fix segfault with vulkan shaders (#16810)
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@ -2592,10 +2592,10 @@ Framebuffer::Framebuffer(
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unsigned max_levels) :
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size(max_size),
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format(format),
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max_levels(MAX(max_levels, 1u)),
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memory_properties(mem_props),
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device(device)
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{
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max_levels = MAX(max_levels, 1u);
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RARCH_LOG("[Vulkan filter chain]: Creating framebuffer %ux%u (max %u level(s)).\n",
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max_size.width, max_size.height, max_levels);
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vulkan_initialize_render_pass(device, format, &render_pass);
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