commit
6084de60c8
11
Makefile
11
Makefile
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@ -5,6 +5,8 @@ TARGET = ssnes
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OBJ = ssnes.o file.o driver.o conf/config_file.o settings.o dynamic.o record/ffemu.o
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LIBS = -lsamplerate -lavformat -lavutil -lavcodec -lswscale
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LIBS = -lsamplerate
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DEFINES =
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ifeq ($(HAVE_RSOUND), 1)
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OBJ += audio/rsound.o
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@ -36,9 +38,16 @@ ifeq ($(HAVE_GLFW), 1)
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endif
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ifeq ($(HAVE_CG), 1)
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OBJ += gfx/shader_cg.o
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LIBS += -lCg -lCgGL
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endif
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ifeq ($(HAVE_XML), 1)
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OBJ += gfx/shader_glsl.o
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LIBS += $(XML_LIBS)
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DEFINES += $(XML_CFLAGS)
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endif
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ifeq ($(HAVE_FILTER), 1)
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OBJ += hqflt/hq.o
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OBJ += hqflt/grayscale.o
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@ -65,7 +74,7 @@ ssnes: $(OBJ)
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$(CXX) -o $@ $(OBJ) $(LIBS) $(CFLAGS)
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%.o: %.c config.h config.mk
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$(CC) $(CFLAGS) -c -o $@ $<
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$(CC) $(CFLAGS) $(DEFINES) -c -o $@ $<
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install: $(TARGET)
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install -m755 $(TARGET) $(DESTDIR)/$(PREFIX)/bin
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@ -127,7 +127,7 @@ static const struct snes_keybind snes_keybinds_1[] = {
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{ SNES_DEVICE_ID_JOYPAD_DOWN, GLFW_KEY_DOWN, 14, AXIS_NEG(1) },
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{ SNES_DEVICE_ID_JOYPAD_START, GLFW_KEY_ENTER, 7, AXIS_NONE },
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{ SNES_DEVICE_ID_JOYPAD_SELECT, GLFW_KEY_RSHIFT, 6, AXIS_NONE },
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{ SNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 10, AXIS_NONE },
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{ SSNES_FAST_FORWARD_KEY, GLFW_KEY_SPACE, 10, AXIS_NONE },
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{ -1 }
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};
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2
driver.h
2
driver.h
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@ -24,7 +24,7 @@
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#include <stdint.h>
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#include <unistd.h>
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#define SNES_FAST_FORWARD_KEY 0x666 // Hurr, durr
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#define SSNES_FAST_FORWARD_KEY 0x666 // Hurr, durr
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void set_fast_forward_button(bool state);
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struct snes_keybind
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@ -42,6 +42,7 @@ struct settings
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bool smooth;
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bool force_aspect;
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char cg_shader_path[256];
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char bsnes_shader_path[256];
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unsigned filter;
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} video;
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@ -100,4 +101,8 @@ extern struct global g_extern;
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fprintf(stderr, "SSNES [ERROR] :: " msg, ##args); \
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} while(0)
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#define SSNES_WARN(msg, args...) do { \
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fprintf(stderr, "SSNES [WARN] :: " msg, ##args); \
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} while(0)
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#endif
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162
gfx/gl.c
162
gfx/gl.c
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@ -30,8 +30,11 @@
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#ifdef HAVE_CG
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "shader_cg.h"
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#endif
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#ifdef HAVE_XML
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#include "shader_glsl.h"
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#endif
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static const GLfloat vertexes[] = {
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@ -49,23 +52,10 @@ static const GLfloat tex_coords[] = {
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};
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static bool keep_aspect = true;
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#ifdef HAVE_CG
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static CGparameter cg_mvp_matrix;
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static bool cg_active = false;
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#endif
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static GLuint gl_width = 0, gl_height = 0;
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typedef struct gl
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{
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bool vsync;
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#ifdef HAVE_CG
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CGcontext cgCtx;
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CGprogram cgFPrg;
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CGprogram cgVPrg;
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CGprofile cgFProf;
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CGprofile cgVProf;
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CGparameter cg_video_size, cg_texture_size, cg_output_size;
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CGparameter cg_Vvideo_size, cg_Vtexture_size, cg_Voutput_size; // Vertexes
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#endif
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GLuint texture;
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GLuint tex_filter;
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@ -160,7 +150,7 @@ static int16_t glfw_input_state(void *data, const struct snes_keybind **binds, b
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// Checks if button is pressed, and sets fast-forwarding state
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bool pressed = false;
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for ( int i = 0; snes_keybinds[i].id != -1; i++ )
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if ( snes_keybinds[i].id == SNES_FAST_FORWARD_KEY )
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if ( snes_keybinds[i].id == SSNES_FAST_FORWARD_KEY )
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set_fast_forward_button(glfw_is_pressed(port_num, &snes_keybinds[i], buttons, axes));
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else if ( !pressed && snes_keybinds[i].id == (int)id )
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pressed = glfw_is_pressed(port_num, &snes_keybinds[i], buttons, axes);
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@ -180,6 +170,61 @@ static const input_driver_t input_glfw = {
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.ident = "glfw"
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};
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static inline bool gl_shader_init(void)
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{
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if (strlen(g_settings.video.cg_shader_path) > 0 && strlen(g_settings.video.bsnes_shader_path) > 0)
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SSNES_WARN("Both Cg and bSNES XML shader are defined in config file. Cg shader will be selected by default.\n");
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#ifdef HAVE_CG
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if (strlen(g_settings.video.cg_shader_path) > 0)
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return gl_cg_init(g_settings.video.cg_shader_path);
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#endif
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#ifdef HAVE_XML
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if (strlen(g_settings.video.bsnes_shader_path) > 0)
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return gl_glsl_init(g_settings.video.bsnes_shader_path);
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#endif
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return true;
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}
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static inline void gl_shader_deinit(void)
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{
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#ifdef HAVE_CG
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gl_cg_deinit();
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#endif
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#ifdef HAVE_XML
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gl_glsl_deinit();
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#endif
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}
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static inline void gl_shader_set_proj_matrix(void)
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{
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#ifdef HAVE_CG
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gl_cg_set_proj_matrix();
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#endif
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#ifdef HAVE_XML
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gl_glsl_set_proj_matrix();
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#endif
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}
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static inline void gl_shader_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height)
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{
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#ifdef HAVE_CG
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gl_cg_set_params(width, height, tex_width, tex_height, out_width, out_height);
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#endif
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#ifdef HAVE_XML
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gl_glsl_set_params(width, height, tex_width, tex_height, out_width, out_height);
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#endif
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}
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#define SNES_ASPECT_RATIO (4.0/3)
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static void GLFWCALL resize(int width, int height)
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{
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glMatrixMode(GL_PROJECTION);
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@ -188,7 +233,7 @@ static void GLFWCALL resize(int width, int height)
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if ( keep_aspect )
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{
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float desired_aspect = 4.0/3;
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float desired_aspect = SNES_ASPECT_RATIO;
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float device_aspect = (float)width / height;
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// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
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@ -215,10 +260,9 @@ static void GLFWCALL resize(int width, int height)
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glOrtho(0, 1, 0, 1, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#ifdef HAVE_CG
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if (cg_active)
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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#endif
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gl_shader_set_proj_matrix();
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gl_width = out_width;
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gl_height = out_height;
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}
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@ -260,18 +304,7 @@ static bool gl_frame(void *data, const uint16_t* frame, int width, int height, i
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glClear(GL_COLOR_BUFFER_BIT);
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#if HAVE_CG
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if (cg_active)
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{
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cgGLSetParameter2f(gl->cg_video_size, width, height);
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cgGLSetParameter2f(gl->cg_texture_size, gl->tex_w, gl->tex_h);
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cgGLSetParameter2f(gl->cg_output_size, gl_width, gl_height);
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cgGLSetParameter2f(gl->cg_Vvideo_size, width, height);
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cgGLSetParameter2f(gl->cg_Vtexture_size, gl->tex_w, gl->tex_h);
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cgGLSetParameter2f(gl->cg_Voutput_size, gl_width, gl_height);
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}
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#endif
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gl_shader_set_params(width, height, gl->tex_w, gl->tex_h, gl_width, gl_height);
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if (width != gl->last_width || height != gl->last_height) // res change. need to clear out texture.
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{
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@ -310,10 +343,8 @@ static bool gl_frame(void *data, const uint16_t* frame, int width, int height, i
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static void gl_free(void *data)
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{
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gl_t *gl = data;
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#ifdef HAVE_CG
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if (cg_active)
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cgDestroyContext(gl->cgCtx);
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#endif
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gl_shader_deinit();
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDeleteTextures(1, &gl->texture);
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@ -352,6 +383,7 @@ static void* gl_init(video_info_t *video, const input_driver_t **input)
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if (!res)
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{
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glfwTerminate();
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free(gl);
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return NULL;
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}
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@ -378,8 +410,8 @@ static void* gl_init(video_info_t *video, const input_driver_t **input)
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glBindTexture(GL_TEXTURE_2D, gl->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl->tex_filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl->tex_filter);
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@ -400,60 +432,10 @@ static void* gl_init(video_info_t *video, const input_driver_t **input)
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gl->last_width = gl->tex_w;
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gl->last_height = gl->tex_h;
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#ifdef HAVE_CG
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cg_active = false;
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if (strlen(g_settings.video.cg_shader_path) > 0)
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{
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SSNES_LOG("Loading Cg file: %s\n", g_settings.video.cg_shader_path);
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gl->cgCtx = cgCreateContext();
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if (gl->cgCtx == NULL)
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{
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fprintf(stderr, "Failed to create Cg context\n");
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goto error;
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}
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gl->cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
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gl->cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
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if (gl->cgFProf == CG_PROFILE_UNKNOWN || gl->cgVProf == CG_PROFILE_UNKNOWN)
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{
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fprintf(stderr, "Invalid profile type\n");
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goto error;
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}
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cgGLSetOptimalOptions(gl->cgFProf);
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cgGLSetOptimalOptions(gl->cgVProf);
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gl->cgFPrg = cgCreateProgramFromFile(gl->cgCtx, CG_SOURCE, g_settings.video.cg_shader_path, gl->cgFProf, "main_fragment", 0);
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gl->cgVPrg = cgCreateProgramFromFile(gl->cgCtx, CG_SOURCE, g_settings.video.cg_shader_path, gl->cgVProf, "main_vertex", 0);
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if (gl->cgFPrg == NULL || gl->cgVPrg == NULL)
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{
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CGerror err = cgGetError();
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fprintf(stderr, "CG error: %s\n", cgGetErrorString(err));
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goto error;
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}
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cgGLLoadProgram(gl->cgFPrg);
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cgGLLoadProgram(gl->cgVPrg);
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cgGLEnableProfile(gl->cgFProf);
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cgGLEnableProfile(gl->cgVProf);
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cgGLBindProgram(gl->cgFPrg);
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cgGLBindProgram(gl->cgVPrg);
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gl->cg_video_size = cgGetNamedParameter(gl->cgFPrg, "IN.video_size");
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gl->cg_texture_size = cgGetNamedParameter(gl->cgFPrg, "IN.texture_size");
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gl->cg_output_size = cgGetNamedParameter(gl->cgFPrg, "IN.output_size");
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gl->cg_Vvideo_size = cgGetNamedParameter(gl->cgVPrg, "IN.video_size");
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gl->cg_Vtexture_size = cgGetNamedParameter(gl->cgVPrg, "IN.texture_size");
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gl->cg_Voutput_size = cgGetNamedParameter(gl->cgVPrg, "IN.output_size");
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cg_mvp_matrix = cgGetNamedParameter(gl->cgVPrg, "modelViewProj");
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
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cg_active = true;
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}
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#endif
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gl_shader_init();
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*input = &input_glfw;
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return gl;
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#ifdef HAVE_CG
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error:
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free(gl);
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return NULL;
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#endif
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}
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const video_driver_t video_gl = {
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|
|
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@ -0,0 +1,104 @@
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/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
|
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* ation, either version 3 of the License, or (at your option) any later version.
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*
|
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
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* PURPOSE. See the GNU General Public License for more details.
|
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*
|
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* You should have received a copy of the GNU General Public License along with SSNES.
|
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* If not, see <http://www.gnu.org/licenses/>.
|
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*/
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#include "shader_cg.h"
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include "general.h"
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static CGcontext cgCtx;
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static CGprogram cgFPrg;
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static CGprogram cgVPrg;
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static CGprofile cgFProf;
|
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static CGprofile cgVProf;
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static CGparameter cg_video_size, cg_texture_size, cg_output_size;
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static CGparameter cg_Vvideo_size, cg_Vtexture_size, cg_Voutput_size; // Vertexes
|
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static CGparameter cg_mvp_matrix;
|
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static bool cg_active = false;
|
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|
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void gl_cg_set_proj_matrix(void)
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{
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if (cg_active)
|
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cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
|
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}
|
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|
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void gl_cg_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height)
|
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{
|
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if (cg_active)
|
||||
{
|
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cgGLSetParameter2f(cg_video_size, width, height);
|
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cgGLSetParameter2f(cg_texture_size, tex_width, tex_height);
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cgGLSetParameter2f(cg_output_size, out_width, out_height);
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|
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cgGLSetParameter2f(cg_Vvideo_size, width, height);
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cgGLSetParameter2f(cg_Vtexture_size, tex_width, tex_height);
|
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cgGLSetParameter2f(cg_Voutput_size, out_width, out_height);
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}
|
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}
|
||||
|
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void gl_cg_deinit(void)
|
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{
|
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if (cg_active)
|
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cgDestroyContext(cgCtx);
|
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}
|
||||
|
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bool gl_cg_init(const char *path)
|
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{
|
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SSNES_LOG("Loading Cg file: %s\n", path);
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cgCtx = cgCreateContext();
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if (cgCtx == NULL)
|
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{
|
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SSNES_ERR("Failed to create Cg context\n");
|
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return false;
|
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}
|
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cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
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cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
|
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if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN)
|
||||
{
|
||||
SSNES_ERR("Invalid profile type\n");
|
||||
return false;
|
||||
}
|
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cgGLSetOptimalOptions(cgFProf);
|
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cgGLSetOptimalOptions(cgVProf);
|
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cgFPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
|
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cgVPrg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
|
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if (cgFPrg == NULL || cgVPrg == NULL)
|
||||
{
|
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CGerror err = cgGetError();
|
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SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
|
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return false;
|
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}
|
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cgGLLoadProgram(cgFPrg);
|
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cgGLLoadProgram(cgVPrg);
|
||||
cgGLEnableProfile(cgFProf);
|
||||
cgGLEnableProfile(cgVProf);
|
||||
cgGLBindProgram(cgFPrg);
|
||||
cgGLBindProgram(cgVPrg);
|
||||
|
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cg_video_size = cgGetNamedParameter(cgFPrg, "IN.video_size");
|
||||
cg_texture_size = cgGetNamedParameter(cgFPrg, "IN.texture_size");
|
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cg_output_size = cgGetNamedParameter(cgFPrg, "IN.output_size");
|
||||
cg_Vvideo_size = cgGetNamedParameter(cgVPrg, "IN.video_size");
|
||||
cg_Vtexture_size = cgGetNamedParameter(cgVPrg, "IN.texture_size");
|
||||
cg_Voutput_size = cgGetNamedParameter(cgVPrg, "IN.output_size");
|
||||
cg_mvp_matrix = cgGetNamedParameter(cgVPrg, "modelViewProj");
|
||||
cgGLSetStateMatrixParameter(cg_mvp_matrix, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
|
||||
cg_active = true;
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
|
||||
* Copyright (C) 2010 - Hans-Kristian Arntzen
|
||||
*
|
||||
* Some code herein may be based on code found in BSNES.
|
||||
*
|
||||
* SSNES is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with SSNES.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef __SSNES_CG_H
|
||||
#define __SSNES_CG_H
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
bool gl_cg_init(const char *path);
|
||||
|
||||
void gl_cg_deinit(void);
|
||||
|
||||
void gl_cg_set_proj_matrix(void);
|
||||
|
||||
void gl_cg_set_params(unsigned width, unsigned height,
|
||||
unsigned tex_width, unsigned tex_height,
|
||||
unsigned out_width, unsigned out_height);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,224 @@
|
|||
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
|
||||
* Copyright (C) 2010 - Hans-Kristian Arntzen
|
||||
*
|
||||
* Some code herein may be based on code found in BSNES.
|
||||
*
|
||||
* SSNES is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with SSNES.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
//
|
||||
// GLSL code here is mostly copypasted from bSNES.
|
||||
//
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
#include "general.h"
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glfw.h>
|
||||
#include <stdlib.h>
|
||||
#include <libxml/parser.h>
|
||||
#include <libxml/tree.h>
|
||||
|
||||
static PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
||||
static PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
||||
static PFNGLCREATESHADERPROC glCreateShader = NULL;
|
||||
static PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
||||
static PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
||||
static PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
||||
static PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
||||
static PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
||||
static PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
||||
static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
|
||||
static PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
||||
static PFNGLUNIFORM2FVPROC glUniform2fv = NULL;
|
||||
static PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
|
||||
|
||||
static bool glsl_enable = false;
|
||||
static GLuint gl_program;
|
||||
static GLuint fragment_shader;
|
||||
static GLuint vertex_shader;
|
||||
|
||||
static bool get_xml_shaders(const char *path, char **vertex_shader, char **fragment_shader)
|
||||
{
|
||||
LIBXML_TEST_VERSION;
|
||||
|
||||
xmlParserCtxtPtr ctx = xmlNewParserCtxt();
|
||||
if (!ctx)
|
||||
{
|
||||
SSNES_ERR("Failed to load libxml2 context.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
SSNES_LOG("Loading XML shader: %s\n", path);
|
||||
xmlDocPtr doc = xmlCtxtReadFile(ctx, path, NULL, 0);
|
||||
if (!doc)
|
||||
{
|
||||
SSNES_ERR("Failed to parse XML file: %s\n", path);
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (ctx->valid == 0)
|
||||
{
|
||||
SSNES_ERR("Cannot validate XML shader: %s\n", path);
|
||||
goto error;
|
||||
}
|
||||
|
||||
xmlNodePtr head = xmlDocGetRootElement(doc);
|
||||
xmlNodePtr cur = NULL;
|
||||
for (cur = head; cur; cur = cur->next)
|
||||
{
|
||||
if (cur->type == XML_ELEMENT_NODE && strcmp((const char*)cur->name, "shader") == 0)
|
||||
{
|
||||
xmlChar *attr;
|
||||
if ((attr = xmlGetProp(cur, (const xmlChar*)"language")) && strcmp((const char*)attr, "GLSL") == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!cur) // We couldn't find any GLSL shader :(
|
||||
goto error;
|
||||
|
||||
bool vertex_found = false;
|
||||
bool fragment_found = false;
|
||||
// Iterate to check if we find fragment and/or vertex shaders.
|
||||
for (cur = cur->children; cur; cur = cur->next)
|
||||
{
|
||||
if (cur->type != XML_ELEMENT_NODE)
|
||||
continue;
|
||||
|
||||
xmlChar *content = xmlNodeGetContent(cur);
|
||||
if (!content)
|
||||
continue;
|
||||
|
||||
if (strcmp((const char*)cur->name, "vertex") == 0 && !vertex_found)
|
||||
{
|
||||
*vertex_shader = malloc(xmlStrlen(content) + 1);
|
||||
strcpy(*vertex_shader, (const char*)content);
|
||||
vertex_found = true;
|
||||
}
|
||||
else if (strcmp((const char*)cur->name, "fragment") == 0 && !fragment_found)
|
||||
{
|
||||
*fragment_shader = malloc(xmlStrlen(content) + 1);
|
||||
strcpy(*fragment_shader, (const char*)content);
|
||||
fragment_found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!vertex_found && !fragment_found)
|
||||
{
|
||||
SSNES_ERR("Couldn't find vertex shader nor fragment shader in XML file.\n");
|
||||
goto error;
|
||||
}
|
||||
|
||||
|
||||
xmlFreeDoc(doc);
|
||||
xmlFreeParserCtxt(ctx);
|
||||
return true;
|
||||
|
||||
error:
|
||||
if (doc)
|
||||
xmlFreeDoc(doc);
|
||||
xmlFreeParserCtxt(ctx);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool gl_glsl_init(const char *path)
|
||||
{
|
||||
// Load shader functions.
|
||||
glCreateProgram = glfwGetProcAddress("glCreateProgram");
|
||||
glUseProgram = glfwGetProcAddress("glUseProgram");
|
||||
glCreateShader = glfwGetProcAddress("glCreateShader");
|
||||
glDeleteShader = glfwGetProcAddress("glDeleteShader");
|
||||
glShaderSource = glfwGetProcAddress("glShaderSource");
|
||||
glCompileShader = glfwGetProcAddress("glCompileShader");
|
||||
glAttachShader = glfwGetProcAddress("glAttachShader");
|
||||
glDetachShader = glfwGetProcAddress("glDetachShader");
|
||||
glLinkProgram = glfwGetProcAddress("glLinkProgram");
|
||||
glGetUniformLocation = glfwGetProcAddress("glGetUniformLocation");
|
||||
glUniform1i = glfwGetProcAddress("glUniform1i");
|
||||
glUniform2fv = glfwGetProcAddress("glUniform2fv");
|
||||
glUniform4fv = glfwGetProcAddress("glUniform4fv");
|
||||
|
||||
SSNES_LOG("Checking GLSL shader support ...\n");
|
||||
bool shader_support = glCreateProgram && glUseProgram && glCreateShader
|
||||
&& glDeleteShader && glShaderSource && glCompileShader && glAttachShader
|
||||
&& glDetachShader && glLinkProgram && glGetUniformLocation
|
||||
&& glUniform1i && glUniform2fv && glUniform4fv;
|
||||
|
||||
if (!shader_support)
|
||||
{
|
||||
SSNES_ERR("GLSL shaders aren't supported by your GL driver.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
gl_program = glCreateProgram();
|
||||
|
||||
char *vertex_prog = NULL;
|
||||
char *fragment_prog = NULL;
|
||||
if (!get_xml_shaders(path, &vertex_prog, &fragment_prog))
|
||||
return false;
|
||||
|
||||
if (vertex_prog)
|
||||
{
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, (const char**)&vertex_prog, 0);
|
||||
glCompileShader(vertex_shader);
|
||||
glAttachShader(gl_program, vertex_shader);
|
||||
free(vertex_prog);
|
||||
}
|
||||
if (fragment_prog)
|
||||
{
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, (const char**)&fragment_prog, 0);
|
||||
glCompileShader(fragment_shader);
|
||||
glAttachShader(gl_program, fragment_shader);
|
||||
free(fragment_prog);
|
||||
}
|
||||
|
||||
if (vertex_prog || fragment_prog)
|
||||
{
|
||||
glLinkProgram(gl_program);
|
||||
glUseProgram(gl_program);
|
||||
}
|
||||
|
||||
glsl_enable = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void gl_glsl_deinit(void)
|
||||
{}
|
||||
|
||||
void gl_glsl_set_params(unsigned width, unsigned height,
|
||||
unsigned tex_width, unsigned tex_height,
|
||||
unsigned out_width, unsigned out_height)
|
||||
{
|
||||
if (glsl_enable)
|
||||
{
|
||||
GLint location;
|
||||
|
||||
float inputSize[2] = {width, height};
|
||||
location = glGetUniformLocation(gl_program, "rubyInputSize");
|
||||
glUniform2fv(location, 1, inputSize);
|
||||
|
||||
float outputSize[2] = {out_width, out_height};
|
||||
location = glGetUniformLocation(gl_program, "rubyOutputSize");
|
||||
glUniform2fv(location, 1, outputSize);
|
||||
|
||||
float textureSize[2] = {tex_width, tex_height};
|
||||
location = glGetUniformLocation(gl_program, "rubyTextureSize");
|
||||
glUniform2fv(location, 1, textureSize);
|
||||
}
|
||||
}
|
||||
|
||||
void gl_glsl_set_proj_matrix(void)
|
||||
{}
|
|
@ -0,0 +1,34 @@
|
|||
/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
|
||||
* Copyright (C) 2010 - Hans-Kristian Arntzen
|
||||
*
|
||||
* Some code herein may be based on code found in BSNES.
|
||||
*
|
||||
* SSNES is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with SSNES.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef __SSNES_GLSL_H
|
||||
#define __SSNES_GLSL_H
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
bool gl_glsl_init(const char *path);
|
||||
|
||||
void gl_glsl_deinit(void);
|
||||
|
||||
void gl_glsl_set_proj_matrix(void);
|
||||
|
||||
void gl_glsl_set_params(unsigned width, unsigned height,
|
||||
unsigned tex_width, unsigned tex_height,
|
||||
unsigned out_width, unsigned out_height);
|
||||
|
||||
#endif
|
|
@ -20,13 +20,14 @@ check_lib GLFW -lglfw glfwInit
|
|||
check_critical GLFW "Cannot find GLFW library."
|
||||
|
||||
check_lib CG -lCg cgCreateContext
|
||||
check_pkgconf XML libxml-2.0
|
||||
|
||||
check_lib SRC -lsamplerate src_callback_new
|
||||
|
||||
check_lib DYNAMIC -ldl dlopen
|
||||
|
||||
# Creates config.mk.
|
||||
VARS="ALSA OSS AL RSOUND ROAR JACK GLFW FILTER CG DYNAMIC"
|
||||
VARS="ALSA OSS AL RSOUND ROAR JACK GLFW FILTER CG XML DYNAMIC"
|
||||
create_config_make config.mk $VARS
|
||||
create_config_header config.h $VARS
|
||||
|
||||
|
|
|
@ -10,7 +10,8 @@ PACKAGE_VERSION=0.1
|
|||
add_command_line_enable DYNAMIC "Enable dynamic loading of libsnes library." no
|
||||
add_command_line_string LIBSNES "libsnes library used" "-lsnes"
|
||||
add_command_line_enable FILTER "Disable CPU filter support" yes
|
||||
add_command_line_enable CG "Enable CG shader support" auto
|
||||
add_command_line_enable CG "Enable Cg shader support" auto
|
||||
add_command_line_enable XML "Enable bSNES-style XML shader support" auto
|
||||
add_command_line_enable ALSA "Enable ALSA support" auto
|
||||
add_command_line_enable OSS "Enable OSS support" auto
|
||||
add_command_line_enable RSOUND "Enable RSound support" auto
|
||||
|
|
12
settings.c
12
settings.c
|
@ -177,6 +177,12 @@ void parse_config(void)
|
|||
free(tmp_str);
|
||||
}
|
||||
|
||||
if (config_get_string(conf, "video_bsnes_shader", &tmp_str))
|
||||
{
|
||||
strncpy(g_settings.video.bsnes_shader_path, tmp_str, sizeof(g_settings.video.bsnes_shader_path));
|
||||
free(tmp_str);
|
||||
}
|
||||
|
||||
#ifdef HAVE_FILTER
|
||||
if (config_get_string(conf, "video_filter", &tmp_str))
|
||||
{
|
||||
|
@ -263,8 +269,6 @@ void parse_config(void)
|
|||
|
||||
read_keybinds(conf);
|
||||
|
||||
// TODO: Keybinds.
|
||||
|
||||
config_file_free(conf);
|
||||
}
|
||||
|
||||
|
@ -291,7 +295,7 @@ static const struct bind_map bind_maps[2][13] = {
|
|||
{ "input_player1_right", "input_player1_right_btn", "input_player1_right_axis", SNES_DEVICE_ID_JOYPAD_RIGHT },
|
||||
{ "input_player1_up", "input_player1_up_btn", "input_player1_up_axis", SNES_DEVICE_ID_JOYPAD_UP },
|
||||
{ "input_player1_down", "input_player1_down_btn", "input_player1_down_axis", SNES_DEVICE_ID_JOYPAD_DOWN },
|
||||
{ "input_toggle_fast_forward", "input_toggle_fast_forward_btn", NULL, SNES_FAST_FORWARD_KEY }
|
||||
{ "input_toggle_fast_forward", "input_toggle_fast_forward_btn", NULL, SSNES_FAST_FORWARD_KEY }
|
||||
},
|
||||
{
|
||||
{ "input_player2_a", "input_player2_a_btn", NULL, SNES_DEVICE_ID_JOYPAD_A },
|
||||
|
@ -306,7 +310,7 @@ static const struct bind_map bind_maps[2][13] = {
|
|||
{ "input_player2_right", "input_player2_right_btn", "input_player2_right_axis", SNES_DEVICE_ID_JOYPAD_RIGHT },
|
||||
{ "input_player2_up", "input_player2_up_btn", "input_player2_up_axis", SNES_DEVICE_ID_JOYPAD_UP },
|
||||
{ "input_player2_down", "input_player2_down_btn", "input_player2_down_axis", SNES_DEVICE_ID_JOYPAD_DOWN },
|
||||
{ "input_toggle_fast_forward", "input_toggle_fast_forward_btn", NULL, SNES_FAST_FORWARD_KEY }
|
||||
{ "input_toggle_fast_forward", "input_toggle_fast_forward_btn", NULL, SSNES_FAST_FORWARD_KEY }
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
# Path to Cg shader. If enabled
|
||||
# video_cg_shader = "/path/to/cg/shader.cg"
|
||||
|
||||
# Path to bSNES-style XML shader. If both Cg shader path and XML shader path are defined, Cg shader will take priority.
|
||||
# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
|
||||
|
||||
# CPU-based filter. Valid ones are: hq2x, hq4x, grayscale, bleed, ntsc.
|
||||
# video_filter = ntsc
|
||||
|
||||
|
|
Loading…
Reference in New Issue