netplay_poll(netplay_t *handle);
int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsigned index, unsigned id);
// If we're fast-forward replaying to resync, check if we should actually show frame.
// bool netplay_should_skip(netplay_t *handle);
bool netplay_should_skip(netplay_t *handle);
const struct snes_callbacks* netplay_callbacks(netplay_t *handle);
#endif

10
ssnes.c
View File

@ -774,7 +774,7 @@ static void init_netplay(void)
else
SSNES_LOG("Waiting for client...\n");
g_extern.netplay = netplay_new(g_extern.netplay_is_client ? g_extern.netplay_server : NULL, 55435, 1, &cbs);
g_extern.netplay = netplay_new(g_extern.netplay_is_client ? g_extern.netplay_server : NULL, 55435, 0, &cbs);
if (!g_extern.netplay)
{
g_extern.netplay_is_client = false;
@ -1240,7 +1240,15 @@ int main(int argc, char *argv[])
if (!g_extern.is_paused)
{
lock_autosave();
if (g_extern.netplay)
netplay_pre_frame(g_extern.netplay);
psnes_run();
if (g_extern.netplay)
netplay_post_frame(g_extern.netplay);
unlock_autosave();
}
else