diff --git a/intl/msg_hash_us.c b/intl/msg_hash_us.c index 3bd75bfc8c..dbf53038dc 100644 --- a/intl/msg_hash_us.c +++ b/intl/msg_hash_us.c @@ -48,6 +48,106 @@ int menu_hash_get_help_us_enum(enum msg_hash_enums msg, char *s, size_t len) "Releasing button disables fast-forward." ); break; + case RARCH_PAUSE_TOGGLE: + snprintf(s, len, + "Toggle between paused and non-paused state."); + break; + case RARCH_FRAMEADVANCE: + snprintf(s, len, + "Frame advance when content is paused."); + break; + case RARCH_SHADER_NEXT: + snprintf(s, len, + "Applies next shader in directory."); + break; + case RARCH_SHADER_PREV: + snprintf(s, len, + "Applies previous shader in directory."); + break; + case RARCH_CHEAT_INDEX_PLUS: + case RARCH_CHEAT_INDEX_MINUS: + case RARCH_CHEAT_TOGGLE: + snprintf(s, len, + "Cheats."); + break; + case RARCH_RESET: + snprintf(s, len, + "Reset the content."); + break; + case RARCH_SCREENSHOT: + snprintf(s, len, + "Take screenshot."); + break; + case RARCH_MUTE: + snprintf(s, len, + "Mute/unmute audio."); + break; + case RARCH_OSK: + snprintf(s, len, + "Toggles onscreen keyboard."); + break; + case RARCH_NETPLAY_FLIP: + snprintf(s, len, + "Netplay flip users."); + break; + case RARCH_SLOWMOTION: + snprintf(s, len, + "Hold for slowmotion."); + break; + case RARCH_ENABLE_HOTKEY: + snprintf(s, len, + "Enable other hotkeys. \n" + " \n" + "If this hotkey is bound to \n" + "either keyboard, joybutton or joyaxis, \n" + "all other hotkeys will be disabled unless \n" + "this hotkey is also held at the same time. \n" + " \n" + "This is useful for RETRO_KEYBOARD centric \n" + "implementations which query a large area of \n" + "the keyboard, where it is not desirable that \n" + "hotkeys get in the way. \n" + " \n" + "Alternatively, all hotkeys for keyboard \n" + "could be disabled by the user."); + break; + case RARCH_VOLUME_UP: + snprintf(s, len, + "Increases audio volume."); + break; + case RARCH_VOLUME_DOWN: + snprintf(s, len, + "Decreases audio volume."); + break; + case RARCH_OVERLAY_NEXT: + snprintf(s, len, + "Toggles to next overlay. Wraps around."); + break; + case RARCH_DISK_EJECT_TOGGLE: + snprintf(s, len, + "Toggles eject for disks. \n" + " \n" + "Used for multiple-disk content. "); + break; + case RARCH_DISK_NEXT: + case RARCH_DISK_PREV: + snprintf(s, len, + "Cycles through disk images. Use after ejecting. \n" + " \n" + "Complete by toggling eject again."); + break; + case RARCH_GRAB_MOUSE_TOGGLE: + snprintf(s, len, + "Toggles mouse grab. \n" + " \n" + "When mouse is grabbed, RetroArch hides the \n" + "mouse, and keeps the mouse pointer inside \n" + "the window to allow relative mouse input to \n" + "work better."); + break; + case RARCH_MENU_TOGGLE: + snprintf(s, len, "Toggles menu."); + break; case RARCH_LOAD_STATE_KEY: snprintf(s, len, "Loads state.");