Simplify menu_video_frame_background
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f74eeeb464
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699ebe2644
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@ -135,7 +135,6 @@ static void glui_render_quad(gl_t *gl, int x, int y, int w, int h,
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coords.vertex = vertex;
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coords.vertex = vertex;
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coords.tex_coord = tex_coord;
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coords.tex_coord = tex_coord;
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coords.lut_tex_coord = tex_coord;
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coords.lut_tex_coord = tex_coord;
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coords.color = color;
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coords.color = color;
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menu_video_draw_frame(gl->shader, &coords,
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menu_video_draw_frame(gl->shader, &coords,
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@ -373,6 +372,8 @@ static void glui_render_menu_list(glui_handle_t *glui,
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static void glui_frame(void)
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static void glui_frame(void)
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{
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{
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unsigned i;
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GRfloat coord_color[16];
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unsigned width, height, ticker_limit;
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unsigned width, height, ticker_limit;
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char title[PATH_MAX_LENGTH];
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char title[PATH_MAX_LENGTH];
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char title_buf[PATH_MAX_LENGTH];
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char title_buf[PATH_MAX_LENGTH];
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@ -415,8 +416,15 @@ static void glui_frame(void)
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menu_display_set_viewport();
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menu_display_set_viewport();
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for (i = 0; i < 16; i++)
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{
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coord_color[i] = 0;
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if (i == 3 || i == 7 || i == 11 || i == 15)
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coord_color[i] = 0.75f;
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}
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menu_video_frame_background(menu, settings,
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menu_video_frame_background(menu, settings,
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gl, glui->textures.bg.id, 0.75f, 0.75f, false);
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gl, glui->textures.bg.id, 0.75f, false, &coord_color[0]);
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menu_entries_get_title(title, sizeof(title));
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menu_entries_get_title(title, sizeof(title));
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@ -1562,11 +1562,11 @@ static void xmb_frame_horizontal_list(xmb_handle_t *xmb,
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static void xmb_frame(void)
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static void xmb_frame(void)
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{
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{
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math_matrix_4x4 mymat, mrot, mscal;
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math_matrix_4x4 mymat, mrot, mscal;
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unsigned depth;
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unsigned depth, i, width, height;
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unsigned width, height;
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char msg[PATH_MAX_LENGTH];
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char msg[PATH_MAX_LENGTH];
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char title_msg[PATH_MAX_LENGTH];
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char title_msg[PATH_MAX_LENGTH];
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char timedate[PATH_MAX_LENGTH];
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char timedate[PATH_MAX_LENGTH];
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GRfloat coord_color[16];
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bool render_background = false;
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bool render_background = false;
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xmb_handle_t *xmb = NULL;
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xmb_handle_t *xmb = NULL;
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gl_t *gl = NULL;
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gl_t *gl = NULL;
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@ -1600,8 +1600,15 @@ static void xmb_frame(void)
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xmb->raster_block.carr.coords.vertices = 0;
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xmb->raster_block.carr.coords.vertices = 0;
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for (i = 0; i < 16; i++)
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{
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coord_color[i] = 0;
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if (i == 3 || i == 7 || i == 11 || i == 15)
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coord_color[i] = (0.75f > xmb->alpha) ? xmb->alpha : 0.75f;
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}
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menu_video_frame_background(menu, settings,
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menu_video_frame_background(menu, settings,
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gl, xmb->textures.bg.id, xmb->alpha, 0.75f, false);
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gl, xmb->textures.bg.id, xmb->alpha, false, &coord_color[0]);
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xmb_draw_text(menu, xmb,
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xmb_draw_text(menu, xmb,
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xmb->title_name, xmb->margins.title.left,
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xmb->title_name, xmb->margins.title.left,
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@ -1684,7 +1691,7 @@ static void xmb_frame(void)
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if (render_background)
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if (render_background)
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{
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{
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menu_video_frame_background(menu, settings, gl,
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menu_video_frame_background(menu, settings, gl,
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xmb->textures.bg.id, xmb->alpha, 0.75f, true);
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xmb->textures.bg.id, xmb->alpha, true, &coord_color[0]);
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xmb_frame_messagebox(msg);
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xmb_frame_messagebox(msg);
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}
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}
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@ -52,12 +52,11 @@ void menu_video_frame_background(
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gl_t *gl,
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gl_t *gl,
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GLuint texture,
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GLuint texture,
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float handle_alpha,
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float handle_alpha,
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float alpha,
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bool force_transparency,
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bool force_transparency)
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GRfloat *coord_color)
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{
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{
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struct gfx_coords coords;
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struct gfx_coords coords;
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GRfloat color[16], black_color[16],
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GRfloat color[16], vertex[8], tex_coord[8];
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vertex[8], tex_coord[8];
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global_t *global = global_get_ptr();
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global_t *global = global_get_ptr();
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@ -96,31 +95,11 @@ void menu_video_frame_background(
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color[14] = 1.0f;
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color[14] = 1.0f;
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color[15] = handle_alpha;
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color[15] = handle_alpha;
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if (alpha > handle_alpha)
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alpha = handle_alpha;
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black_color[ 0] = 0.0f;
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black_color[ 1] = 0.0f;
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black_color[ 2] = 0.0f;
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black_color[ 3] = alpha;
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black_color[ 4] = 0.0f;
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black_color[ 5] = 0.0f;
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black_color[ 6] = 0.0f;
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black_color[ 7] = alpha;
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black_color[ 8] = 0.0f;
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black_color[ 9] = 0.0f;
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black_color[10] = 0.0f;
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black_color[11] = alpha;
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black_color[12] = 0.0f;
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black_color[13] = 0.0f;
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black_color[14] = 0.0f;
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black_color[15] = alpha;
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coords.vertices = 4;
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coords.vertices = 4;
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coords.vertex = vertex;
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coords.vertex = vertex;
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coords.tex_coord = tex_coord;
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coords.tex_coord = tex_coord;
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coords.lut_tex_coord = tex_coord;
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coords.lut_tex_coord = tex_coord;
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coords.color = black_color;
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coords.color = (const float*)coord_color;
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if (gl->shader && gl->shader->use)
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if (gl->shader && gl->shader->use)
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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@ -40,8 +40,8 @@ void menu_video_frame_background(
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gl_t *gl,
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gl_t *gl,
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GLuint texture,
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GLuint texture,
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float handle_alpha,
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float handle_alpha,
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float alpha,
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bool force_transparency,
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bool force_transparency);
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GRfloat *color);
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#endif
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#endif
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const char *menu_video_get_ident(void);
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const char *menu_video_get_ident(void);
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