diff --git a/gfx/drivers_shader/glslang_util.c b/gfx/drivers_shader/glslang_util.c index be1db4c973..7426b5208e 100644 --- a/gfx/drivers_shader/glslang_util.c +++ b/gfx/drivers_shader/glslang_util.c @@ -124,7 +124,7 @@ bool glslang_read_shader_file(const char *path, /* Read file contents */ if (!filestream_read_file(path, (void**)&buf, &buf_len)) { - RARCH_ERR("Failed to open shader file: \"%s\".\n", path); + RARCH_ERR("[slang]: Failed to open shader file: \"%s\".\n", path); return false; } @@ -158,7 +158,7 @@ bool glslang_read_shader_file(const char *path, if (strncmp("#version ", line, STRLEN_CONST("#version "))) { - RARCH_ERR("First line of the shader must contain a valid " + RARCH_ERR("[slang]: First line of the shader must contain a valid " "#version string.\n"); goto error; } @@ -201,7 +201,7 @@ bool glslang_read_shader_file(const char *path, if (string_is_empty(include_file)) { - RARCH_ERR("Invalid include statement \"%s\".\n", line); + RARCH_ERR("[slang]: Invalid include statement \"%s\".\n", line); goto error; } diff --git a/gfx/video_shader_parse.c b/gfx/video_shader_parse.c index f0e79c7237..2b247de719 100644 --- a/gfx/video_shader_parse.c +++ b/gfx/video_shader_parse.c @@ -145,8 +145,8 @@ static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode) else if (string_is_equal(wrap_mode, "mirrored_repeat")) return RARCH_WRAP_MIRRORED_REPEAT; - RARCH_WARN("[Shaders]: Invalid wrapping type %s. Valid ones are: clamp_to_border" - " (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n", + RARCH_WARN("[Shaders]: Invalid wrapping type \"%s\". Valid ones are: \"clamp_to_border\" " + "(default), \"clamp_to_edge\", \"repeat\" and \"mirrored_repeat\". Falling back to default.\n", wrap_mode); return RARCH_WRAP_DEFAULT; } @@ -194,7 +194,7 @@ static bool video_shader_parse_pass(config_file_t *conf, snprintf(shader_name, sizeof(shader_name), "shader%u", i); if (!config_get_path(conf, shader_name, tmp_path, sizeof(tmp_path))) { - RARCH_ERR("[Shaders]: Couldn't parse shader source (%s).\n", shader_name); + RARCH_ERR("[Shaders]: Couldn't parse shader source \"%s\".\n", shader_name); return false; } @@ -281,7 +281,7 @@ static bool video_shader_parse_pass(config_file_t *conf, scale->type_x = RARCH_SCALE_ABSOLUTE; else { - RARCH_ERR("[Shaders]: Invalid attribute.\n"); + RARCH_ERR("[Shaders]: Invalid attribute: \"%s\".\n", scale_type_x); return false; } } @@ -296,7 +296,7 @@ static bool video_shader_parse_pass(config_file_t *conf, scale->type_y = RARCH_SCALE_ABSOLUTE; else { - RARCH_ERR("[Shaders]: Invalid attribute.\n"); + RARCH_ERR("[Shaders]: Invalid attribute: \"%s\".\n", scale_type_y); return false; } } @@ -401,7 +401,7 @@ static bool video_shader_parse_textures(config_file_t *conf, if (!(entry = config_get_entry(conf, id)) || string_is_empty(entry->value)) { - RARCH_ERR("[Shaders]: Cannot find path to texture \"%s\" ...\n", + RARCH_ERR("[Shaders]: Cannot find path to texture \"%s\"..\n", id); free(textures); return false; @@ -490,7 +490,7 @@ bool video_shader_resolve_parameters(struct video_shader *shader) /* Find all parameters in our shaders. */ - RARCH_DBG("[Shaders]: Finding Parameters in Shader Passes (#pragma parameter)\n"); + RARCH_DBG("[Shaders]: Finding parameters in shader passes (#pragma parameter)..\n"); for (i = 0; i < shader->passes; i++) { @@ -573,7 +573,7 @@ bool video_shader_resolve_parameters(struct video_shader *shader) param->pass = i; - RARCH_DBG("[Shaders]: Found #pragma parameter %s (%s) %f %f %f %f in pass %d\n", + RARCH_DBG("[Shaders]: Found #pragma parameter %s (%s) %f %f %f %f in pass %d.\n", param->desc, param->id, param->initial, param->minimum, param->maximum, param->step, param->pass); param->current = param->initial; @@ -609,7 +609,7 @@ bool video_shader_load_current_parameter_values( if (!conf) { - RARCH_ERR("[Shaders]: Load Parameter Values - Config is Null.\n"); + RARCH_ERR("[Shaders]: Load parameter values - No config.\n"); return false; } @@ -628,15 +628,15 @@ bool video_shader_load_current_parameter_values( /* Log the message for loading parameter values only once*/ if (!load_parameter_message_shown) { - RARCH_DBG("[Shaders]: Loading base parameter values\n"); + RARCH_DBG("[Shaders]: Loading base parameter values..\n"); load_parameter_message_shown = true; } /* Log each parameter read */ if (config_get_float(conf, shader->parameters[i].id, ¶meter->current)) - RARCH_DBG("[Shaders]: Load parameter value: %s = %f.\n", shader->parameters[i].id, parameter->current); + RARCH_DBG("[Shaders]: Load parameter value: \"%s\" = %f.\n", shader->parameters[i].id, parameter->current); else - RARCH_WARN("[Shaders]: Load parameter value: name %s is set in preset but couldn't load its value.\n", + RARCH_WARN("[Shaders]: Load parameter value: \"%s\" is set in preset but couldn't load its value.\n", shader->parameters[i].id); } } @@ -735,7 +735,7 @@ static bool video_shader_write_root_preset(const struct video_shader *shader, goto end; } - RARCH_DBG("[Shaders]: Saving FULL PRESET to: %s\n", path); + RARCH_DBG("[Shaders]: Saving full preset to: \"%s\".\n", path); config_set_int(conf, "shaders", shader->passes); if (shader->feedback_pass >= 0) @@ -878,7 +878,7 @@ static config_file_t *video_shader_get_root_preset_config(const char *path) * like more than enough depth for expected usage */ if (reference_depth > SHADER_MAX_REFERENCE_DEPTH) { - RARCH_ERR("[Shaders] - Get Root Preset - Exceeded maximum reference depth(%u) without finding a full preset. " + RARCH_ERR("[Shaders]: Get root preset - Exceeded maximum reference depth (%u) without finding a full preset. " "This chain of referenced presets is likely cyclical.\n", SHADER_MAX_REFERENCE_DEPTH); config_file_free(conf); conf = NULL; @@ -895,7 +895,7 @@ static config_file_t *video_shader_get_root_preset_config(const char *path) /* If we can't read the reference preset */ if (!conf) { - RARCH_WARN("[Shaders]: Could not read shader preset in #reference line: %s\n", nested_reference_path); + RARCH_WARN("[Shaders]: Could not read shader preset in #reference line: \"%s\".\n", nested_reference_path); goto end; } @@ -947,7 +947,7 @@ static bool video_shader_check_reference_chain_for_save( if (!conf) { - RARCH_ERR("[Shaders]: Could not read the #reference preset: %s\n", reference_path); + RARCH_ERR("[Shaders]: Could not read the #reference preset: \"%s\".\n", reference_path); return_val = false; } else @@ -960,7 +960,7 @@ static bool video_shader_check_reference_chain_for_save( * the next reference because we are likely in a self referential loop. */ if (reference_depth > SHADER_MAX_REFERENCE_DEPTH) { - RARCH_ERR("[Shaders] - Check Reference Chain for Save - Exceeded maximum reference depth(%u) without " + RARCH_ERR("[Shaders]: Check reference chain for save - Exceeded maximum reference depth(%u) without " "finding a full preset. This chain of referenced presets is likely cyclical.\n", SHADER_MAX_REFERENCE_DEPTH); return_val = false; break; @@ -973,14 +973,14 @@ static bool video_shader_check_reference_chain_for_save( * self-referential / cyclical and we can't save this as a simple preset*/ if (string_is_equal(nested_reference_path, path_to_save_conformed)) { - RARCH_WARN("[Shaders]: Saving preset:\n" - " %s\n" - " With a #reference of:\n" - " %s\n" - " Would create a cyclical reference in preset:\n" - " %s\n" - " Which already references preset:\n" - " %s\n\n", + RARCH_WARN("[Shaders]: Saving preset:\n" + " \"%s\"\n" + " With a #reference of:\n" + " \"%s\"\n" + " Would create a cyclical reference in preset:\n" + " \"%s\"\n" + " Which already references preset:\n" + " \"%s\"\n", path_to_save_conformed, reference_path, conf->path, nested_reference_path); return_val = false; break; @@ -993,8 +993,8 @@ static bool video_shader_check_reference_chain_for_save( /* If we can't read the reference preset */ if (!conf) { - RARCH_WARN("[Shaders]: Could not read shader preset" - " in #reference line: %s\n", nested_reference_path); + RARCH_WARN("[Shaders]: Could not read shader preset " + "in #reference line: \"%s\".\n", nested_reference_path); return_val = false; break; } @@ -1063,7 +1063,7 @@ static bool video_shader_write_referenced_preset( /* If there is no initial preset path loaded */ if (string_is_empty(shader->loaded_preset_path)) { - RARCH_WARN("[Shaders]: Saving Full Preset because the loaded Shader" + RARCH_WARN("[Shaders]: Saving full preset because the loaded shader " "does not have " "a path to a previously loaded preset file on disk.\n"); goto end; @@ -1076,9 +1076,9 @@ static bool video_shader_write_referenced_preset( "retroarch", STRLEN_CONST("retroarch"))) { - RARCH_WARN("[Shaders]: Saving Full Preset because we can't save" - " a reference to the " - "ever-changing retroarch preset.\n"); + RARCH_WARN("[Shaders]: Saving full preset because " + "a reference to the " + "ever-changing retroarch preset can't be saved.\n"); goto end; } @@ -1092,8 +1092,8 @@ static bool video_shader_write_referenced_preset( * it isn't there anymore */ if (!reference_conf) { - RARCH_WARN("[Shaders]: Saving Full Preset because the initially" - " loaded preset can't be loaded. " + RARCH_WARN("[Shaders]: Saving full preset because the initially " + "loaded preset can't be loaded. " "It was likely renamed or deleted.\n"); goto end; } @@ -1181,9 +1181,9 @@ static bool video_shader_write_referenced_preset( /* If the config referenced is a full preset */ else { - RARCH_WARN("[Shaders]: Saving Full Preset because we can't" - " save a preset which " - "would reference itself.\n"); + RARCH_WARN("[Shaders]: Saving full preset because " + "a preset which " + "would reference itself can't be saved.\n"); goto end; } } @@ -1193,9 +1193,9 @@ static bool video_shader_write_referenced_preset( else { /* We can't save a reference to ourselves */ - RARCH_WARN("[Shaders]: Saving Full Preset because we can't save" - " a preset which " - "would reference itself.\n"); + RARCH_WARN("[Shaders]: Saving full preset because " + "a preset which " + "would reference itself can't be saved.\n"); goto end; } } @@ -1205,22 +1205,22 @@ static bool video_shader_write_referenced_preset( if (!video_shader_check_reference_chain_for_save( path_to_save_conformed, path_to_reference)) { - RARCH_WARN("[Shaders]: Saving Full Preset because saving a" - " Simple Preset would result " - "in a cyclical reference, or a preset in the reference" - " chain could not be read.\n"); + RARCH_WARN("[Shaders]: Saving full preset because saving a " + "simple preset would result " + "in a cyclical reference, or a preset in the reference " + "chain could not be read.\n"); goto end; } - RARCH_DBG("[Shaders]: Reading Preset to Compare with" - " Current Values: %s\n", path_to_save_conformed); + RARCH_DBG("[Shaders]: Reading preset to compare with " + "current values: \"%s\".\n", path_to_save_conformed); /* Load the preset referenced in the preset into the shader */ if (!video_shader_load_preset_into_shader(path_to_reference, referenced_shader)) { - RARCH_WARN("[Shaders]: Saving Full Preset because we could" - " not load the preset from the #reference line: %s.\n", + RARCH_WARN("[Shaders]: Saving full preset because " + "the preset could not be loaded from #reference line: \"%s\".\n", path_to_reference); goto end; } @@ -1251,9 +1251,9 @@ static bool video_shader_write_referenced_preset( /* Check number of passes match */ if (shader->passes != referenced_shader->passes) { - RARCH_WARN("[Shaders]: passes (Number of Passes) " - "Current Value doesn't match Referenced Value" - " - Full Preset will be Saved instead of Simple Preset\n"); + RARCH_WARN("[Shaders]: Passes (number of passes) " + "- Current value doesn't match referenced value " + "- Full preset will be saved instead of simple preset.\n"); continue_saving_reference = false; } @@ -1396,8 +1396,8 @@ static bool video_shader_write_referenced_preset( if (!continue_saving_reference) { #ifdef DEBUG - RARCH_WARN(" Current Value doesn't match Referenced Value -" - " Full Preset Will be Saved instead of Simple Preset\n"); + RARCH_WARN("[Shaders]: Current value doesn't match referenced value " + "- Full preset will be saved instead of simple preset.\n"); #endif goto end; } @@ -1437,7 +1437,7 @@ static bool video_shader_write_referenced_preset( pathname_make_slashes_portable(path_for_save); config_set_string(conf, shader->lut[i].id, path_for_save); #ifdef DEBUG - RARCH_DBG("[Shaders]: Texture override %s = %s.\n", + RARCH_DBG("[Shaders]: Texture override \"%s\" = \"%s\".\n", shader->lut[i].id, path_for_save); #endif @@ -1447,7 +1447,7 @@ static bool video_shader_write_referenced_preset( } /* Write the file, return will be true if successful */ - RARCH_DBG("[Shaders]: Saving simple preset to: %s\n", + RARCH_DBG("[Shaders]: Saving simple preset to: \"%s\"\n", path_to_save_conformed); ret = config_file_write(conf, path_to_save_conformed, false); @@ -1566,12 +1566,12 @@ static bool video_shader_load_root_config_into_shader( video_shader_load_current_parameter_values(conf, shader); #ifdef DEBUG - RARCH_DBG("[Shaders]: Number of Passes: %u\n", shader->passes); - RARCH_DBG("[Shaders]: Number of Textures: %u\n", shader->luts); + RARCH_DBG("[Shaders]: Number of passes: %u\n", shader->passes); + RARCH_DBG("[Shaders]: Number of textures: %u\n", shader->luts); /* Log Texture Names & Paths */ for (i = 0; i < shader->luts; i++) - RARCH_DBG("[Shaders]: %s = %s.\n", shader->lut[i].id, + RARCH_DBG("[Shaders]: \"%s\" = \"%s\".\n", shader->lut[i].id, shader->lut[i].path); #endif @@ -1622,7 +1622,7 @@ static bool override_shader_values(config_file_t *override_conf, ¶meter->current); #ifdef DEBUG - RARCH_DBG("[Shaders]: Parameter: %s = %f.\n", + RARCH_DBG("[Shaders]: Parameter: \"%s\" = %f.\n", shader->parameters[i].id, shader->parameters[i].current); #endif @@ -1661,7 +1661,7 @@ static bool override_shader_values(config_file_t *override_conf, override_conf->path, override_tex_path); #ifdef DEBUG - RARCH_DBG("[Shaders]: Texture: %s = %s.\n", + RARCH_DBG("[Shaders]: Texture: \"%s\" = %s.\n", shader->lut[i].id, shader->lut[i].path); #endif @@ -1707,8 +1707,8 @@ bool video_shader_write_preset(const char *path, if (video_shader_write_referenced_preset(path, shader_dir, shader)) return true; - RARCH_WARN("[Shaders]: Failed writing Simple Preset to %s - " - "Full Preset Will be Saved instead.\n", path); + RARCH_WARN("[Shaders]: Failed writing simple preset to \"%s\" " + "- Full preset will be saved instead.\n", path); } /* If we aren't saving a referenced preset or weren't able to save one @@ -1746,7 +1746,7 @@ bool video_shader_load_preset_into_shader(const char *path, { #ifdef DEBUG RARCH_LOG("\n"); - RARCH_WARN("[Shaders]: Could not read root preset: %s \n", path); + RARCH_WARN("[Shaders]: Could not read root preset: \"%s\".\n", path); #endif ret = false; goto end; @@ -1779,7 +1779,7 @@ bool video_shader_load_preset_into_shader(const char *path, #ifdef DEBUG RARCH_DBG("\n"); - RARCH_DBG("[Shaders]: Crawl Preset Reference Chain\n"); + RARCH_DBG("[Shaders]: Crawl preset reference chain..\n"); #endif /* If the config has a reference then we need gather all presets from the @@ -1790,7 +1790,7 @@ bool video_shader_load_preset_into_shader(const char *path, i++; #ifdef DEBUG - RARCH_DBG("[Shaders]: Preset (Depth %u): %s \n", i, conf->path); + RARCH_DBG("[Shaders]: Preset (depth %u): \"%s\".\n", i, conf->path); #endif /* Add the reference to the list */ @@ -1801,7 +1801,7 @@ bool video_shader_load_preset_into_shader(const char *path, conf->path, conf->reference); #ifdef DEBUG - RARCH_DBG("[Shaders]: #reference = %s \n", + RARCH_DBG("[Shaders]: #reference = \"%s\".\n", reference_preset_path); #endif @@ -1816,7 +1816,7 @@ bool video_shader_load_preset_into_shader(const char *path, * referencing the root config and apply overrides for each one */ #ifdef DEBUG RARCH_DBG("\n"); - RARCH_DBG("[Shaders]: Start Applying Simple Preset Overrides\n"); + RARCH_DBG("[Shaders]: Start applying simple preset overrides..\n"); #endif while (i) @@ -1825,8 +1825,8 @@ bool video_shader_load_preset_into_shader(const char *path, override_conf_paths[i]); #ifdef DEBUG - RARCH_DBG("[Shaders]: Depth %u Apply Overrides\n", i); - RARCH_DBG("[Shaders]: Apply values from: %s\n", + RARCH_DBG("[Shaders]: Depth %u apply overrides..\n", i); + RARCH_DBG("[Shaders]: Apply values from: \"%s\".\n", override_conf->path); #endif override_shader_values(override_conf, shader); @@ -1836,7 +1836,7 @@ bool video_shader_load_preset_into_shader(const char *path, } #ifdef DEBUG - RARCH_DBG("[Shaders]: End Apply Overrides\n"); + RARCH_DBG("[Shaders]: End apply overrides.\n"); RARCH_DBG("\n"); #endif @@ -2475,7 +2475,7 @@ bool apply_shader( MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO); } - RARCH_LOG("%s \"%s\".\n", + RARCH_LOG("[Shaders]: %s: \"%s\".\n", msg_hash_to_str(MSG_APPLYING_SHADER), preset_path ? preset_path : "null"); diff --git a/input/drivers_joypad/dinput_joypad_inl.h b/input/drivers_joypad/dinput_joypad_inl.h index f0dcb41fe6..1ceb8ccaa8 100644 --- a/input/drivers_joypad/dinput_joypad_inl.h +++ b/input/drivers_joypad/dinput_joypad_inl.h @@ -69,19 +69,19 @@ static void dinput_create_rumble_effects(struct dinput_joypad_data *pad) #ifdef __cplusplus if (IDirectInputDevice8_CreateEffect(pad->joypad, GUID_ConstantForce, &pad->rumble_props, &pad->rumble_iface[0], NULL) != DI_OK) - RARCH_WARN("[DINPUT]: Strong rumble unavailable.\n"); + RARCH_WARN("[DInput]: Strong rumble unavailable.\n"); if (IDirectInputDevice8_CreateEffect(pad->joypad, GUID_ConstantForce, &pad->rumble_props, &pad->rumble_iface[1], NULL) != DI_OK) - RARCH_WARN("[DINPUT]: Weak rumble unavailable.\n"); + RARCH_WARN("[DInput]: Weak rumble unavailable.\n"); #else if (IDirectInputDevice8_CreateEffect(pad->joypad, &GUID_ConstantForce, &pad->rumble_props, &pad->rumble_iface[0], NULL) != DI_OK) - RARCH_WARN("[DINPUT]: Strong rumble unavailable.\n"); + RARCH_WARN("[DInput]: Strong rumble unavailable.\n"); if (IDirectInputDevice8_CreateEffect(pad->joypad, &GUID_ConstantForce, &pad->rumble_props, &pad->rumble_iface[1], NULL) != DI_OK) - RARCH_WARN("[DINPUT]: Weak rumble unavailable.\n"); + RARCH_WARN("[DInput]: Weak rumble unavailable.\n"); #endif } diff --git a/menu/drivers/materialui.c b/menu/drivers/materialui.c index 7c48c13543..d17e4bcd2c 100644 --- a/menu/drivers/materialui.c +++ b/menu/drivers/materialui.c @@ -2348,7 +2348,7 @@ static void materialui_context_reset_textures(materialui_handle_t *mui) materialui_texture_path(i), icon_path, &mui->textures.list[i], TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL)) { - RARCH_WARN("[GLUI] Asset missing: %s%s%s\n", icon_path, + RARCH_WARN("[GLUI]: Asset missing: \"%s%s%s\".\n", icon_path, PATH_DEFAULT_SLASH(), materialui_texture_path(i)); has_all_assets = false; } diff --git a/menu/drivers/ozone.c b/menu/drivers/ozone.c index bb1ddb7cfa..7869e8e2ce 100644 --- a/menu/drivers/ozone.c +++ b/menu/drivers/ozone.c @@ -7625,7 +7625,7 @@ static void ozone_context_reset(void *data, bool is_threaded) sizeof(buf), APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS); if (!gfx_display_reset_textures_list(filename, buf, &ozone->textures[i], TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL)) - RARCH_WARN("[OZONE] Asset missing: %s%s%s\n", ozone->png_path, + RARCH_WARN("[OZONE]: Asset missing: \"%s%s%s\".\n", ozone->png_path, PATH_DEFAULT_SLASH(), filename); } else @@ -7651,7 +7651,7 @@ static void ozone_context_reset(void *data, bool is_threaded) if (!gfx_display_reset_textures_list(filename, ozone->tab_path, &ozone->tab_textures[i], TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL)) { ozone->has_all_assets = false; - RARCH_WARN("[OZONE] Asset missing: %s%s%s\n", ozone->tab_path, + RARCH_WARN("[OZONE]: Asset missing: \"%s%s%s\".\n", ozone->tab_path, PATH_DEFAULT_SLASH(), filename); } } @@ -7666,7 +7666,7 @@ static void ozone_context_reset(void *data, bool is_threaded) if (!gfx_display_reset_textures_list(ozone_entries_icon_texture_path(i), ozone->icons_path, &ozone->icons_textures[i], TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL)) { ozone->has_all_assets = false; - RARCH_WARN("[OZONE] Asset missing: %s%s%s\n", ozone->icons_path, + RARCH_WARN("[OZONE]: Asset missing: \"%s%s%s\".\n", ozone->icons_path, PATH_DEFAULT_SLASH(), ozone_entries_icon_texture_path(i)); } } diff --git a/menu/drivers/xmb.c b/menu/drivers/xmb.c index a2e51f5abd..b7f5badcb5 100644 --- a/menu/drivers/xmb.c +++ b/menu/drivers/xmb.c @@ -6328,7 +6328,7 @@ static void xmb_context_reset_textures( { if (!gfx_display_reset_textures_list(xmb_texture_path(i), iconpath, &xmb->textures.list[i], TEXTURE_FILTER_MIPMAP_LINEAR, NULL, NULL)) { - RARCH_WARN("[XMB] Asset missing: %s%s\n", iconpath, xmb_texture_path(i)); + RARCH_WARN("[XMB]: Asset missing: \"%s%s\".\n", iconpath, xmb_texture_path(i)); /* New extra battery icons could be missing */ if (i == XMB_TEXTURE_BATTERY_80 || i == XMB_TEXTURE_BATTERY_60 || i == XMB_TEXTURE_BATTERY_40 || i == XMB_TEXTURE_BATTERY_20) { @@ -6447,7 +6447,7 @@ static void xmb_context_reset_textures( error: xmb->assets_missing = true; - RARCH_WARN("[XMB] Critical asset missing, no icons will be drawn\n"); + RARCH_WARN("[XMB]: Critical asset missing, no icons will be drawn.\n"); } static void xmb_context_reset_background(xmb_handle_t *xmb, const char *iconpath) diff --git a/menu/menu_driver.c b/menu/menu_driver.c index bc9066396d..3387cadaa4 100644 --- a/menu/menu_driver.c +++ b/menu/menu_driver.c @@ -3802,9 +3802,9 @@ bool menu_shader_manager_save_preset_internal( shader, save_reference); if (ret) - RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path); + RARCH_LOG("[Shaders]: Saved shader preset to \"%s\".\n", preset_path); else - RARCH_ERR("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path); + RARCH_ERR("[Shaders]: Failed writing shader preset to \"%s\".\n", preset_path); } else { @@ -3827,7 +3827,7 @@ bool menu_shader_manager_save_preset_internal( if (!ret) { - RARCH_WARN("[Shaders - Save Preset]: Failed to create preset directory %s.\n", basedir); + RARCH_WARN("[Shaders]: Failed to create preset directory \"%s\".\n", basedir); continue; } } @@ -3840,16 +3840,16 @@ bool menu_shader_manager_save_preset_internal( if (ret) { - RARCH_LOG("[Shaders - Save Preset]: Saved shader preset to %s.\n", preset_path); + RARCH_LOG("[Shaders]: Saved shader preset to \"%s\".\n", preset_path); break; } else - RARCH_WARN("[Shaders - Save Preset]: Failed writing shader preset to %s.\n", preset_path); + RARCH_WARN("[Shaders]: Failed writing shader preset to \"%s\".\n", preset_path); } if (!ret) - RARCH_ERR("[Shaders - Save Preset]: Failed to write shader preset. Make sure shader directory" - " and/or config directory are writable.\n"); + RARCH_ERR("[Shaders]: Failed to write shader preset. Make sure shader directory " + "and/or config directory are writable.\n"); } if (ret && apply) @@ -5282,7 +5282,7 @@ const menu_ctx_driver_t *menu_driver_find_driver( if (verbosity_enabled) { unsigned d; - RARCH_WARN("Couldn't find any %s named \"%s\"\n", prefix, + RARCH_WARN("Couldn't find any %s named \"%s\".\n", prefix, settings->arrays.menu_driver); RARCH_LOG_OUTPUT("Available %ss are:\n", prefix); for (d = 0; menu_ctx_drivers[d]; d++) @@ -5292,7 +5292,7 @@ const menu_ctx_driver_t *menu_driver_find_driver( RARCH_LOG_OUTPUT("\t%s\n", menu_ctx_drivers[d]->ident); } } - RARCH_WARN("Going to default to first %s...\n", prefix); + RARCH_WARN("Going to default to first %s..\n", prefix); } return (const menu_ctx_driver_t*)menu_ctx_drivers[0]; @@ -7348,7 +7348,7 @@ bool menu_shader_manager_set_preset(struct video_shader *shader, !(video_shader_load_preset_into_shader(preset_path, shader))) goto end; - RARCH_LOG("[Shaders]: Menu shader set to: %s.\n", preset_path); + RARCH_LOG("[Shaders]: Menu shader set to: \"%s\".\n", preset_path); ret = true;