diff --git a/gfx/d3d9/d3d_wrapper.c b/gfx/d3d9/d3d_wrapper.c index 8f2e3ddbcc..28037e16d2 100644 --- a/gfx/d3d9/d3d_wrapper.c +++ b/gfx/d3d9/d3d_wrapper.c @@ -15,8 +15,9 @@ */ #include "../context/win32_common.h" +#include "d3d_wrapper.h" -void D3DDevice_Presents(d3d_video_t *d3d, LPDIRECT3DDEVICE dev) +void d3d_swap(d3d_video_t *d3d, LPDIRECT3DDEVICE dev) { #if defined(_XBOX1) D3DDevice_Swap(0); @@ -31,101 +32,126 @@ void D3DDevice_Presents(d3d_video_t *d3d, LPDIRECT3DDEVICE dev) #endif } -HRESULT D3DDevice_CreateVertexBuffers(LPDIRECT3DDEVICE dev, unsigned length, - unsigned usage, unsigned fvf, d3DPOOL pool, - LPDIRECT3DVERTEXBUFFER** vert_buf, void *handle) +HRESULT d3d_create_vertex_buffer(LPDIRECT3DDEVICE dev, + unsigned length, unsigned usage, unsigned fvf, + d3DPOOL pool, LPDIRECT3DVERTEXBUFFER** vert_buf, void *handle) { #if defined(_XBOX1) + IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool, + vert_buf); #elif defined(_XBOX360) + IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf, pool, + vert_buf, NULL); #else - dev->CreateVertexBuffer(length, usage, fvf, pool, vert_buf, NULL) + dev->CreateVertexBuffer(length, usage, fvf, pool, vert_buf, NULL); #endif } -void D3DDevice_SetStreamSources(LPDIRECT3DDEVICE dev, unsigned stream_no, +void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no, LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes, unsigned stride) { #if defined(_XBOX1) + IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride); #elif defined(_XBOX360) + D3DDevice_SetStreamSource_Inline(dev, stream_no, stream_vertbuf, + offset_bytes, stride); #else dev->SetStreamSource(steam_no, stream_vertbuf, offset_bytes, stride); #endif } -void D3DDevice_SetSamplerState_AddressU(LPDIRECT3DDEVICE dev, - unsigned sampler, unsigned type) +void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev, + unsigned sampler, unsigned type, unsigned value) { #if defined(_XBOX1) + D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); + D3D__TextureState[sampler][D3DTSS_ADDRESSU] = value; #elif defined(_XBOX360) + D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value); #else dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, type); #endif } -void D3DDevice_SetSamplerState_AddressV(LPDIRECT3DDEVICE dev, - unsigned sampler, unsigned type) +void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev, + unsigned sampler, unsigned type, unsigned value) { #if defined(_XBOX1) + D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); + D3D__TextureState[sampler][D3DTSS_ADDRESSV] = value; #elif defined(_XBOX360) + D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value); #else dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, type); #endif } -void D3DDevice_SetSamplerState_MinFilter(LPDIRECT3DDEVICE dev, - unsigned sampler, unsigned type) +void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev, + unsigned sampler, unsigned type, unsigned value) { #if defined(_XBOX1) + D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); + D3D__TextureState[sampler][D3DTSS_MINFILTER] = value; #elif defined(_XBOX360) + D3DDevice_SetSamplerState_MinFilter(dev, sampler, value); #else - dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, type) + dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, type); #endif } -void D3DDevice_SetSamplerState_MagFilter(LPDIRECT3DDEVICE dev, +void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned type) { #if defined(_XBOX1) + D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); + D3D__TextureState[sampler][D3DTSS_MAGFILTER] = value; #elif defined(_XBOX360) + D3DDevice_SetSamplerState_MagFilter(dev, sampler, value); #else - dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, type) + dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, type); #endif } -void D3DDevice_DrawPrimitive(LPDIRECT3DDEVICE dev, +void d3d_draw_primitive(LPDIRECT3DDEVICE dev, unsigned type, unsigned start, unsigned count) { +#if defined(_XBOX1) + D3DDevice_DrawVertices(type, start, D3DVERTEXCOUNT(type, count)); +#elif defined(_XBOX360) + D3DDevice_DrawVertices(dev, type, start, D3DVERTEXCOUNT(type, count)); +#else if (SUCCEEDED(dev->BeginScene())) { dev->DrawPrimitive(type, start, count); dev->EndScene(); } +#endif } -void D3DDevice_LockRectClear(unsigned pass, LPDIRECT3DTEXTURE tex, +void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex, + unsigned tex_width, unsigned tex_height, unsigned level, D3DLOCKED_RECT lock_rect, RECT rect, unsigned flags) { -#if defined(_XBOX1) -#elif defined(_XBOX360) +#if defined(_XBOX) + D3DTexture_LockRect(tex, level, &lockedrect, rect, flags); + memset(lockedrect.pBits, 0, tex_height * lockedrect.Pitch) #else if (SUCCEEDED(tex->LockRect(level, &lockedrect, rect, flags))) { - memset(lockedrect.pBits, level, pass.info.tex_h * lockedrect.Pitch); + memset(lockedrect.pBits, level, tex_height * lockedrect.Pitch); tex->UnlockRect(0); } #endif } -void D3DDevice_TextureBlit(d3d_video_t *d3d, +void d3d_textureblit(d3d_video_t *d3d, LPDIRECT3DTEXTURE tex, D3DSURFACE_DESC desc, D3DLOCKED_RECT rect, const void *frame, unsigned width, unsigned height, unsigned pitch) { -#if defined(_XBOX1) -#elif defined(_XBOX360) -#else +#if 1 if (SUCCEEDED(tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { for (unsigned y = 0; y < height; y++) diff --git a/gfx/d3d9/d3d_wrapper.h b/gfx/d3d9/d3d_wrapper.h new file mode 100644 index 0000000000..fd9c09c3e5 --- /dev/null +++ b/gfx/d3d9/d3d_wrapper.h @@ -0,0 +1,57 @@ +/* RetroArch - A frontend for libretro. + * Copyright (C) 2010-2014 - Hans-Kristian Arntzen + * Copyright (C) 2011-2014 - Daniel De Matteis + * + * RetroArch is free software: you can redistribute it and/or modify it under the terms + * of the GNU General Public License as published by the Free Software Found- + * ation, either version 3 of the License, or (at your option) any later version. + * + * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + * PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with RetroArch. + * If not, see . + */ + +#ifndef _D3D_WRAPPER_H +#define _D3D_WRAPPER_H + +#include "d3d_defines.h" + +void d3d_swap(d3d_video_t *d3d, LPDIRECT3DDEVICE dev); + +HRESULT d3d_create_vertex_buffer(LPDIRECT3DDEVICE dev, + unsigned length, unsigned usage, unsigned fvf, + d3DPOOL pool, LPDIRECT3DVERTEXBUFFER** vert_buf, void *handle); + +void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no, + LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes, + unsigned stride); + +void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev, + unsigned sampler, unsigned type, unsigned value); + +void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev, + unsigned sampler, unsigned type, unsigned value); + +void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev, + unsigned sampler, unsigned type, unsigned value); + +void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev, + unsigned sampler, unsigned type); + +void d3d_draw_primitive(LPDIRECT3DDEVICE dev, + unsigned type, unsigned start, unsigned count); + +void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex, + unsigned tex_width, unsigned tex_height, + unsigned level, D3DLOCKED_RECT lock_rect, RECT rect, + unsigned flags); + +void d3d_textureblit(d3d_video_t *d3d, + LPDIRECT3DTEXTURE tex, D3DSURFACE_DESC desc, + D3DLOCKED_RECT rect, const void *frame, + unsigned width, unsigned height, unsigned pitch); + +#endif