iOS: set up shared gl context correctly (#17565)
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@ -174,6 +174,7 @@ static void cocoa_gl_gfx_ctx_destroy(void *data)
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#else
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[EAGLContext setCurrentContext:nil];
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#endif
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g_hw_ctx = nil;
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g_ctx = nil;
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free(cocoa_ctx);
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@ -481,12 +482,20 @@ static bool cocoa_gl_gfx_ctx_set_video_mode(void *data,
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#if defined(HAVE_OPENGLES3)
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if (cocoa_ctx->flags & COCOA_CTX_FLAG_USE_HW_CTX)
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{
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g_hw_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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g_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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g_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:g_hw_ctx.sharegroup];
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}
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else
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g_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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#elif defined(HAVE_OPENGLES2)
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if (cocoa_ctx->flags & COCOA_CTX_FLAG_USE_HW_CTX)
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{
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g_hw_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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g_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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g_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:g_hw_ctx.sharegroup];
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}
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else
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g_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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#endif
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#ifdef OSX
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